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New Race: Moglin
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<blockquote data-quote="Cleon" data-source="post: 6294063" data-attributes="member: 57383"><p>Hi Puxido!</p><p></p><p>Glancing through your numbers, you've got a +2 AC in the Ability Score Modifiers which doesn't have an associated type. I'm thinking that this is the +2 size bonus to AC they get for being Tiny, in which case it should be listed in their Size Adjustments.</p><p></p><p>I notice that you've bent the rules slightly by removing the free racial language from their "Linguistic" quality. I'd suggest you reinstate it and say they speak Common and Sylvan, since Sylvan seem to be a natural fit for them.</p><p></p><p>You've also renamed the racial traits from their "official" titles - Moglin Spirit is Eternal Hope, Squires Familiarity is Weapon Familiarity, Friends to All is Multitalented and Ebil Moglin is Light and Dark. I'd rather you used their regular names, for clarity's sake.</p><p></p><p>Finally, having their Ebil Moglin power substitute for weapon familiarity feels a bit odd, especially the way they spontaneously gain familiarity with staves and bows if they atone. Perhaps you should have it substitute with another ability?</p><p></p><p>The rest of it looks fine statswise, but I'm not sure it's within the Standard Power Level. Have you worked out the RP cost?</p><p></p><p>Let's see...</p><p></p><p><strong> Race:</strong> Fey = 2 RPs</p><p><strong> Size:</strong> Tiny = 4 RPs</p><p><strong> Speed:</strong> Slow = -1 RP</p><p><strong> Ability score modifiers:</strong> Specialized = 1 RP (+2 Dex, +2 Wis, -2 Strength [size adj. make it +4 Dex, -4 Str])</p><p><strong> Linguist:</strong> = 1 RP</p><p> </p><p><strong>Racial traits:</strong></p><p> <strong>Eternal Hope (Defense):</strong> = 2 RPs<strong></strong></p><p><strong>Weapon Familiarity (Feat and Skill): </strong> = 1 RP (staff & bows)</p><p><strong>Multitalented (Other): </strong> = 2 RP</p><p></p><p>[An Ebil Moglin has <strong>Light and Dark (Other)</strong> instead of Weapon Familiarity]</p><p></p><p>That adds up to 12 RPs, which makes it an Advanced Race rather than a Standard Race.</p><p></p><p>If you want to make it a Standard Race you need to cut 2 RPs - you could do this by cutting the Multitalented, or by giving it Standard Languages (0 RP) and Fearless (1 RP) instead of Linguist and Eternal Hope. If you give it Fearless you could use that as the "alternative" to the Ebil's Light and Dark, which I like better than Weapon Familiarity.</p><p></p><p>Alternatively, you could make it an Advanced Race, which'll allow you to add up to 8 RPs of additional traits.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6294063, member: 57383"] Hi Puxido! Glancing through your numbers, you've got a +2 AC in the Ability Score Modifiers which doesn't have an associated type. I'm thinking that this is the +2 size bonus to AC they get for being Tiny, in which case it should be listed in their Size Adjustments. I notice that you've bent the rules slightly by removing the free racial language from their "Linguistic" quality. I'd suggest you reinstate it and say they speak Common and Sylvan, since Sylvan seem to be a natural fit for them. You've also renamed the racial traits from their "official" titles - Moglin Spirit is Eternal Hope, Squires Familiarity is Weapon Familiarity, Friends to All is Multitalented and Ebil Moglin is Light and Dark. I'd rather you used their regular names, for clarity's sake. Finally, having their Ebil Moglin power substitute for weapon familiarity feels a bit odd, especially the way they spontaneously gain familiarity with staves and bows if they atone. Perhaps you should have it substitute with another ability? The rest of it looks fine statswise, but I'm not sure it's within the Standard Power Level. Have you worked out the RP cost? Let's see... [B] Race:[/B] Fey = 2 RPs [B] Size:[/B] Tiny = 4 RPs [B] Speed:[/B] Slow = -1 RP [B] Ability score modifiers:[/B] Specialized = 1 RP (+2 Dex, +2 Wis, -2 Strength [size adj. make it +4 Dex, -4 Str]) [B] Linguist:[/B] = 1 RP [B]Racial traits:[/B] [B]Eternal Hope (Defense):[/B] = 2 RPs[B] Weapon Familiarity (Feat and Skill): [/B] = 1 RP (staff & bows) [B]Multitalented (Other): [/B] = 2 RP [An Ebil Moglin has [B]Light and Dark (Other)[/B] instead of Weapon Familiarity] That adds up to 12 RPs, which makes it an Advanced Race rather than a Standard Race. If you want to make it a Standard Race you need to cut 2 RPs - you could do this by cutting the Multitalented, or by giving it Standard Languages (0 RP) and Fearless (1 RP) instead of Linguist and Eternal Hope. If you give it Fearless you could use that as the "alternative" to the Ebil's Light and Dark, which I like better than Weapon Familiarity. Alternatively, you could make it an Advanced Race, which'll allow you to add up to 8 RPs of additional traits. [/QUOTE]
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