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New Race for Review - Minotaur (civilized)
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4365311" data-attributes="member: 52073"><p>I <em>can</em> see where you're coming from; I just disagree and am trying to change your mind.</p><p></p><p>I agree that one shouldn't add new elements to the game without thoroughly thinking them through. Where you and I differ is that I believe that we <em>have</em> thought them through--we've determined that adding natural attacks/armor (1) fits with the 4e design philosophy, (2) would be balanced with the other available options, and (3) minimally effects the game. I believe that's all we need to do, and having done that, we can add back natural attacks/armor.</p><p></p><p>Your stance is (as I understand it; correct me if I'm wrong) that (A) we should wait until it's either in the game or a dev gives their opinion on it before adding it, and, failing that, (B) we shouldn't make it an isolated example, like this single race getting it. To that, I say that (A) it's exceptions-based design, so whether it's in the game or not shouldn't matter after we've completed our analysis (1 through 3 above) and (B) its isolation is what makes it unique, as for instance eladrin wouldn't be nearly as interesting if 3 or 4 races could naturally teleport.</p><p></p><p>You shouldn't give up on a valid point <em>only</em> because we disagree, but I think you're being too cautious with your design instincts because 4e is new and that you can broaden your horizons a bit.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4365311, member: 52073"] I [I]can[/I] see where you're coming from; I just disagree and am trying to change your mind. I agree that one shouldn't add new elements to the game without thoroughly thinking them through. Where you and I differ is that I believe that we [I]have[/I] thought them through--we've determined that adding natural attacks/armor (1) fits with the 4e design philosophy, (2) would be balanced with the other available options, and (3) minimally effects the game. I believe that's all we need to do, and having done that, we can add back natural attacks/armor. Your stance is (as I understand it; correct me if I'm wrong) that (A) we should wait until it's either in the game or a dev gives their opinion on it before adding it, and, failing that, (B) we shouldn't make it an isolated example, like this single race getting it. To that, I say that (A) it's exceptions-based design, so whether it's in the game or not shouldn't matter after we've completed our analysis (1 through 3 above) and (B) its isolation is what makes it unique, as for instance eladrin wouldn't be nearly as interesting if 3 or 4 races could naturally teleport. You shouldn't give up on a valid point [I]only[/I] because we disagree, but I think you're being too cautious with your design instincts because 4e is new and that you can broaden your horizons a bit. [/QUOTE]
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