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New Race: Gutterkin
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<blockquote data-quote="Thraka" data-source="post: 2429362" data-attributes="member: 24661"><p>True, it’s not a Str bonus, not really. It just seems that the design philosophy for the Small races in the PHB was that they lose Str (perhaps because they already get a +1 to hit for being small, or whatever). So whenever there’s a Small race that doesn’t lose Str, I suppose it might seem odd. Personally, I don’t have a problem with it.</p><p></p><p></p><p></p><p>Tch, yeah. Good point.</p><p></p><p>I think that I’m pretty well convinced that their ability modifiers are balanced. So we move onto other racial traits. Right now, I’m kicking around combining the suggestions of Bront and ARandomGod: get rid of their +2 to Move Silent and their saving throw bonus, and give them a +2 on grapple checks instead. The only problem with those modifications is that they seem to really push gutterkin into having a meaner outlook. Which mechanically isn’t a problem, but doesn’t really fit my concept for them- it starts to shift gutterkin from merely being lucky (which is the reason for their saving throw bonus), scrappy, and survivable to having a more pugnacious attitude.</p><p></p><p>Any other thoughts on their skills/racial bonuses?</p><p></p><p>EDIT: Hm, the more I think about replacing Move Silent and the saving throw bonus with the grapple bonus, the more I'm liking it. I suppose I could be really nutty and just switch the Move Silent with the grapple bonus and leave the +1 to saving throws as is... but that seems a bit much.</p></blockquote><p></p>
[QUOTE="Thraka, post: 2429362, member: 24661"] True, it’s not a Str bonus, not really. It just seems that the design philosophy for the Small races in the PHB was that they lose Str (perhaps because they already get a +1 to hit for being small, or whatever). So whenever there’s a Small race that doesn’t lose Str, I suppose it might seem odd. Personally, I don’t have a problem with it. Tch, yeah. Good point. I think that I’m pretty well convinced that their ability modifiers are balanced. So we move onto other racial traits. Right now, I’m kicking around combining the suggestions of Bront and ARandomGod: get rid of their +2 to Move Silent and their saving throw bonus, and give them a +2 on grapple checks instead. The only problem with those modifications is that they seem to really push gutterkin into having a meaner outlook. Which mechanically isn’t a problem, but doesn’t really fit my concept for them- it starts to shift gutterkin from merely being lucky (which is the reason for their saving throw bonus), scrappy, and survivable to having a more pugnacious attitude. Any other thoughts on their skills/racial bonuses? EDIT: Hm, the more I think about replacing Move Silent and the saving throw bonus with the grapple bonus, the more I'm liking it. I suppose I could be really nutty and just switch the Move Silent with the grapple bonus and leave the +1 to saving throws as is... but that seems a bit much. [/QUOTE]
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