Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Race for Review - Minotaur (civilized)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrover" data-source="post: 4379247" data-attributes="member: 70799"><p><strong>Giant's Throw and Tipping</strong></p><p></p><p>Short break in the action.</p><p></p><p>Had some thoughts about what I'd like to do if I played a minotaur, and finished with a couple feat ideas:</p><p></p><p> <strong>Giant’s Throw (Paragon)</strong></p><p> <strong>Prerequisites: </strong>Minotaur, Str 17, Dex 15.</p><p> <strong>Effect:</strong> You are a specialized hurler. If you use a movement action to take a steady stance, you can use a standard action to hurl your missile. Your usual missile is a small boulder (range 10/20, 2d8, prof +2), which you throw with both hands. This represents a boulder of about 1 cubic foot, weighing 160 pounds.* </p><p> </p><p> When you grab an opponent of human size or smaller with both hands, you can hurl them as if they were boulders (set and throw, but no proficiency bonus, as they are considered improvised missiles). Medium creatures can be hurled up to 5 squares, and Small creatures can be hurled up to 10 squares. Being hurled is an instantaneous forced move that does not trigger an opportunity attack against the hurled creature. </p><p> </p><p> Hurled creatures land in the target square and suffer the equivalent of a 20-foot fall (and may use any relevant ability to escape damage, landing prone, and other effects). Flying creatures end in the target square, but suffer no fall and may choose to remain airborne. Hurled creatures deal damage to those they strike: Medium 1d8 + your Str bonus, Small 1d6 + your Str bonus.</p><p> <strong>Note:</strong> The DM may allow other bulky monstrous humanoids to take this feat as well, such as half-ogres, ogres, half-giants, ettins (two-headed orc/giant half-breeds), large stocky troll-kin, giant apes, yeti, and others.</p><p> </p><p> *(<em>for the geeks:</em> 1 cu. ft. sandstone = 145 lb., marble = 160 lb., limestone = 163 lb., granite = 168 lb.)</p><p> </p><p> <strong>Note: </strong>I wanted to get it all down in one place first. However, once you remove the more general combat rules from the feat, it compresses to:</p><p> </p><p> “<strong>Effect:</strong> You gain weapon proficiency with hurled boulders (range 10/20, 2d8, prof +2), which you throw with both hands. </p><p> <strong>Special:</strong> If you grab an opponent of human size or less, you can hurl them the same way, as an improvised missile (ranges 10 Small and 5 Large, respectively). Hurled creatures damage those they strike: Medium 1d8 + your Str bonus, Small 1d6 + your Str bonus.”</p><p> </p><p> </p><p> <strong>Tipping (Paragon)</strong></p><p> <strong>Prerequisites: </strong>Minotaur, Str 19, Athletics, Weapon Focus (Unarmed). </p><p> <strong>Effect:</strong> You are a strong wrestler, skilled in bringing down creatures larger than yourself. At the beginning of any encounter, you may swap in the Tipping feat exploit to replace one of your At-Will powers. This exploit is especially effective against mounted opponents.</p><p> </p><p> <strong>Tipping</strong> Feat Exploit</p><p> <strong>At-Will + Martial </strong></p><p> <strong>Standard Melee </strong>Grab</p><p> <strong>Trigger:</strong> With both hands free, you successfully grab a vehicle or a Large creature and use a move action to set a steady stance.</p><p> <strong>Effect:</strong> You can tip a vehicle or Large creature as a standard action. </p><p></p><p>You gain a +2 feat bonus when you tip a stationary vehicle (an Athletics skill check). </p><p></p><p>When you tip a Large opponent, the opponent must make a successful saving throw or be knocked prone (this save has a penalty equal to your Strength bonus). An opponent you knock prone takes 1d6 +2 + your Str bonus damage. If you tip a rider’s mount, the rider is dismounted. Creatures that are swimming or flying cannot be tipped.</p><p> <strong>Special: </strong>At Epic level you can tip Huge opponents. Huge opponents add their Strength bonus to their saving throws.</p><p> <strong>Normal: </strong>For tipping vehicles, see table. </p><p> <strong>Note:</strong> The DM may allow other bulky, monstrous humanoids to take this feat, such as half-ogres, ogres, half-giants, ettins (the giant/orc halfbreed), large stocky troll-kin, giant apes, yeti, and others.</p><p> </p><p>[code]</p><p> [B] Vehicle Tipping DC[/B]</p><p> Chariot or ox-cart 20</p><p> Small wagon or coach 25</p><p> Large wagon 30[/code](Sometimes, the cows tip back…)</p><p> </p><p> (Quick, hide the elephants!)</p></blockquote><p></p>
[QUOTE="redrover, post: 4379247, member: 70799"] [b]Giant's Throw and Tipping[/b] Short break in the action. Had some thoughts about what I'd like to do if I played a minotaur, and finished with a couple feat ideas: [B]Giant’s Throw (Paragon)[/B] [B]Prerequisites: [/B]Minotaur, Str 17, Dex 15. [B]Effect:[/B] You are a specialized hurler. If you use a movement action to take a steady stance, you can use a standard action to hurl your missile. Your usual missile is a small boulder (range 10/20, 2d8, prof +2), which you throw with both hands. This represents a boulder of about 1 cubic foot, weighing 160 pounds.* When you grab an opponent of human size or smaller with both hands, you can hurl them as if they were boulders (set and throw, but no proficiency bonus, as they are considered improvised missiles). Medium creatures can be hurled up to 5 squares, and Small creatures can be hurled up to 10 squares. Being hurled is an instantaneous forced move that does not trigger an opportunity attack against the hurled creature. Hurled creatures land in the target square and suffer the equivalent of a 20-foot fall (and may use any relevant ability to escape damage, landing prone, and other effects). Flying creatures end in the target square, but suffer no fall and may choose to remain airborne. Hurled creatures deal damage to those they strike: Medium 1d8 + your Str bonus, Small 1d6 + your Str bonus. [B]Note:[/B] The DM may allow other bulky monstrous humanoids to take this feat as well, such as half-ogres, ogres, half-giants, ettins (two-headed orc/giant half-breeds), large stocky troll-kin, giant apes, yeti, and others. *([I]for the geeks:[/I] 1 cu. ft. sandstone = 145 lb., marble = 160 lb., limestone = 163 lb., granite = 168 lb.) [B]Note: [/B]I wanted to get it all down in one place first. However, once you remove the more general combat rules from the feat, it compresses to: “[B]Effect:[/B] You gain weapon proficiency with hurled boulders (range 10/20, 2d8, prof +2), which you throw with both hands. [B]Special:[/B] If you grab an opponent of human size or less, you can hurl them the same way, as an improvised missile (ranges 10 Small and 5 Large, respectively). Hurled creatures damage those they strike: Medium 1d8 + your Str bonus, Small 1d6 + your Str bonus.” [B]Tipping (Paragon)[/B] [B]Prerequisites: [/B]Minotaur, Str 19, Athletics, Weapon Focus (Unarmed). [B]Effect:[/B] You are a strong wrestler, skilled in bringing down creatures larger than yourself. At the beginning of any encounter, you may swap in the Tipping feat exploit to replace one of your At-Will powers. This exploit is especially effective against mounted opponents. [B]Tipping[/B] Feat Exploit [B]At-Will + Martial [/B] [B]Standard Melee [/B]Grab [B]Trigger:[/B] With both hands free, you successfully grab a vehicle or a Large creature and use a move action to set a steady stance. [B]Effect:[/B] You can tip a vehicle or Large creature as a standard action. You gain a +2 feat bonus when you tip a stationary vehicle (an Athletics skill check). When you tip a Large opponent, the opponent must make a successful saving throw or be knocked prone (this save has a penalty equal to your Strength bonus). An opponent you knock prone takes 1d6 +2 + your Str bonus damage. If you tip a rider’s mount, the rider is dismounted. Creatures that are swimming or flying cannot be tipped. [B]Special: [/B]At Epic level you can tip Huge opponents. Huge opponents add their Strength bonus to their saving throws. [B]Normal: [/B]For tipping vehicles, see table. [B]Note:[/B] The DM may allow other bulky, monstrous humanoids to take this feat, such as half-ogres, ogres, half-giants, ettins (the giant/orc halfbreed), large stocky troll-kin, giant apes, yeti, and others. [code] [B] Vehicle Tipping DC[/B] Chariot or ox-cart 20 Small wagon or coach 25 Large wagon 30[/code](Sometimes, the cows tip back…) (Quick, hide the elephants!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Race for Review - Minotaur (civilized)
Top