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New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything
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<blockquote data-quote="Saeviomagy" data-source="post: 7271715" data-attributes="member: 5890"><p>Right... and the actual benefit is much harder to work out: your outgoing damage from those two things has gone up by 5% + (final hit chance)*12.5%. If we make your final hit chance 70%, then you're killing things 13.75% faster. In an ideal world that means they do 13.75% less damage, so your party can adventure for ~15% more fights per day.</p><p></p><p>An adventuring day consists of about 7 encounters, so if everyone takes that +1, you're handling an extra encounter.</p><p></p><p>That means that if one those feats mean you overcome 1 encounter per (party member) days, you have a net gain. If actor (for instance) boosts your chance to avoid an encounter by 25%, and you get one chance to do so per adventuring day, then it has paid it's way.</p><p></p><p>Did athlete mean that you didn't lose an attack because you could stand up from prone quicker, climb to a target, or make a jump? That's bumping up your damage for that combat by ~20-30% (depending on how long the fight lasts).</p><p></p><p>Did dungeon delver save you from some traps?</p><p></p><p>Some are more obscure than others - and will only work with specific characters and in specific campaigns, but the bar is really not all that high.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7271715, member: 5890"] Right... and the actual benefit is much harder to work out: your outgoing damage from those two things has gone up by 5% + (final hit chance)*12.5%. If we make your final hit chance 70%, then you're killing things 13.75% faster. In an ideal world that means they do 13.75% less damage, so your party can adventure for ~15% more fights per day. An adventuring day consists of about 7 encounters, so if everyone takes that +1, you're handling an extra encounter. That means that if one those feats mean you overcome 1 encounter per (party member) days, you have a net gain. If actor (for instance) boosts your chance to avoid an encounter by 25%, and you get one chance to do so per adventuring day, then it has paid it's way. Did athlete mean that you didn't lose an attack because you could stand up from prone quicker, climb to a target, or make a jump? That's bumping up your damage for that combat by ~20-30% (depending on how long the fight lasts). Did dungeon delver save you from some traps? Some are more obscure than others - and will only work with specific characters and in specific campaigns, but the bar is really not all that high. [/QUOTE]
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New Race Feats Appearing in D&D's 'Xanathar's Guide to Everything
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