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New Race: Holometallic
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<blockquote data-quote="Tenniel" data-source="post: 4541252" data-attributes="member: 61866"><p>Yes, it shows as much originality as my respect for other people's intellectual property<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>eeek, you got that right! Limit this power to rituals without the <strong>Creation</strong> keyword</p><p></p><p>Now the fluff is also broken! Add the following racial ability:</p><p> </p><p><strong>Body of Armour:</strong> You are a suit of armour, so you cannot wear armour. You have a +2 racial bonus to AC. You can use the Enchant Magic Item Ritual to absorb a suit of of cloth, leather or hide armour (providing you are proficient in that type of armour) gaining the enhancement bonus, properties and powers of the armour. If you have previousy absorbed the bonus/properties/powers of a suit armour, these are transferred to the new armour if the previous armour is of the type type (cloth, leather or hide). Otherwise an amount of residuum equal to 20% of the market value of the previous armour materalises in the surrounding area.</p><p> </p><p>Also add new feat:</p><p><strong>Fortified Metal Alchemist:</strong> (pre-reqs Holometallic Str 13, Con 13) Your racial bonus to AC increases to +3. You are treated as proficient with Hide armour for the purposes of absorbing armour.</p><p> </p><p>Note to self: wasn't this a joke post?</p></blockquote><p></p>
[QUOTE="Tenniel, post: 4541252, member: 61866"] Yes, it shows as much originality as my respect for other people's intellectual property;) eeek, you got that right! Limit this power to rituals without the [B]Creation[/B] keyword Now the fluff is also broken! Add the following racial ability: [B]Body of Armour:[/B] You are a suit of armour, so you cannot wear armour. You have a +2 racial bonus to AC. You can use the Enchant Magic Item Ritual to absorb a suit of of cloth, leather or hide armour (providing you are proficient in that type of armour) gaining the enhancement bonus, properties and powers of the armour. If you have previousy absorbed the bonus/properties/powers of a suit armour, these are transferred to the new armour if the previous armour is of the type type (cloth, leather or hide). Otherwise an amount of residuum equal to 20% of the market value of the previous armour materalises in the surrounding area. Also add new feat: [B]Fortified Metal Alchemist:[/B] (pre-reqs Holometallic Str 13, Con 13) Your racial bonus to AC increases to +3. You are treated as proficient with Hide armour for the purposes of absorbing armour. Note to self: wasn't this a joke post? [/QUOTE]
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