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General Tabletop Discussion
*Pathfinder & Starfinder
New Race: Is this balanced?
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<blockquote data-quote="MerakSpielman" data-source="post: 565218" data-attributes="member: 7464"><p>Cats are actually very good swimmers, once you manage to get them into a large enough body of water to observe them. It's getting them into the water that's the hard part.</p><p></p><p>Tigers actally LOVE swimming.</p><p></p><p>Why not give them a tail? It seems a little arbitrary just to take it away for no reason. Go ahead and give them the +2 to Balance. Nobody ever needs to make balance checks, anyway.</p><p></p><p>I'd also nix the +2 to jump. I don't think a cat can jump further than other creatures of it's size. They just land better, which brings us back to Balance again.</p><p></p><p>While I'm rambling, I think a bonus to Hide might fit with a cat's typical stalk-and-ambush hunting style. Or bonuses in Listen, Spot, Sense Motive, Intimidate...</p><p></p><p>Some thoughts on other potential weaknesses (Certainly not ALL of these): </p><p>-The fur makes them vulnerable to fire (+25% fire damage or the Catch on Fire rule)</p><p>-Fear of water (Will save or will not approach it)</p><p>-Startled by loud noises (-4 on saves vs sonic effects)</p><p>-Has paws and claws not hands and thumbs (only special-made weapons allowed, cannot do anything requiring grasping an object)</p><p>-Short life span (30 years=venerable)</p><p>-breeding cycle every few months (females go into heat, males in range cannot resist)</p><p>-Can only eat freshly killed meat.</p><p>-Poor vision in daylight (-1 on all rolls)</p><p></p><p>Just some thoughts.</p><p>Have fun with these guys!</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 565218, member: 7464"] Cats are actually very good swimmers, once you manage to get them into a large enough body of water to observe them. It's getting them into the water that's the hard part. Tigers actally LOVE swimming. Why not give them a tail? It seems a little arbitrary just to take it away for no reason. Go ahead and give them the +2 to Balance. Nobody ever needs to make balance checks, anyway. I'd also nix the +2 to jump. I don't think a cat can jump further than other creatures of it's size. They just land better, which brings us back to Balance again. While I'm rambling, I think a bonus to Hide might fit with a cat's typical stalk-and-ambush hunting style. Or bonuses in Listen, Spot, Sense Motive, Intimidate... Some thoughts on other potential weaknesses (Certainly not ALL of these): -The fur makes them vulnerable to fire (+25% fire damage or the Catch on Fire rule) -Fear of water (Will save or will not approach it) -Startled by loud noises (-4 on saves vs sonic effects) -Has paws and claws not hands and thumbs (only special-made weapons allowed, cannot do anything requiring grasping an object) -Short life span (30 years=venerable) -breeding cycle every few months (females go into heat, males in range cannot resist) -Can only eat freshly killed meat. -Poor vision in daylight (-1 on all rolls) Just some thoughts. Have fun with these guys! [/QUOTE]
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New Race: Is this balanced?
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