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New Race -- my take on the gnome
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<blockquote data-quote="CRGreathouse" data-source="post: 1472049" data-attributes="member: 474"><p>I've never much liked the D&D gnome. It's too closely influenced by the Dragonlance tinker gnome (more in player understanding than mechanics, perhaps), and it never seemed to fit in my campaign.</p><p></p><p>I liked their nature-focused aspect, though, and vowed to rewrite the gnome for that role. I did so, announcing the results to my group, and promptly ignored it as a PC race for some time, as no one showed interest in playing one.</p><p></p><p>Now I have a player with a gnome character, a bard. I figured it would be a good idea to see if the mechanics were sound, so I thought I'd post them here. Post your comments, suggestions, or random derision as desired...</p><p></p><p><span style="font-size: 12px">Gnome</span></p><p>—Small Fey</p><p>— –2 Str, +2 Dex, +2 Wis, +2 Cha</p><p>—Base land speed: 20 feet</p><p>—Low–light vision</p><p>—Racial Hit Dice: A gnome begins with 3d6 Hit Dice, BAB +1, and base saves +1/+3/+3. A gnome's fey levels give it 6 x (6 + Int modifier) skill points and two feats. Its class skills are Bluff, Disguise, Escape Artist, Listen, Move Silently, Sense Motive, and Survival.</p><p>—Carrying capacity as though one size category smaller</p><p>— +2 racial bonus to Move Silently</p><p>—Spell-like Abilities: 1/day—<em>animal messenger</em>M, <em>ghost sound</em>, <em>invisibility</em>, <em>jump</em>, <em>magic stone</em>, <em>pass without trace</em>. (<em>Animal messenger</em> requires its normal material component, despite being a spell-like ability.)</p><p>— Speak with Animals (Ex): At will</p><p>— +1 dodge bonus to AC</p><p>—Automatic language: Sylvan 2 ranks, elven 1 rank, regional 1 rank. Bonus languages: Common, Gnoll, Goblin, Halfling. (Under the standard system, Sylvan and Elven are automatic languages.)</p><p>—Favored class: Druid</p><p></p><p>Height: 2' + 1d6"; weight 10 lb + x2d4 oz. (For the rest of the world, height 60 + 1d20 cm; mass 4.5kg + x(10 x 1d20)g.)</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1472049, member: 474"] I've never much liked the D&D gnome. It's too closely influenced by the Dragonlance tinker gnome (more in player understanding than mechanics, perhaps), and it never seemed to fit in my campaign. I liked their nature-focused aspect, though, and vowed to rewrite the gnome for that role. I did so, announcing the results to my group, and promptly ignored it as a PC race for some time, as no one showed interest in playing one. Now I have a player with a gnome character, a bard. I figured it would be a good idea to see if the mechanics were sound, so I thought I'd post them here. Post your comments, suggestions, or random derision as desired... [size=3]Gnome[/size] —Small Fey — –2 Str, +2 Dex, +2 Wis, +2 Cha —Base land speed: 20 feet —Low–light vision —Racial Hit Dice: A gnome begins with 3d6 Hit Dice, BAB +1, and base saves +1/+3/+3. A gnome's fey levels give it 6 x (6 + Int modifier) skill points and two feats. Its class skills are Bluff, Disguise, Escape Artist, Listen, Move Silently, Sense Motive, and Survival. —Carrying capacity as though one size category smaller — +2 racial bonus to Move Silently —Spell-like Abilities: 1/day—[i]animal messenger[/i]M, [i]ghost sound[/i], [i]invisibility[/i], [i]jump[/i], [i]magic stone[/i], [i]pass without trace[/i]. ([i]Animal messenger[/i] requires its normal material component, despite being a spell-like ability.) — Speak with Animals (Ex): At will — +1 dodge bonus to AC —Automatic language: Sylvan 2 ranks, elven 1 rank, regional 1 rank. Bonus languages: Common, Gnoll, Goblin, Halfling. (Under the standard system, Sylvan and Elven are automatic languages.) —Favored class: Druid Height: 2' + 1d6"; weight 10 lb + x2d4 oz. (For the rest of the world, height 60 + 1d20 cm; mass 4.5kg + x(10 x 1d20)g.) [/QUOTE]
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