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Community
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*Pathfinder & Starfinder
New Race for Review - Minotaur (civilized)
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4364961" data-attributes="member: 52073"><p>Emphasis mine. Like I said, it's only an issue if you're the type of DM who really really really likes to disarm PCs and/or sunder their weapons.</p><p></p><p>When is the <em>only situation</em> having a natural weapon will come up? When you, the DM, decide that you want them to be helpless and imprisoned with weapons taken away. Under that situation, yes, 1d6 at +2 will be better than 1d4 at +0. However, when they get their weapons back, the halfling can grab a +X short sword with 1d6 at +3 or +4 and the minotaur will still just have his horns...unless he, too, grabs a weapon, in which case it's immaterial.</p><p></p><p>And that completely leaves out the issue of other races' powers. So what if the minotaur has a natural weapon? The eladrin can teleport out and the dragonborn can breathe his breath weapon. If you're going to restrict the eladrin's teleport by blocking off all LoE and restrict the dragonborn's breath weapon...somehow...you can easily have the minotaur's neck shackled to a cell wall (for example) so he can't use his horns. And class powers. How do you stop a fighter from using <em>cleave</em>? Tie him up. How do you stop a wizard from using <em>magic missile</em>? Mage shackles or the like.</p><p></p><p>If you insist that every race <em>must </em>be able to be made completely helpless, because you can't deal with a situation where one race is superior at something when that situation comes up <1% of the time, there are ways to do it for everything, even natural weapons.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4364961, member: 52073"] Emphasis mine. Like I said, it's only an issue if you're the type of DM who really really really likes to disarm PCs and/or sunder their weapons. When is the [I]only situation[/I] having a natural weapon will come up? When you, the DM, decide that you want them to be helpless and imprisoned with weapons taken away. Under that situation, yes, 1d6 at +2 will be better than 1d4 at +0. However, when they get their weapons back, the halfling can grab a +X short sword with 1d6 at +3 or +4 and the minotaur will still just have his horns...unless he, too, grabs a weapon, in which case it's immaterial. And that completely leaves out the issue of other races' powers. So what if the minotaur has a natural weapon? The eladrin can teleport out and the dragonborn can breathe his breath weapon. If you're going to restrict the eladrin's teleport by blocking off all LoE and restrict the dragonborn's breath weapon...somehow...you can easily have the minotaur's neck shackled to a cell wall (for example) so he can't use his horns. And class powers. How do you stop a fighter from using [I]cleave[/I]? Tie him up. How do you stop a wizard from using [I]magic missile[/I]? Mage shackles or the like. If you insist that every race [I]must [/I]be able to be made completely helpless, because you can't deal with a situation where one race is superior at something when that situation comes up <1% of the time, there are ways to do it for everything, even natural weapons. [/QUOTE]
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New Race for Review - Minotaur (civilized)
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