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New Race for Review - Minotaur (civilized)
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<blockquote data-quote="Khaalis" data-source="post: 4379231" data-attributes="member: 2167"><p>Thanks for the comments and editing. Its great to have new eyes look things over since it all blurs to me after staring at it all so long.</p><p></p><p><strong>Corrections:</strong></p><p>* “Gore Proficiency #2” to “Gore Focus”.</p><p>* Some grammar and clarifications in descriptive ecology text.</p><p></p><p>Quotes: “redrover”</p><p></p><p>I specifically removed this as a racial trait for exactly the reasons you list. It is something that is highly unlikely to come into play in game for a PC. This is really almost specifically monster trait. I included it as a racial feat, more for completeness, allowing a PC minotaur to choose to be more like their bestial kin if they so chose, rather than completely separating the ability and saying that no PC minotaur could ever have this. As for making an improved version at bloodied, I’m not sure how balanced that is since in 100% of the combats I’ve seen so far, the melee classes always hit bloodied in every combat, which means the minotaur would always get at least one free attack per encounter.</p><p></p><p></p><p>The problem here is that the D&D minotaur doesn’t get the fearless traits. I did, however, want to include it based on ‘other’ minotaur ecology as you mention. However, I wanted to keep it within the guideline of what other races get in the way of bonuses to saving throws against a specific effect, which is the +5.</p><p></p><p></p><p>Part of the problem here is that the PHB itself doesn’t go into mechanics for finding direction. All it says is that it falls under “Nature Knowledge”.</p><p><em><strong>” Examples of Nature knowledge include determining cardinal directions or finding a path (common).”</strong></em></p><p></p><p>So in this case, the feat applies to <em><strong>”determining cardinal directions or finding a path (common).”</strong></em>. The PHB purposely leaves this to gbe 90% Dm adjudication rather than a hard set of mechanical rules.</p><p></p><p>In your examples, this feat only applies to Nature Knowledge, which in turn only really applies to #1.</p><p></p><p>From your summary of examples:</p><p></p><p>If you have no idea what direction you teleported, direction sense isn’t going to help you. You first need to find out where you are in relation to home. Once you manage that, and know “home” lies in X direction, you can use your direction sense to keep going in a path in that direction.</p><p></p><p></p><p>Again, direction sense not going to help you here. Your direction sense isn’t a homing device. It simply helps you determine the cardinal directions, which may not even work on another plane since the cardinal directions may not even exist.</p><p></p><p></p><p>Direction sense isn’t a scrying spell nor a psychic sense. It is also not “scent”.</p><p></p><p></p><p>Again, no help. You can orient yourself and know what the cardinal directions are, but its not a scrying spell. It will probably help you navigate a maze easier if the maze is a skill challenge since I would rule that your sense of direction allows you to know when you are doubling back and you can better keep track of what direction you are moving in. If anything I’d allow this to either grant a bonus to a “maze” skill challenge roll or give you the option to use nature knowledge as a useful skill for the challenge.</p><p></p><p></p><p>Again, it’s not a homing device. You don’t know where “home” or “out” are. In this scenario you don’t have a clue. The cave fell in behind you. What direction you have already headed no longer applies since you can’t trace your steps back. All you would know is what direction you were headed in currently.</p><p></p><p></p><p>#1 Is where the bonus to nature checks to determine direction comes from.</p><p>The problem here, as I see it, is that 4E doesn’t really have hard mechanics for any of this. Making them, also makes the minotaur too powerful. I had at one time had immunity to <em>maze</em> but it was felt to be worthless since there is only 1 player spell with this effect. Along the same lines, I think #2 is too powerful to allow a PC, not to mention it is more akin to a scrying ritual than a racial power.</p><p></p><p></p><p>Not quite sure what you mean here. Can you clarify?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4379231, member: 2167"] Thanks for the comments and editing. Its great to have new eyes look things over since it all blurs to me after staring at it all so long. [b]Corrections:[/b] * “Gore Proficiency #2” to “Gore Focus”. * Some grammar and clarifications in descriptive ecology text. Quotes: “redrover” I specifically removed this as a racial trait for exactly the reasons you list. It is something that is highly unlikely to come into play in game for a PC. This is really almost specifically monster trait. I included it as a racial feat, more for completeness, allowing a PC minotaur to choose to be more like their bestial kin if they so chose, rather than completely separating the ability and saying that no PC minotaur could ever have this. As for making an improved version at bloodied, I’m not sure how balanced that is since in 100% of the combats I’ve seen so far, the melee classes always hit bloodied in every combat, which means the minotaur would always get at least one free attack per encounter. The problem here is that the D&D minotaur doesn’t get the fearless traits. I did, however, want to include it based on ‘other’ minotaur ecology as you mention. However, I wanted to keep it within the guideline of what other races get in the way of bonuses to saving throws against a specific effect, which is the +5. Part of the problem here is that the PHB itself doesn’t go into mechanics for finding direction. All it says is that it falls under “Nature Knowledge”. [i][b]” Examples of Nature knowledge include determining cardinal directions or finding a path (common).”[/b][/i] So in this case, the feat applies to [i][b]”determining cardinal directions or finding a path (common).”[/b][/i]. The PHB purposely leaves this to gbe 90% Dm adjudication rather than a hard set of mechanical rules. In your examples, this feat only applies to Nature Knowledge, which in turn only really applies to #1. From your summary of examples: If you have no idea what direction you teleported, direction sense isn’t going to help you. You first need to find out where you are in relation to home. Once you manage that, and know “home” lies in X direction, you can use your direction sense to keep going in a path in that direction. Again, direction sense not going to help you here. Your direction sense isn’t a homing device. It simply helps you determine the cardinal directions, which may not even work on another plane since the cardinal directions may not even exist. Direction sense isn’t a scrying spell nor a psychic sense. It is also not “scent”. Again, no help. You can orient yourself and know what the cardinal directions are, but its not a scrying spell. It will probably help you navigate a maze easier if the maze is a skill challenge since I would rule that your sense of direction allows you to know when you are doubling back and you can better keep track of what direction you are moving in. If anything I’d allow this to either grant a bonus to a “maze” skill challenge roll or give you the option to use nature knowledge as a useful skill for the challenge. Again, it’s not a homing device. You don’t know where “home” or “out” are. In this scenario you don’t have a clue. The cave fell in behind you. What direction you have already headed no longer applies since you can’t trace your steps back. All you would know is what direction you were headed in currently. #1 Is where the bonus to nature checks to determine direction comes from. The problem here, as I see it, is that 4E doesn’t really have hard mechanics for any of this. Making them, also makes the minotaur too powerful. I had at one time had immunity to [i]maze[/i] but it was felt to be worthless since there is only 1 player spell with this effect. Along the same lines, I think #2 is too powerful to allow a PC, not to mention it is more akin to a scrying ritual than a racial power. Not quite sure what you mean here. Can you clarify? [/QUOTE]
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