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New Race: Gutterkin
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<blockquote data-quote="ARandomGod" data-source="post: 2430593" data-attributes="member: 17296"><p>I like it. A nice, well rounded class. Not the perfect fighter, with that size... but a pretty good one nonetheless. A hit to intelligence hurts the rogue-skill based classes that want that extra dex, so that's very well balanced.</p><p></p><p>They're getting... </p><p></p><p>And effective +10 to speed (compensatory for the size, so less powergame applicable.)</p><p>+2 to two skills</p><p>+2 to grapple (Again a partial compensation for size)</p><p>+1 to all saves. </p><p></p><p>No low light or darkvision... the +/- to skills are designed to break even or even actively discourage many of the classes it would be most tempting for... (Rogues/wizards)...</p><p></p><p>Looking at it objectively I wouldn't even call it a strong build. Quite comperable to a halfling in power, I'd even go so far as to say less powerful. Quite balanced, best for ranged fighters and sorcerors. Almost no perfect for sorcs, in fact. They don't really need/care about intelligence in general, the dex helps AC. The small size helps AC and to hit... Having favored class ranger lightly penalizes the sorc.... Looking at it more from this point of view I'm tempted to say that granting a full +4 to grapple instead of +2 wouldn't really boost them above the power level of the base classes. I wouldn't give them more bonus skills though. I think the + to spot and listen are quite appropriate. A gutterkin sorc with a familiar would get a total of +4 to spot and listen, very alert for a sorc!</p><p></p><p>Edit: Actually... size makes a difference in many special attacks. Bull-rush, disarm, grapple, overrun, trip... I think granting something (similiar to powerful build) that would give a +2 (+4? I keep being uncertain on that, so +2) to all special attacks regarding size would be more appropriate IMO, and would have the effect of making them closer to 'average' +0 ECL creatures.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2430593, member: 17296"] I like it. A nice, well rounded class. Not the perfect fighter, with that size... but a pretty good one nonetheless. A hit to intelligence hurts the rogue-skill based classes that want that extra dex, so that's very well balanced. They're getting... And effective +10 to speed (compensatory for the size, so less powergame applicable.) +2 to two skills +2 to grapple (Again a partial compensation for size) +1 to all saves. No low light or darkvision... the +/- to skills are designed to break even or even actively discourage many of the classes it would be most tempting for... (Rogues/wizards)... Looking at it objectively I wouldn't even call it a strong build. Quite comperable to a halfling in power, I'd even go so far as to say less powerful. Quite balanced, best for ranged fighters and sorcerors. Almost no perfect for sorcs, in fact. They don't really need/care about intelligence in general, the dex helps AC. The small size helps AC and to hit... Having favored class ranger lightly penalizes the sorc.... Looking at it more from this point of view I'm tempted to say that granting a full +4 to grapple instead of +2 wouldn't really boost them above the power level of the base classes. I wouldn't give them more bonus skills though. I think the + to spot and listen are quite appropriate. A gutterkin sorc with a familiar would get a total of +4 to spot and listen, very alert for a sorc! Edit: Actually... size makes a difference in many special attacks. Bull-rush, disarm, grapple, overrun, trip... I think granting something (similiar to powerful build) that would give a +2 (+4? I keep being uncertain on that, so +2) to all special attacks regarding size would be more appropriate IMO, and would have the effect of making them closer to 'average' +0 ECL creatures. [/QUOTE]
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