Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
new race, not intended for my PCs to play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3342792" data-attributes="member: 13966"><p>CR 4 or 5 (probably 4, but the regeneration makes me uncertain; among adventurers, only clerics can really use positive or negative energy to deal damage, usually; other classes have little or no access to it, and generally more limited access than a cleric), but increased to CR 5 or 6 because of the magical equipment (which is well beyond what anything of such low hit dice would normally have). This weakling critter is carrying magic items each worth as much as a city's treasury, or more.</p><p></p><p>Also, it's just begging to be killed and looted by adventurers, who would love to get a couple of highly-valuable magic items off of such a relatively-weak creature. Keep in mind that, even if the PCs can't kill it at the time (not enough cure or inflict spells available from the cleric, or no knowledge of the fact that only positive/negative energy can kill it), they only need to render it unconscious long enough (through beating on the unconscious body) to grab the magic items and run away.</p><p></p><p>Why do these weak critters have magic weapons of +4, +5, or +6 equivalent? (I forget how much Merciful and Thundering are worth, off the top of my head) Also, what the heck is obdurium? It's not a D&D special material I'm familiar with (granted, I don't have any 3.5 books, only 3.0 books). Further: your stat block doesn't include the weapons' enhancement bonus to damage (only the bonus to attack; the damage listing in parentheses doesn't include the +2 from the enhancement).</p><p></p><p>Soul Shatter is just plain odd. I see no reason why it has that name. Also, the mechanics are wonky. Firstly, if the ability is based on hit dice, some people may think it means only racial hit dice, which could be confusing. Also, the creature's default caster level is 0 (your ability says 1/4 HD as caster level, and they only start with 3 HD). The sonic ray may be abusable at upper levels to destroy objects rather easily, such as a PC's or NPC's favorite magic weapon/armor/whatever (what with the easy ranged touch attack, and the ignoring of hardness, and no saving throw; nothing at all to really oppose it, unless the holder is a monk or other uncommon individual with high touch AC).</p><p></p><p>As for positive and negative energy rays..... Well, positive energy normally heals living creatures and harms undead (for the exact amount of damage it would deal), while negative energy normally does the reverse. It shouldn't be fractional amounts when used to heal; undead are just powered by negative energy, so any NE damage dealt to them is simply converted to healing. I would think you should just stick with the norm; say that they choose each time to deal either negative, positive, or sonic energy damage, with negative energy healing undead instead of damaging them, and positive energy healing living creatures instead of damaging them.</p><p></p><p>Eye of the Stars doesn't quite make sense. Just one of many probable questions: so what exactly do they 'see', and how do they identify anything or anyone like that? And if they somehow can't distinguish between two similar things they see, then why do they receive a racial bonus on some skill checks from their odd data/language-based perception?</p><p></p><p>One grammatical error I happened to notice in the background (not bothering to check for others): you misuse the noun "ardor" as a verb, I think.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3342792, member: 13966"] CR 4 or 5 (probably 4, but the regeneration makes me uncertain; among adventurers, only clerics can really use positive or negative energy to deal damage, usually; other classes have little or no access to it, and generally more limited access than a cleric), but increased to CR 5 or 6 because of the magical equipment (which is well beyond what anything of such low hit dice would normally have). This weakling critter is carrying magic items each worth as much as a city's treasury, or more. Also, it's just begging to be killed and looted by adventurers, who would love to get a couple of highly-valuable magic items off of such a relatively-weak creature. Keep in mind that, even if the PCs can't kill it at the time (not enough cure or inflict spells available from the cleric, or no knowledge of the fact that only positive/negative energy can kill it), they only need to render it unconscious long enough (through beating on the unconscious body) to grab the magic items and run away. Why do these weak critters have magic weapons of +4, +5, or +6 equivalent? (I forget how much Merciful and Thundering are worth, off the top of my head) Also, what the heck is obdurium? It's not a D&D special material I'm familiar with (granted, I don't have any 3.5 books, only 3.0 books). Further: your stat block doesn't include the weapons' enhancement bonus to damage (only the bonus to attack; the damage listing in parentheses doesn't include the +2 from the enhancement). Soul Shatter is just plain odd. I see no reason why it has that name. Also, the mechanics are wonky. Firstly, if the ability is based on hit dice, some people may think it means only racial hit dice, which could be confusing. Also, the creature's default caster level is 0 (your ability says 1/4 HD as caster level, and they only start with 3 HD). The sonic ray may be abusable at upper levels to destroy objects rather easily, such as a PC's or NPC's favorite magic weapon/armor/whatever (what with the easy ranged touch attack, and the ignoring of hardness, and no saving throw; nothing at all to really oppose it, unless the holder is a monk or other uncommon individual with high touch AC). As for positive and negative energy rays..... Well, positive energy normally heals living creatures and harms undead (for the exact amount of damage it would deal), while negative energy normally does the reverse. It shouldn't be fractional amounts when used to heal; undead are just powered by negative energy, so any NE damage dealt to them is simply converted to healing. I would think you should just stick with the norm; say that they choose each time to deal either negative, positive, or sonic energy damage, with negative energy healing undead instead of damaging them, and positive energy healing living creatures instead of damaging them. Eye of the Stars doesn't quite make sense. Just one of many probable questions: so what exactly do they 'see', and how do they identify anything or anyone like that? And if they somehow can't distinguish between two similar things they see, then why do they receive a racial bonus on some skill checks from their odd data/language-based perception? One grammatical error I happened to notice in the background (not bothering to check for others): you misuse the noun "ardor" as a verb, I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
new race, not intended for my PCs to play
Top