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New Race: Moglin
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<blockquote data-quote="Puxido" data-source="post: 6294002" data-attributes="member: 6775929"><p>Hey, this is the first race I've ever made, and I hope I didnt mess up. Please tell me if I did and what I did wrong. For refrence, I did the math on the ability score modifies so I didnt have lists of contradicting stat modifies in the feats/skills.</p><p></p><p></p><p></p><p></p><p>Name: Moglins</p><p> Power Level: Standard</p><p> Type: Fey (Low light vision)</p><p> Subtype: Rodentia</p><p> Size: Tiny: +2 on attack rolls, -2 on Combat maneuver checks and their CMD, +8 on stealth checks. Takes 2-1/2 feet by 2-1/2 feet, 4 can fit in one square. Natural reach of 0 feet. Must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Typically cannot flank an enemy.</p><p> Speed: Slow</p><p> Ability score modifiers: +4 Dex, +2 Wis, -4 Strength, +2AC</p><p> Linguistic (No racial Language)</p><p> Racial traits:</p><p><strong>Moglin Spirit: </strong>Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, members of this race may reroll and use the second result.</p><p> <strong>Squires Familiarity: </strong> Familiar with the Bo-staff and all bows.</p><p> <strong>Friends to all: </strong> Due to their friendly standing to most all races, Moglins get to choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes.</p><p> Alternate Racial Traits:</p><p> <strong>Ebil Moglin: </strong>If the Moglin chooses to be any of the evil alignments, he gains the ability once per day as an immediate action, a member of this race can treat positive and negative energies as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated. If the Moglin in question attones into the good or neutral alignment, this ability is removed and the racial train it replaces is then put back into its place. <strong><em>Replaces Squires Familiarity.</em></strong></p></blockquote><p></p>
[QUOTE="Puxido, post: 6294002, member: 6775929"] Hey, this is the first race I've ever made, and I hope I didnt mess up. Please tell me if I did and what I did wrong. For refrence, I did the math on the ability score modifies so I didnt have lists of contradicting stat modifies in the feats/skills. Name: Moglins Power Level: Standard Type: Fey (Low light vision) Subtype: Rodentia Size: Tiny: +2 on attack rolls, -2 on Combat maneuver checks and their CMD, +8 on stealth checks. Takes 2-1/2 feet by 2-1/2 feet, 4 can fit in one square. Natural reach of 0 feet. Must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Typically cannot flank an enemy. Speed: Slow Ability score modifiers: +4 Dex, +2 Wis, -4 Strength, +2AC Linguistic (No racial Language) Racial traits: [B]Moglin Spirit: [/B]Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, members of this race may reroll and use the second result. [B]Squires Familiarity: [/B] Familiar with the Bo-staff and all bows. [B]Friends to all: [/B] Due to their friendly standing to most all races, Moglins get to choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes. Alternate Racial Traits: [B]Ebil Moglin: [/B]If the Moglin chooses to be any of the evil alignments, he gains the ability once per day as an immediate action, a member of this race can treat positive and negative energies as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated. If the Moglin in question attones into the good or neutral alignment, this ability is removed and the racial train it replaces is then put back into its place. [B][I]Replaces Squires Familiarity.[/I][/B] [/QUOTE]
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New Race: Moglin
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