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New Race for Review - Minotaur (civilized)
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<blockquote data-quote="Khaalis" data-source="post: 4381880" data-attributes="member: 2167"><p>It’s not incredibly common now that I really dig through the books looking.</p><p></p><p><u>PHB</u></p><p>• <strong>’Crown of Madness’</strong> is both a psychic and charm “(save ends)” power.</p><p>• <strong>’Whispers of the Fey’</strong> is a psychic “(save ends)” power.</p><p>• <strong>’Legion’s Hold’</strong> is a both a psychic and charm “(save ends)” power.</p><p>• <strong>’Destructive Salutation’</strong> is a psychic “(save ends)” power.</p><p><u>MM</u></p><p>• Aboleth, Berbalang, Colossus, Green Dragon, Foulspawn, Ghost, Gibbering Beast, Githzerai, Grell, Night Hag, Homunculus, Lamia, Marut, Medusa, Mind Flayer, Naga, Deathpriest Hierophant, Rakshasa, Tiefling, Umber Hulk, Wraith, Yuan-ti, </p><p></p><p>I am sure there will be more once Psionics is released. However, I am thinking this would probably be more beneficial as follows:</p><p></p><p><strong>Prerequisites:</strong> Wis 15, Minotaur</p><p><strong>Benefit:</strong> You gain a +1 racial bonus to your Will defense against attacks with the <em>Psychic</em> or <em>Charm</em> keyword.</p><p></p><p></p><p></p><p>The only problem I have with this is that the MM version is meant to be a playable version of the monstrous minotaur described in the MM, whereas I am trying to make a differentiation between a more “civilized” minotaur race and their more feral brethren that appear in the MM. This follows the same kind of pattern with how a player Dragonborn or Tiefling differ from their respective MM entries.</p><p></p><p>I do however like the idea of “Extreme Ferocity”. I would write it up as follows, to avoid some confusion with the more feral version.</p><p></p><p><strong>FIERCE REPRISAL</strong> – Heroic Feat</p><p><strong>Prerequisities:</strong> Minotaur</p><p><strong>Benefit:</strong> When you use your <em>second wind</em> power, you can choose to make a single melee basic attack against a threatened enemy. You heal normally as per <em>second wind</em>, but you do not gain the normal defense bonus from using <em>second wind</em>.</p><p></p><p></p><p></p><p>I just managed to get a pdf copy of this source and will be reading over it as a I get the chance. I remembered some vague information about DL minotaurs but not a lot. I used what little I remembered along with some of the WoW Tauren and some Klingon to come up with the current rendition. I’ll really have to go through this book and see if there is anything else useful I can pull.</p><p></p><p></p><p>I can see this as a workable feat. However I would make the prerequisites:</p><p></p><p><strong>Prerequisites:</strong> Wis 15, Minotaur, Trained in Perception, Direction Sense (Paragon Tier)</p><p><em>(possibly even add Natural Cunning or Skill focus)</em>??</p><p></p><p>This makes it more of a “feat stack” and makes it a bit harder to get this benefit (which for any real dungeon crawl campaign, this is a BIG benefit). I also agree it shouldn’t be achieved earlier than Paragon.</p><p></p><p>The other small issue I have is “What defines a maze or labyrinth?”</p><p></p><p>I think this needs to be more clarified and made to be more simple to adjudicate, such as “any dungeon environment”?</p><p></p><p><strong></strong></p><p><strong>IMHO, I don’t think there is a need for the “Special” but I Would change from free action to Minor Action. This is more in line with the existing rules for second wind (i.e. the dwarf). However, I might push this to Paragon tier. I’m also not sure about the STR prerequisite. Why STR?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I’m still not sure I am comfortable with feats that assign penalties. It goes against everything in the 4E design to date. Feats are meant to be bonuses, and the core design philosophy is give, not take (thus no Stat penalties). Also, as you stated I don’t think making a feat prerequisite “Can only be chosen at first level” as a real balancing factor as it seems to be something 4E has done away with. Feats should give smaller bonuses and take nothing away.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Wouldn’t it just be easier to grant free Skill Training (Perception)?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yes, but it’s not clean. The precedent is already set for the same name as well. As I mentioned above, the Dragonborn example is the racial name even though the PHB race and MM entries are different.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Aye. Risi are giant-kin.</strong></p><p><strong></strong></p><p><strong>I’ll comment on the rest later. Running out of response time for the moment.</strong></p></blockquote><p></p>
[QUOTE="Khaalis, post: 4381880, member: 2167"] It’s not incredibly common now that I really dig through the books looking. [u]PHB[/u] • [b]’Crown of Madness’[/b] is both a psychic and charm “(save ends)” power. • [b]’Whispers of the Fey’[/b] is a psychic “(save ends)” power. • [b]’Legion’s Hold’[/b] is a both a psychic and charm “(save ends)” power. • [b]’Destructive Salutation’[/b] is a psychic “(save ends)” power. [u]MM[/u] • Aboleth, Berbalang, Colossus, Green Dragon, Foulspawn, Ghost, Gibbering Beast, Githzerai, Grell, Night Hag, Homunculus, Lamia, Marut, Medusa, Mind Flayer, Naga, Deathpriest Hierophant, Rakshasa, Tiefling, Umber Hulk, Wraith, Yuan-ti, I am sure there will be more once Psionics is released. However, I am thinking this would probably be more beneficial as follows: [b]Prerequisites:[/b] Wis 15, Minotaur [b]Benefit:[/b] You gain a +1 racial bonus to your Will defense against attacks with the [i]Psychic[/i] or [i]Charm[/i] keyword. The only problem I have with this is that the MM version is meant to be a playable version of the monstrous minotaur described in the MM, whereas I am trying to make a differentiation between a more “civilized” minotaur race and their more feral brethren that appear in the MM. This follows the same kind of pattern with how a player Dragonborn or Tiefling differ from their respective MM entries. I do however like the idea of “Extreme Ferocity”. I would write it up as follows, to avoid some confusion with the more feral version. [b]FIERCE REPRISAL[/b] – Heroic Feat [b]Prerequisities:[/b] Minotaur [b]Benefit:[/b] When you use your [i]second wind[/i] power, you can choose to make a single melee basic attack against a threatened enemy. You heal normally as per [i]second wind[/i], but you do not gain the normal defense bonus from using [i]second wind[/i]. I just managed to get a pdf copy of this source and will be reading over it as a I get the chance. I remembered some vague information about DL minotaurs but not a lot. I used what little I remembered along with some of the WoW Tauren and some Klingon to come up with the current rendition. I’ll really have to go through this book and see if there is anything else useful I can pull. I can see this as a workable feat. However I would make the prerequisites: [b]Prerequisites:[/b] Wis 15, Minotaur, Trained in Perception, Direction Sense (Paragon Tier) [i](possibly even add Natural Cunning or Skill focus)[/i]?? This makes it more of a “feat stack” and makes it a bit harder to get this benefit (which for any real dungeon crawl campaign, this is a BIG benefit). I also agree it shouldn’t be achieved earlier than Paragon. The other small issue I have is “What defines a maze or labyrinth?” I think this needs to be more clarified and made to be more simple to adjudicate, such as “any dungeon environment”? [b] IMHO, I don’t think there is a need for the “Special” but I Would change from free action to Minor Action. This is more in line with the existing rules for second wind (i.e. the dwarf). However, I might push this to Paragon tier. I’m also not sure about the STR prerequisite. Why STR? I’m still not sure I am comfortable with feats that assign penalties. It goes against everything in the 4E design to date. Feats are meant to be bonuses, and the core design philosophy is give, not take (thus no Stat penalties). Also, as you stated I don’t think making a feat prerequisite “Can only be chosen at first level” as a real balancing factor as it seems to be something 4E has done away with. Feats should give smaller bonuses and take nothing away. Wouldn’t it just be easier to grant free Skill Training (Perception)? Yes, but it’s not clean. The precedent is already set for the same name as well. As I mentioned above, the Dragonborn example is the racial name even though the PHB race and MM entries are different. Aye. Risi are giant-kin. I’ll comment on the rest later. Running out of response time for the moment.[/b] [/QUOTE]
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