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New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything
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<blockquote data-quote="Mistwell" data-source="post: 7271412" data-attributes="member: 2525"><p>Summary:</p><p></p><p>Racial Feats: Do you want your elf to be the most elfiest elf ever? Do you want your Dragonborn to be the most Dragonborny Dragonborn? These options are for you. Based on culture, physical makeup, magic, their history, something else that might be hinted at in the racial description but otherwise lacking a game mechanic tied to that flavor description in the PHB. </p><p></p><p>An example given is elves are sometimes described as being highly accurate with their weapons, but there was no game mechanic tied to that description. Now there is, with a feat option for elvish accuracy. Similarly Drow can now take a feat to get some of the other Drow magical abilities they've often been associated with. High Elves (stronger connection to the Feywild), Wood Elves (ancient connection to forests), they all have feats tied to their sub-race. </p><p></p><p>With regard to the physical transformation involved with a racial feat, which typically would not happen pre-first-level, the book speaks to this transformation. DMs and PCs are invited to think about a story element in the game, a magical location, a religious event, an encounter with an extraordinary dragon, an encounter with something from a lower plane, some sort of story which results in the transformation represented by the racial feat. </p><p></p><p>[video=youtube;p1TEQ01WcU4]https://www.youtube.com/watch?v=p1TEQ01WcU4[/video]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7271412, member: 2525"] Summary: Racial Feats: Do you want your elf to be the most elfiest elf ever? Do you want your Dragonborn to be the most Dragonborny Dragonborn? These options are for you. Based on culture, physical makeup, magic, their history, something else that might be hinted at in the racial description but otherwise lacking a game mechanic tied to that flavor description in the PHB. An example given is elves are sometimes described as being highly accurate with their weapons, but there was no game mechanic tied to that description. Now there is, with a feat option for elvish accuracy. Similarly Drow can now take a feat to get some of the other Drow magical abilities they've often been associated with. High Elves (stronger connection to the Feywild), Wood Elves (ancient connection to forests), they all have feats tied to their sub-race. With regard to the physical transformation involved with a racial feat, which typically would not happen pre-first-level, the book speaks to this transformation. DMs and PCs are invited to think about a story element in the game, a magical location, a religious event, an encounter with an extraordinary dragon, an encounter with something from a lower plane, some sort of story which results in the transformation represented by the racial feat. [video=youtube;p1TEQ01WcU4]https://www.youtube.com/watch?v=p1TEQ01WcU4[/video] [/QUOTE]
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Community
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New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything
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