Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
new race, not intended for my PCs to play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackSeed_Vash" data-source="post: 3338850" data-attributes="member: 33580"><p><strong>new race, not ment for PCs to play</strong></p><p></p><p>Two thing;</p><p>1) I would like you opinions on this race. As the title says, this is not ment for for my PCs to actually play, but a base for me to use for the over-arcing theme I am building.</p><p>2) I am not sure what to make the CR and the LA.</p><p>Thank you for your time.</p><p>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-</p><p><u><strong>Kry-teal</strong></u></p><p>Medium Outsider (Native)</p><p><strong>Hit Dice</strong>: 3d8+3 (20 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 30 ft (6 squares)</p><p><strong>Armor Class</strong>: 21 (+1 Dex, +4 obdurium chain shirt, +6 natural) touch 11, flat-footed 20</p><p><strong>Base Attack/Grapple</strong>: +3/+3 [full]</p><p><strong>Attack</strong>: +2 Obdurium Kukri of Thundering Merciful +5 (1d4+1d6/18-20) or +2 Obdurium Shortbow of Thundering Merciful +6 (2d6/x3) </p><p><strong>Full Attack</strong>: +2 Obdurium Kukri of Thundering Merciful +5 (1d4+1d6/18-20) or +2 Obdurium Shortbow of Thundering Merciful +6 (2d6/x3)</p><p><strong>Space/Reach</strong>: 5ft/5ft</p><p><strong>Special Attack</strong>: Soul Shatter</p><p><strong>Special Qualities</strong>: Dark vision 60ft; Outsider traits; Eye of the stars; Regeneration 5</p><p><strong>Saves</strong>: <em>Fort </em> +3: <em>Ref </em> +4; <em>Will </em> +5 [good] {+2 save vs Illusions}</p><p><strong>Abilities</strong>: <em>Str </em> 10; <em>Dex </em> 13; <em>Con </em> 12; <em>Wis </em> 15; <em>Int </em> 14; <em>Cha </em> 12 </p><p><strong>Skills</strong>: Concentrate +4; Craft (any) +2; Decipher Script +2; Diplomacy +10; Gather Information +10; Knowledge (the planes) +8; Search 7; Sense Motive +10; Speak Langauge 0; Survival +4 [8+Int per HD] (30)</p><p><strong>Feats</strong>: Point Blank Shot; Investigator</p><p><strong>Environment</strong>: Any survivable plane</p><p><strong>Organization</strong>: Solitary, Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), band (30-75 plus 15% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, 3 7th-level captains)</p><p><strong>Challenge Rating</strong>: #</p><p><strong>Treasure</strong>: ½ coins; ½ goods; double items</p><p><strong>Alignment</strong>: NG</p><p><strong>Advancement</strong>: By character class.</p><p><strong>Level Adjustment</strong>: +#</p><p></p><p>This humanoid, slender and slightly taller than a human, has vivid blue skin. Often their skin is speckled with varying shades of yellow or green. They are devoid of all hair excluding elongated eyebrows, which are either black or white. Their eyes always appear to consist of liquid silver. Small, elegant ears grace the sides of overly angled and stretched head.</p><p></p><p>Kry-teals are the gatherers of knowledge, traveling the planes in search of information about anything and everything.</p><p>Kry-teals average 5 ½ feet tall and typically weigh 110 pounds. They live on the essences of elements, especially that of elementals, though they can sustain themselves the on plants and animals they find in the current vicinity for short periods. Their temperament usually reflects which element(s) they been primarily feeding on. No culture has seen the Kry-teal’s clothing style, because they are each time seen wearing the most ‘fashionable’ outfits by the local populace, though the colors always compliment their skin color. </p><p>They ardor knowledge in all shapes and forms and have a special place in their hearts for magical items. On planes that Kry-teals are known and/or remembered, their books and library vaults are highly prized by people appreciate such things.</p><p>Kry-teals speak the language of the “Stars”. It is rare for one to travel a new plane without first learning how to speak the most “common” language of that plane.</p><p>Most Kry-teals encountered are warriors; the information presented here is for one of 1st level.</p><p></p><p><u>COMBAT</u></p><p>Kry-teals are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible. Excluding those currently looking for combative knowledge, they prefer to avoid fights whenever feasible. If this is not possible they will work to outmaneuver opponents both physically as well as mentally. They prefer to use a kukri or a shortbow, though the more combative love to utilize exotic weapons. </p><p><strong>Soul Shatter</strong>: 1/day – Upon using this spell-like ability, you chose positive, negative, or sonic. You create a ray of energy of the chosen type that shoots from your fingertips and strikes a target within the range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray. For every four Hit Die a Kry-teal has, the spell-like ability deals an additional d6 of damage of the selected type. Positive: A ray of this energy type can be used to heal one living target other than yourself equal to ½ the damage dealt rounded down. Negative: A ray of this energy type can be used to heal one dead target other than yourself equal to ½ the damage dealt rounded down. Sonic: A ray of this energy type deals –1 point of damage per die and ignores hardness. The DC is Wis Based and a Kry-teal’s caster level is equal to ¼ his HD.</p><p>Range: close (25ft +5ft/4HD)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p><strong>Eye of the stars</strong>: Kry-teals cannot see in the traditional sense. Visually, they can not discern the difference between two similar objects. Instead they see the surface area of everything covered in the language of the ‘Stars’ {like looking into the Matrix though a screen instead of being inside it}. Extended concentration on an object/creature reveals more information about the object/creature. Because of this all Kry-teals receive a +2 racial bonus to resisting Illusions and +2 to Sense Motive.</p><p><strong>Regeneration</strong>: Positive and negative energy deal normal damage to a Kry-teal. I a Kry-teal loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-</p><p></p><p>PS. If this does not belong here please move it to the correct location. TYVM</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 3338850, member: 33580"] [b]new race, not ment for PCs to play[/b] Two thing; 1) I would like you opinions on this race. As the title says, this is not ment for for my PCs to actually play, but a base for me to use for the over-arcing theme I am building. 2) I am not sure what to make the CR and the LA. Thank you for your time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [U][B]Kry-teal[/B][/U] Medium Outsider (Native) [B]Hit Dice[/B]: 3d8+3 (20 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 30 ft (6 squares) [B]Armor Class[/B]: 21 (+1 Dex, +4 obdurium chain shirt, +6 natural) touch 11, flat-footed 20 [B]Base Attack/Grapple[/B]: +3/+3 [full] [B]Attack[/B]: +2 Obdurium Kukri of Thundering Merciful +5 (1d4+1d6/18-20) or +2 Obdurium Shortbow of Thundering Merciful +6 (2d6/x3) [B]Full Attack[/B]: +2 Obdurium Kukri of Thundering Merciful +5 (1d4+1d6/18-20) or +2 Obdurium Shortbow of Thundering Merciful +6 (2d6/x3) [B]Space/Reach[/B]: 5ft/5ft [B]Special Attack[/B]: Soul Shatter [B]Special Qualities[/B]: Dark vision 60ft; Outsider traits; Eye of the stars; Regeneration 5 [B]Saves[/B]: [I]Fort [/I] +3: [I]Ref [/I] +4; [I]Will [/I] +5 [good] {+2 save vs Illusions} [B]Abilities[/B]: [I]Str [/I] 10; [I]Dex [/I] 13; [I]Con [/I] 12; [I]Wis [/I] 15; [I]Int [/I] 14; [I]Cha [/I] 12 [B]Skills[/B]: Concentrate +4; Craft (any) +2; Decipher Script +2; Diplomacy +10; Gather Information +10; Knowledge (the planes) +8; Search 7; Sense Motive +10; Speak Langauge 0; Survival +4 [8+Int per HD] (30) [B]Feats[/B]: Point Blank Shot; Investigator [B]Environment[/B]: Any survivable plane [B]Organization[/B]: Solitary, Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), band (30-75 plus 15% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, 3 7th-level captains) [B]Challenge Rating[/B]: # [B]Treasure[/B]: ½ coins; ½ goods; double items [B]Alignment[/B]: NG [B]Advancement[/B]: By character class. [B]Level Adjustment[/B]: +# This humanoid, slender and slightly taller than a human, has vivid blue skin. Often their skin is speckled with varying shades of yellow or green. They are devoid of all hair excluding elongated eyebrows, which are either black or white. Their eyes always appear to consist of liquid silver. Small, elegant ears grace the sides of overly angled and stretched head. Kry-teals are the gatherers of knowledge, traveling the planes in search of information about anything and everything. Kry-teals average 5 ½ feet tall and typically weigh 110 pounds. They live on the essences of elements, especially that of elementals, though they can sustain themselves the on plants and animals they find in the current vicinity for short periods. Their temperament usually reflects which element(s) they been primarily feeding on. No culture has seen the Kry-teal’s clothing style, because they are each time seen wearing the most ‘fashionable’ outfits by the local populace, though the colors always compliment their skin color. They ardor knowledge in all shapes and forms and have a special place in their hearts for magical items. On planes that Kry-teals are known and/or remembered, their books and library vaults are highly prized by people appreciate such things. Kry-teals speak the language of the “Stars”. It is rare for one to travel a new plane without first learning how to speak the most “common” language of that plane. Most Kry-teals encountered are warriors; the information presented here is for one of 1st level. [U]COMBAT[/U] Kry-teals are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible. Excluding those currently looking for combative knowledge, they prefer to avoid fights whenever feasible. If this is not possible they will work to outmaneuver opponents both physically as well as mentally. They prefer to use a kukri or a shortbow, though the more combative love to utilize exotic weapons. [B]Soul Shatter[/B]: 1/day – Upon using this spell-like ability, you chose positive, negative, or sonic. You create a ray of energy of the chosen type that shoots from your fingertips and strikes a target within the range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray. For every four Hit Die a Kry-teal has, the spell-like ability deals an additional d6 of damage of the selected type. Positive: A ray of this energy type can be used to heal one living target other than yourself equal to ½ the damage dealt rounded down. Negative: A ray of this energy type can be used to heal one dead target other than yourself equal to ½ the damage dealt rounded down. Sonic: A ray of this energy type deals –1 point of damage per die and ignores hardness. The DC is Wis Based and a Kry-teal’s caster level is equal to ¼ his HD. Range: close (25ft +5ft/4HD) Effect: Ray Duration: Instantaneous Saving Throw: None Spell Resistance: Yes [B]Eye of the stars[/B]: Kry-teals cannot see in the traditional sense. Visually, they can not discern the difference between two similar objects. Instead they see the surface area of everything covered in the language of the ‘Stars’ {like looking into the Matrix though a screen instead of being inside it}. Extended concentration on an object/creature reveals more information about the object/creature. Because of this all Kry-teals receive a +2 racial bonus to resisting Illusions and +2 to Sense Motive. [B]Regeneration[/B]: Positive and negative energy deal normal damage to a Kry-teal. I a Kry-teal loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PS. If this does not belong here please move it to the correct location. TYVM [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
new race, not intended for my PCs to play
Top