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New Race: Kirby (Please Review)
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<blockquote data-quote="GWolf" data-source="post: 757418" data-attributes="member: 3373"><p>This is a race for D20/DnD based off the Nintendo games and character "Kirby".</p><p></p><p><span style="font-size: 10px"><strong>KIRBIES</strong></span></p><p></p><p>Kirbies are a rare, aloof and isolated race. They each share similarities such as soft “puffy” skin, usually in bright colors. They also share a general respect for nature, and enjoy sleeping a lot. </p><p> </p><p> <strong>Personality:</strong> Kirbies are found to be cute by most other races, and the few that have been encountered in history have been well liked. Most Kirbies openly show all emotions such as, anger, love, rage, and so on. They enjoy company, but get along fine by themselves.</p><p> </p><p> <strong>Physical Description:</strong> Kirbies typically stand at about 3 to 4 feet tall, and weigh 20 to 50 pounds. There bodies are round and puffy, and they have soft fur that ranges in color, some have light blue, light green, light yellow, with the most common being pink. They have no visible noses, and have feet that are a darker version of their fur color. Their arms are short and they have mitten-like hands. Nearly all Kirbies have big black eyes.</p><p> </p><p> <strong>Relations:</strong> Seeing that Kirbies are few and far between, they have very little positive or negative relationships with the other commonly found races. When they are found, or come across other races they normally manage to make friends with ease, and don’t mind well-mannered company at all.</p><p> </p><p> <strong>Alignment:</strong> Kirbies do not tend toward any particular alignment. Among the few found Kirbies, their alignments and ideals are widespread.</p><p> </p><p> <strong>Kirby Lands:</strong> There are relatively no Kirby lands, as most Kirbies are found living alone in small, secluded locations, or even more rarely in small groups. It is said however that Kirbies originate from a strange and mystical plane known as “Dream Land”</p><p> <strong>Religion:</strong> Kirbies value earth, nature, and especially outer space; many Kirbies worship a deity who represents these things. Some Kirbies worship the once famous hero of Dream Land, a Kirby known as “Kirby” who supposedly saved their world from evil forces. And yet there are some Kirbies who worship no deity. </p><p> </p><p> <strong>Language:</strong> Kirbies mostly speak and write in Common, but they do know odd, spoken-only language known as Kirby.</p><p> </p><p> <strong>Names:</strong> There is much variation among Kirby names, some are given human names, and other named after stars or relatives. It is also not uncommon for a Kirby to be named after a member of another race such as a Dwarf, or an Elf.</p><p> </p><p> <strong>Adventures:</strong> Most Kirbies only adventure when it is called of them, or when there is some task they wish to complete. Other Kirbies may adventure because they seek knowledge, or a rare few like Humans wish to gain glory and riches.</p><p></p><p><strong>KIRBY RACIAL TRAITS</strong></p><p>· +2 Charisma, -2 Constitution, +2 Dexterity -2 Strength: Kirbies are an attractive, agile race of small people, there bodies are not naturally rough, and their small limbs hamper their strength.</p><p>· Small: As Small creatures Kirbies gain a +1 size bonus to Armor Class, a +1 size bonus to attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons then humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</p><p>· Kirbies base speed is 20 feet.</p><p>· +4 racial bonus to Jump: Kirbies are able to manage the weight and air intake of their bodies to jumper higher and longer.</p><p>· Ability Absorption (SU): As a standard action a Kirbies may suck a large sized or smaller creature into their mouth with a successful wisdom checks vs. the targeted creature’s reflex save. Once absorbed the targeted creature is instantly spit back into the square it started in, the Kirby now gains a duplicate weapon (and the weapon prof. to match the weapon, if the Kirby does not already have it), feat (Weather or not he/she qualifies), supernatural ability, or extraordinary ability, determined by the DM, lasting for 1d6+The Kirby's Wisdom modifier rounds. This ability is usable and unlimited number of times per day and has a range of 10 feet.</p><p>· Automatic Languages: Common, Kirby. Bonus Languages: Any (other then secret languages such as Druidic)</p><p>· Favored Class: Any.</p></blockquote><p></p>
[QUOTE="GWolf, post: 757418, member: 3373"] This is a race for D20/DnD based off the Nintendo games and character "Kirby". [size=2][b]KIRBIES[/b][/size] Kirbies are a rare, aloof and isolated race. They each share similarities such as soft “puffy” skin, usually in bright colors. They also share a general respect for nature, and enjoy sleeping a lot. [b]Personality:[/b] Kirbies are found to be cute by most other races, and the few that have been encountered in history have been well liked. Most Kirbies openly show all emotions such as, anger, love, rage, and so on. They enjoy company, but get along fine by themselves. [b]Physical Description:[/b] Kirbies typically stand at about 3 to 4 feet tall, and weigh 20 to 50 pounds. There bodies are round and puffy, and they have soft fur that ranges in color, some have light blue, light green, light yellow, with the most common being pink. They have no visible noses, and have feet that are a darker version of their fur color. Their arms are short and they have mitten-like hands. Nearly all Kirbies have big black eyes. [b]Relations:[/b] Seeing that Kirbies are few and far between, they have very little positive or negative relationships with the other commonly found races. When they are found, or come across other races they normally manage to make friends with ease, and don’t mind well-mannered company at all. [b]Alignment:[/b] Kirbies do not tend toward any particular alignment. Among the few found Kirbies, their alignments and ideals are widespread. [b]Kirby Lands:[/b] There are relatively no Kirby lands, as most Kirbies are found living alone in small, secluded locations, or even more rarely in small groups. It is said however that Kirbies originate from a strange and mystical plane known as “Dream Land” [b]Religion:[/b] Kirbies value earth, nature, and especially outer space; many Kirbies worship a deity who represents these things. Some Kirbies worship the once famous hero of Dream Land, a Kirby known as “Kirby” who supposedly saved their world from evil forces. And yet there are some Kirbies who worship no deity. [b]Language:[/b] Kirbies mostly speak and write in Common, but they do know odd, spoken-only language known as Kirby. [b]Names:[/b] There is much variation among Kirby names, some are given human names, and other named after stars or relatives. It is also not uncommon for a Kirby to be named after a member of another race such as a Dwarf, or an Elf. [b]Adventures:[/b] Most Kirbies only adventure when it is called of them, or when there is some task they wish to complete. Other Kirbies may adventure because they seek knowledge, or a rare few like Humans wish to gain glory and riches. [b]KIRBY RACIAL TRAITS[/b] · +2 Charisma, -2 Constitution, +2 Dexterity -2 Strength: Kirbies are an attractive, agile race of small people, there bodies are not naturally rough, and their small limbs hamper their strength. · Small: As Small creatures Kirbies gain a +1 size bonus to Armor Class, a +1 size bonus to attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons then humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. · Kirbies base speed is 20 feet. · +4 racial bonus to Jump: Kirbies are able to manage the weight and air intake of their bodies to jumper higher and longer. · Ability Absorption (SU): As a standard action a Kirbies may suck a large sized or smaller creature into their mouth with a successful wisdom checks vs. the targeted creature’s reflex save. Once absorbed the targeted creature is instantly spit back into the square it started in, the Kirby now gains a duplicate weapon (and the weapon prof. to match the weapon, if the Kirby does not already have it), feat (Weather or not he/she qualifies), supernatural ability, or extraordinary ability, determined by the DM, lasting for 1d6+The Kirby's Wisdom modifier rounds. This ability is usable and unlimited number of times per day and has a range of 10 feet. · Automatic Languages: Common, Kirby. Bonus Languages: Any (other then secret languages such as Druidic) · Favored Class: Any. [/QUOTE]
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