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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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*Pathfinder & Starfinder
New Race: Embolite (with racial levels)!
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<blockquote data-quote="Sertimon" data-source="post: 1245849" data-attributes="member: 5503"><p><strong>New Updates to the Embolite</strong></p><p></p><p>Thanks, Inconsequenti-AL! Alright, I admit that it might be to harsh to force an embolite to hiberate for four/six hours straight and not being able to wake up. Still, I like the idea about what would happened if the embolite is disturbed during hibernation. So what I did was include a paragraph that forces them to hibernate an additional hour for every time their interrupted during their hibernation.</p><p></p><p>Stone form was supposed to be more like the same ability that gargoyles have. It would be used to hide in places and protect them from dangerous hazards such as cold weather. I agree with you that they would eat less food and water than say a human. </p><p></p><p>Since I added a few abilities, I also decided to remove some: the save bonuses against transmutation, because stone form and hibernate are similar to transmutations and the +1 natural armor bonus. Don't know if its enough, it might be too powerful now. Any suggestions?</p><p></p><p>So what do people think of these changes? Is it more or less balanced now? Questions, comments, and feedback is appreciated! Here's the latest version of the Embolite racial traits with changes discussed above:</p><p></p><p><u><strong>Embolite Racial Traits </strong></u></p><ul> <li data-xf-list-type="ul">+2 Constitution, -2 Dexterity: Embolites are sturdy, but not very agile.</li> <li data-xf-list-type="ul">Medium Size: As medium creatures, embolites have no special bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Embolite base land speed is 30 feet.</li> <li data-xf-list-type="ul">Timeless Body: An embolite does not experience any of the benefits or penalties of ageing. An embolite that reaches the age of twenty is considered adult and never enters the middle age, old, or venerable age categories. In addition, they cannot be magically aged. At the end of its life, an embolite still dies when its time is up.</li> <li data-xf-list-type="ul">Hibernate: An embolite does no require sleep like normal races do. Instead, the embolite must assumes stone-like, statue form and hibernates for six hours per day. An embolite resting in this fashion gains the same benefit that a human does from eight hours of sleep. Embolites that do not rest in this fashion suffers the same penalties as humans that do not sleep. This ability functions similiar to a <em>flesh to stone</em> spell, except that an embolite does not become mindless and change back at any time. While hibernating, an embolite cannot move and is treated as having a Dexterity score of 0, and it automatically fails all Reflex saving throws and Dexterity checks. If the embolite can act, it applies her Intelligence bonus to initiative checks. Should she ever be reduced to 0 hit points or fewer, she is instantly destroyed. The embolite is treated as a blind creature for the duration of this ability, but can make Listen checks as normal. An embolite that is disturbed during hibernation must hibernate an additional hour for every time they're interrupted.</li> <li data-xf-list-type="ul">Nourishment: An embolite only requires one-half the normal amounts of food and water a human requires. In addition, they can go without food twice as long as a human. Embolites draws most of their sustenance from the earth itself.</li> <li data-xf-list-type="ul">Stonecarving: An embolite does not suffer the standard -2 penalty on Craft (sculpture) checks when not using tools while using this skill. Embolites have a unique ability to shape or carve in stone with their fingertips.</li> <li data-xf-list-type="ul">+2 racial bonus on saving throws against poison: Embolites are hardy and resistant to toxins.</li> <li data-xf-list-type="ul">+2 racial bonus on Craft (sculpture) and Perform (any one) checks: Embolites are very artistic. They have the talent to excel at highly inspirational careers and are always encouraged to develop these abilities further. </li> <li data-xf-list-type="ul">+2 racial bonus on Climb checks: Embolites are adept at climbing. </li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls with reach weapons: Almost every embolite can use these weapons to some degree.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Lynmaerese. Bonus Languages: Any.</li> <li data-xf-list-type="ul">Racial Levels: Unlike humans and some other races, an embolite can take few levels in "embolite" as a class to develop their racial qualities more fully.</li> </ul><p></p><p>Here's the changes to the Embolite racial class:</p><p></p><p><u><strong>Class Features</strong></u></p><p><strong>Statue Form (Ex):</strong> At 1st level, an embolite can hold herself so still that she appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the embolite is really alive. Otherwise, this ability functions exactly like the hiberate special quality detalied above. An embolite can remain in a statue form for up to 1 hour per racial level. The embolite can use statue form once per day per racial level. Using this ability is a standard action. </p><p><strong>Stone Hardness:</strong> At 2nd level, an embolite that is hibernating or in statue form gains the hardness of stone as long as it remains in either form. </p><p><strong>Restore Health (Su):</strong> At 3rd level, an embolite gains an increased ability to regenerate any damage or wounds it has sustained while hibernating. When an embolite has hibernated for six hours, she is restored to full hit points. The benefit of this special ability can only be gained once every 24 hours.</p></blockquote><p></p>
[QUOTE="Sertimon, post: 1245849, member: 5503"] [b]New Updates to the Embolite[/b] Thanks, Inconsequenti-AL! Alright, I admit that it might be to harsh to force an embolite to hiberate for four/six hours straight and not being able to wake up. Still, I like the idea about what would happened if the embolite is disturbed during hibernation. So what I did was include a paragraph that forces them to hibernate an additional hour for every time their interrupted during their hibernation. Stone form was supposed to be more like the same ability that gargoyles have. It would be used to hide in places and protect them from dangerous hazards such as cold weather. I agree with you that they would eat less food and water than say a human. Since I added a few abilities, I also decided to remove some: the save bonuses against transmutation, because stone form and hibernate are similar to transmutations and the +1 natural armor bonus. Don't know if its enough, it might be too powerful now. Any suggestions? So what do people think of these changes? Is it more or less balanced now? Questions, comments, and feedback is appreciated! Here's the latest version of the Embolite racial traits with changes discussed above: [U][B]Embolite Racial Traits [/B][/U] [list][*]+2 Constitution, -2 Dexterity: Embolites are sturdy, but not very agile. [*]Medium Size: As medium creatures, embolites have no special bonuses or penalties due to their size. [*]Embolite base land speed is 30 feet. [*]Timeless Body: An embolite does not experience any of the benefits or penalties of ageing. An embolite that reaches the age of twenty is considered adult and never enters the middle age, old, or venerable age categories. In addition, they cannot be magically aged. At the end of its life, an embolite still dies when its time is up. [*]Hibernate: An embolite does no require sleep like normal races do. Instead, the embolite must assumes stone-like, statue form and hibernates for six hours per day. An embolite resting in this fashion gains the same benefit that a human does from eight hours of sleep. Embolites that do not rest in this fashion suffers the same penalties as humans that do not sleep. This ability functions similiar to a [I]flesh to stone[/I] spell, except that an embolite does not become mindless and change back at any time. While hibernating, an embolite cannot move and is treated as having a Dexterity score of 0, and it automatically fails all Reflex saving throws and Dexterity checks. If the embolite can act, it applies her Intelligence bonus to initiative checks. Should she ever be reduced to 0 hit points or fewer, she is instantly destroyed. The embolite is treated as a blind creature for the duration of this ability, but can make Listen checks as normal. An embolite that is disturbed during hibernation must hibernate an additional hour for every time they're interrupted. [*]Nourishment: An embolite only requires one-half the normal amounts of food and water a human requires. In addition, they can go without food twice as long as a human. Embolites draws most of their sustenance from the earth itself. [*]Stonecarving: An embolite does not suffer the standard -2 penalty on Craft (sculpture) checks when not using tools while using this skill. Embolites have a unique ability to shape or carve in stone with their fingertips. [*]+2 racial bonus on saving throws against poison: Embolites are hardy and resistant to toxins. [*]+2 racial bonus on Craft (sculpture) and Perform (any one) checks: Embolites are very artistic. They have the talent to excel at highly inspirational careers and are always encouraged to develop these abilities further. [*]+2 racial bonus on Climb checks: Embolites are adept at climbing. [*]+1 racial bonus on attack rolls with reach weapons: Almost every embolite can use these weapons to some degree. [*]Automatic Languages: Common and Lynmaerese. Bonus Languages: Any. [*]Racial Levels: Unlike humans and some other races, an embolite can take few levels in "embolite" as a class to develop their racial qualities more fully.[/list] Here's the changes to the Embolite racial class: [U][B]Class Features[/B][/U] [B]Statue Form (Ex):[/B] At 1st level, an embolite can hold herself so still that she appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the embolite is really alive. Otherwise, this ability functions exactly like the hiberate special quality detalied above. An embolite can remain in a statue form for up to 1 hour per racial level. The embolite can use statue form once per day per racial level. Using this ability is a standard action. [B]Stone Hardness:[/B] At 2nd level, an embolite that is hibernating or in statue form gains the hardness of stone as long as it remains in either form. [B]Restore Health (Su):[/B] At 3rd level, an embolite gains an increased ability to regenerate any damage or wounds it has sustained while hibernating. When an embolite has hibernated for six hours, she is restored to full hit points. The benefit of this special ability can only be gained once every 24 hours. [/QUOTE]
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