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New Race for Review - Minotaur (civilized)
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<blockquote data-quote="Khaalis" data-source="post: 4355509" data-attributes="member: 2167"><p>Thanks for the comments.</p><p></p><p></p><p>Thanks for the typo catch. I'll get that fixed.</p><p></p><p></p><p>From above...</p><p>The primary difference here is melee vs. ranged. Dwarves get a +2 bonus with all Axes and Hammers (this includes melee and ranged weapons). The Minotaur does not. Instead they gain a +3 bonus but only with melee weapons. I specifically wanted it to be slightly different, even though its the same basic weapon groups. This way they still feel like 2 very different feats. </p><p></p><p>Does +3 seem broken when compared to not being able to use it on ranged weapons?</p><p></p><p></p><p>Except the Maze spell. Granted its highly situational but I figured including it for completeness might be a good idea. If its really not, I'll drop it.</p><p></p><p></p><p>What do you mean by "anything"? How would you improve the feat?</p><p></p><p>The original idea came as an alteration of "Back to the Wall". Perhaps keying off combat advantage is too far less situational than being adjacent to a wall. </p><p></p><p>What about making stipulate combat advantage provided by a creature smaller than you?</p><p></p><p></p><p><em>PHB p.287-288</em></p><p></p><p>Charge is a standard action and carries the stipulation:</p><p><strong><em>"No Further Actions: After you resolve a charge attack, you can’t take any further actions this turn, unless you spend an action point to take an extra action."</em></strong></p><p></p><p></p><p>Thanks. Wish I could take credit for it but its just a variant of the Fighter Iron Vanguard's Paragon Path feature "Trample the Fallen". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Thanks. I take that as a huge compliment as I've been trying hard to get these to match up to the style of the PHB as best I can.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4355509, member: 2167"] Thanks for the comments. Thanks for the typo catch. I'll get that fixed. From above... The primary difference here is melee vs. ranged. Dwarves get a +2 bonus with all Axes and Hammers (this includes melee and ranged weapons). The Minotaur does not. Instead they gain a +3 bonus but only with melee weapons. I specifically wanted it to be slightly different, even though its the same basic weapon groups. This way they still feel like 2 very different feats. Does +3 seem broken when compared to not being able to use it on ranged weapons? Except the Maze spell. Granted its highly situational but I figured including it for completeness might be a good idea. If its really not, I'll drop it. What do you mean by "anything"? How would you improve the feat? The original idea came as an alteration of "Back to the Wall". Perhaps keying off combat advantage is too far less situational than being adjacent to a wall. What about making stipulate combat advantage provided by a creature smaller than you? [i]PHB p.287-288[/i] Charge is a standard action and carries the stipulation: [b][i]"No Further Actions: After you resolve a charge attack, you can’t take any further actions this turn, unless you spend an action point to take an extra action."[/i][/b] Thanks. Wish I could take credit for it but its just a variant of the Fighter Iron Vanguard's Paragon Path feature "Trample the Fallen". :) Thanks. I take that as a huge compliment as I've been trying hard to get these to match up to the style of the PHB as best I can. [/QUOTE]
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New Race for Review - Minotaur (civilized)
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