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New Race for Review - Minotaur (civilized)
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<blockquote data-quote="redrover" data-source="post: 4393383" data-attributes="member: 70799"><p>A few quick notes:</p><p> </p><p><strong>Dragonlance:</strong> The novels I am looking for (all by Richard Knaak)--</p><p> </p><p> </p><p> <em>Kaz the Minotaur </em>(sequel to the Huma novel, and #4 in its series, as I recall)</p><p> <em>Blood Night</em></p><p><em>Blood Tides</em></p><p><em>Blood Empire</em></p><p><em></em> </p><p>The last three comprise the <em>Minotaur War</em> trilogy. (I’ve given up searching my stacks and have gone to library loan to get these. We'll see if it's faster.)</p><p></p><p><strong>Feat Naming:</strong> OK, different, but I can see where it’s coming from now.</p><p> </p><p> <strong>Hereditary Senses: </strong></p><p> </p><ul> <li data-xf-list-type="ul">Like the effect.</li> <li data-xf-list-type="ul">Name leaves me cold, too static, not evocative enough.</li> <li data-xf-list-type="ul">Don’t like the prereq idea. If the feat chains are too long, we end up assigning all the class feats. Too confining, IMO.</li> <li data-xf-list-type="ul">Think it works best as racial trait entry. That would incorporate the prereq concept without the problem noted above.</li> </ul><p> <strong>Bull’s Fortitude: </strong></p><p> <em>Power:</em> Consider, this is not a general ability like the Dwarf’s, but specifically targets “fear” effects, which IMO limits it considerably. Second, it is a feat, so there is an opportunity cost as well. </p><p></p><p></p><p></p><p>I must admit I don't have a really good handle on how common fear-based monster push attacks are at the Heroic Tier, yet. If this doesn't really kick in as a monster power until Paragon Tier, then moving it up to there makes more sense. </p><p></p><p></p><p></p><p>(I would definitely peg at Paragon if the baseline minotaur was 11th instead of 10th Level, but there you go.)</p><p></p><p> <em>Special:</em> Agree. The intention is that the PC not move. Would changing “can” to “<span style="color: PaleTurquoise"><u>must</u></span> remain…turn <span style="color: PaleTurquoise">i</span><u><span style="color: PaleTurquoise">f you use this feat</span>.</u>” work, or do you think that limits the player too much? </p><p> </p><p></p><p><strong>Re: Natural Weapons</strong></p><p>Saw a Verision post on the En-Wiki Planescape races thread a few days ago that suggests we might have common ground with respect to feats. I'd post a link if I had a little more time now. Maybe next time.</p><p></p><p></p><p></p><p> <strong>Various Answers:</strong> Thanks!</p></blockquote><p></p>
[QUOTE="redrover, post: 4393383, member: 70799"] A few quick notes: [B]Dragonlance:[/B] The novels I am looking for (all by Richard Knaak)-- [I]Kaz the Minotaur [/I](sequel to the Huma novel, and #4 in its series, as I recall) [I]Blood Night Blood Tides Blood Empire [/I] The last three comprise the [I]Minotaur War[/I] trilogy. (I’ve given up searching my stacks and have gone to library loan to get these. We'll see if it's faster.) [B]Feat Naming:[/B] OK, different, but I can see where it’s coming from now. [B]Hereditary Senses: [/B] [LIST] [*]Like the effect. [*]Name leaves me cold, too static, not evocative enough. [*]Don’t like the prereq idea. If the feat chains are too long, we end up assigning all the class feats. Too confining, IMO. [*]Think it works best as racial trait entry. That would incorporate the prereq concept without the problem noted above. [/LIST] [B]Bull’s Fortitude: [/B] [I]Power:[/I] Consider, this is not a general ability like the Dwarf’s, but specifically targets “fear” effects, which IMO limits it considerably. Second, it is a feat, so there is an opportunity cost as well. I must admit I don't have a really good handle on how common fear-based monster push attacks are at the Heroic Tier, yet. If this doesn't really kick in as a monster power until Paragon Tier, then moving it up to there makes more sense. (I would definitely peg at Paragon if the baseline minotaur was 11th instead of 10th Level, but there you go.) [I]Special:[/I] Agree. The intention is that the PC not move. Would changing “can” to “[COLOR=PaleTurquoise][U]must[/U][/COLOR] remain…turn [COLOR=PaleTurquoise]i[/COLOR][U][COLOR=PaleTurquoise]f you use this feat[/COLOR].[/U]” work, or do you think that limits the player too much? [B]Re: Natural Weapons[/B] Saw a Verision post on the En-Wiki Planescape races thread a few days ago that suggests we might have common ground with respect to feats. I'd post a link if I had a little more time now. Maybe next time. [B]Various Answers:[/B] Thanks! [/QUOTE]
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