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[new race] D'Nulm - 1/2 gnome, 1/2 dwarf
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<blockquote data-quote="Rybaer" data-source="post: 257399" data-attributes="member: 118"><p>I like the concept. I agree with Geoff that you should go with either Darkvision or Low Light. Mixing both just adds hassle. I also agree with uv23 in that the combat bonuses seem out of place for this race.</p><p></p><p>On the flip side, I think the +2 Con vs. -2 Wis is fine. The benefits of this class are slightly favorable attribute mods, enhanced vision (I'd prefer Darkvision), couple extra languages, and skill bonuses. The downside is reduced movement. Seems pretty fair to me.</p><p></p><p>One other small thing I might suggest with the +2 bonus to craft and perform skill. That's extremely broad. Perhaps you could change it to +2 racial bonus to any two specific Craft or Perform skills of the player's choice, chosen at character creation. This would be more representative of each member of the community focusing on a couple specific artistic endeavors.</p><p></p><p>Good job!</p></blockquote><p></p>
[QUOTE="Rybaer, post: 257399, member: 118"] I like the concept. I agree with Geoff that you should go with either Darkvision or Low Light. Mixing both just adds hassle. I also agree with uv23 in that the combat bonuses seem out of place for this race. On the flip side, I think the +2 Con vs. -2 Wis is fine. The benefits of this class are slightly favorable attribute mods, enhanced vision (I'd prefer Darkvision), couple extra languages, and skill bonuses. The downside is reduced movement. Seems pretty fair to me. One other small thing I might suggest with the +2 bonus to craft and perform skill. That's extremely broad. Perhaps you could change it to +2 racial bonus to any two specific Craft or Perform skills of the player's choice, chosen at character creation. This would be more representative of each member of the community focusing on a couple specific artistic endeavors. Good job! [/QUOTE]
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[new race] D'Nulm - 1/2 gnome, 1/2 dwarf
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