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<blockquote data-quote="Land Outcast" data-source="post: 2856484" data-attributes="member: 29160"><p>[sblock=Outrider]</p><p><u><strong>Outrider; Kathos Ranger 11 <span style="color: YellowGreen">*</span></strong></u></p><p><strong>Medium Humanoid (Kathos)</strong></p><p><strong>HD:</strong> 11d8+11 (64 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p></p><p><strong>AC:</strong> 21 (+4 Mwk. Chainshirt, +3 Dex, +1 Dodge, +3 Shield) [Fighting Defensively AC 26], Touch 14, Flat-footed 17.</p><p></p><p><strong>Base Attack/Grapple:</strong> +11/+14</p><p></p><p><strong>Attack:</strong> claw +14 melee (1d3+3) or mwk. shortsword +15 melee (1d6+3/19-20) or mwk. composite shortbow [+3] +15 ranged (1d6+3).</p><p></p><p><strong>Full Attack:</strong> 2 claws +14 melee (1d3+3) or mwk. shortsword +13/+8/+3 melee (1d6+3/19-20) and mwk. shortsword +13/+8/+3 (1d6+3/19-20) or mwk. composite shortbow [+3] +15/+10/+5 ranged (1d6+3).</p><p></p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p></p><p><strong>SA:</strong> Favored Enemy +4 (Humanoid (Gnoll))/ +4 (Humanoid (Orc)) / +2 (Giant), Combat Style, Improve Combat Style, Combat Style Mastery</p><p></p><p><strong>SQ:</strong> Animal Companion, Endurance, Evasion, Kathos Traits, Low-light Vision, Swift Tracker, Track, Wild Empathy, Woodland Stride.</p><p></p><p><strong>Saves:</strong> Fort +8, Ref +10, Will +4</p><p></p><p><strong>Abilities:</strong> Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 8</p><p></p><p><strong>Skills:</strong> </p><p>Hide +16 (14 ranks, -1 ACP, +3 Dex), </p><p>Listen +17 (14 ranks, +1 wis, +2 racial), </p><p>Move Silently +18 (14 ranks, -1 ACP, +3 Dex, +2 racial), </p><p>Ride +16 (14 ranks, -1 ACP, +3 Dex) (+20 with his Dire Tiger), </p><p>Spot +15 (14 ranks, +1 Wis), </p><p>Survival +15 (14 ranks, +1 Wis).</p><p></p><p><strong>Feats:</strong> Blind Fight <span style="color: Sienna">(R)</span>, Dodge (lvl 1), Improved Two-Weapon Fighting <span style="color: Blue">(B)</span>, Improved Two-Weapon Defense (<span style="color: YellowGreen">V</span>,<span style="color: Red">CW</span>), Endurance <span style="color: Blue">(B)</span>, Greater Two-Weapon Fighting <span style="color: Blue">(B)</span>, Greater Two-weapon Defense(<span style="color: YellowGreen">V</span>, <span style="color: Red">CW</span>), Elusive Target (lvl 9, <span style="color: Red">CW</span>), Mobility (lvl 6), Mounted Combat <span style="color: YellowGreen">(V)</span>, Two-weapon Defense (lvl 3), Two-Weapon Fighting <span style="color: Blue">(B)</span>.</p><p></p><p><strong>Languages known:</strong> Common, Kathian</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Organization:</strong> Solitary (1 plus Dire Tiger mount)</p><p></p><p><strong>Possessions:</strong> Mwk. Composite shortbow [+3], 2 Mwk. Shortswords, Mwk. Chainshirt.</p><p></p><p></p><p></p><p><strong>Animal Companion</strong>: Not relevant, he has none. [Personal Fix: Instead he gets to add twice his Ranger Class level to Wild Empathy checks]</p><p></p><p><strong>Evasion:</strong> If the Outrider makes a succesful Reflex saving throw againts an effect that normally deals half damage on a succesful save, he instead takes no damage. Benefits from Evasion are lost if the Outrider is wearing any armor heavier than light and/or is unconscious.</p><p></p><p><strong>Favored Enemy:</strong> The Outrider gets the noted bonus on Bluff, Listen, Sense Motive, Spot, and survival checks when using these skills against creatures of the noted type. He also gets the noted bonus on weapon damage rolls.</p><p></p><p><strong>Kathos Traits:</strong> +2 racial bonus to Balance, Move Silently and Listen checks. +2 racial bonus to Handle Animal, Ride and wild empathy checks when dealing with felines. </p><p>- <em>Sonic Vulnerability:</em> Kathos suffer a –2 penalty to saves against sonic and sound-based attacks.</p><p></p><p><strong>Low-light Vision:</strong> A Kathos can see twice as far as a human in poor lighting conditions.</p><p></p><p><strong>Swift Tracker:</strong> An Outrider can move at his normal speed while following tracks and take only a -5 penalty, he takes a -10 penalty when moving at twice norma speed while tracking.</p><p></p><p><strong>Wild Empathy:</strong> The Outrider can use the same mechanism as it is used with Diplomacy, but with animals, the roll made to modify the animal's attitude is 1d20+21.</p><p></p><p><strong>Woodland Stride:</strong> The Outrider may move through natural undergrowth at his normal speed without taking damage or any other impairment.</p><p></p><p><span style="color: YellowGreen">*</span>Variant Ranger, no spells, a free feat at each level at which it would get access to a new spell level.</p><p><span style="color: Red">(CW)</span>: From Complete Warrior</p><p><span style="color: Blue">(B)</span>: Ranger Combat Style or Bonus Feat</p><p><span style="color: Sienna">(R)</span>: Racial feat.</p><p><span style="color: YellowGreen">(V)</span>: Variant Ranger Bonus Feat</p><p>[/sblock]</p><p></p><p>[sblock=Dire Tiger]</p><p><u><strong>Dire Tiger</strong></u></p><p><strong>Large Animal </strong> </p><p><strong>HD:</strong> 16d8+48 (<strong>hp</strong> 120)</p><p><strong>Initiative:</strong> +2; </p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15; </p><p><strong>Base Atack/Grapple:</strong> +12/+24</p><p><strong>Atack:</strong> Claw +20 melee (2d4+8); Full Atk 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4);</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>SA:</strong> Improved grab, pounce, rake 2d4+4</p><p><strong>SQ:</strong> low-light vision, scent</p><p><strong>Saves:</strong> Fort +13, Ref +12, Will +11;</p><p><strong>Abilities:</strong> Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10</p><p><strong>Skills:</strong> Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10</p><p><strong>Feats:</strong> Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)</p><p><strong>Challenge Rating:</strong> 8</p><p></p><p><em>Possessions:</em> Saddle, Mwk. Bite and Bridle</p><p></p><p><strong>Improved Grab(Ex):</strong> To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake</p><p></p><p><strong>Pounce(Ex):</strong> If a dire tiger charges, it can make a full attack, including two rake attacks</p><p></p><p><strong>Rake(Ex):</strong> Attack bonus +18 melee, damage 2d4+4</p><p></p><p><strong>Skills:</strong> Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2856484, member: 29160"] [sblock=Outrider] [U][B]Outrider; Kathos Ranger 11 [COLOR=YellowGreen]*[/COLOR][/B][/U] [B]Medium Humanoid (Kathos)[/B] [B]HD:[/B] 11d8+11 (64 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 21 (+4 Mwk. Chainshirt, +3 Dex, +1 Dodge, +3 Shield) [Fighting Defensively AC 26], Touch 14, Flat-footed 17. [B]Base Attack/Grapple:[/B] +11/+14 [B]Attack:[/B] claw +14 melee (1d3+3) or mwk. shortsword +15 melee (1d6+3/19-20) or mwk. composite shortbow [+3] +15 ranged (1d6+3). [B]Full Attack:[/B] 2 claws +14 melee (1d3+3) or mwk. shortsword +13/+8/+3 melee (1d6+3/19-20) and mwk. shortsword +13/+8/+3 (1d6+3/19-20) or mwk. composite shortbow [+3] +15/+10/+5 ranged (1d6+3). [B]Space/Reach:[/B] 5 ft./5 ft. [B]SA:[/B] Favored Enemy +4 (Humanoid (Gnoll))/ +4 (Humanoid (Orc)) / +2 (Giant), Combat Style, Improve Combat Style, Combat Style Mastery [B]SQ:[/B] Animal Companion, Endurance, Evasion, Kathos Traits, Low-light Vision, Swift Tracker, Track, Wild Empathy, Woodland Stride. [B]Saves:[/B] Fort +8, Ref +10, Will +4 [B]Abilities:[/B] Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 8 [B]Skills:[/B] Hide +16 (14 ranks, -1 ACP, +3 Dex), Listen +17 (14 ranks, +1 wis, +2 racial), Move Silently +18 (14 ranks, -1 ACP, +3 Dex, +2 racial), Ride +16 (14 ranks, -1 ACP, +3 Dex) (+20 with his Dire Tiger), Spot +15 (14 ranks, +1 Wis), Survival +15 (14 ranks, +1 Wis). [B]Feats:[/B] Blind Fight [COLOR=Sienna](R)[/COLOR], Dodge (lvl 1), Improved Two-Weapon Fighting [COLOR=Blue](B)[/COLOR], Improved Two-Weapon Defense ([COLOR=YellowGreen]V[/COLOR],[COLOR=Red]CW[/COLOR]), Endurance [COLOR=Blue](B)[/COLOR], Greater Two-Weapon Fighting [COLOR=Blue](B)[/COLOR], Greater Two-weapon Defense([COLOR=YellowGreen]V[/COLOR], [COLOR=Red]CW[/COLOR]), Elusive Target (lvl 9, [COLOR=Red]CW[/COLOR]), Mobility (lvl 6), Mounted Combat [COLOR=YellowGreen](V)[/COLOR], Two-weapon Defense (lvl 3), Two-Weapon Fighting [COLOR=Blue](B)[/COLOR]. [B]Languages known:[/B] Common, Kathian [B]Challenge Rating:[/B] 11 [B]Organization:[/B] Solitary (1 plus Dire Tiger mount) [B]Possessions:[/B] Mwk. Composite shortbow [+3], 2 Mwk. Shortswords, Mwk. Chainshirt. [B]Animal Companion[/B]: Not relevant, he has none. [Personal Fix: Instead he gets to add twice his Ranger Class level to Wild Empathy checks] [B]Evasion:[/B] If the Outrider makes a succesful Reflex saving throw againts an effect that normally deals half damage on a succesful save, he instead takes no damage. Benefits from Evasion are lost if the Outrider is wearing any armor heavier than light and/or is unconscious. [B]Favored Enemy:[/B] The Outrider gets the noted bonus on Bluff, Listen, Sense Motive, Spot, and survival checks when using these skills against creatures of the noted type. He also gets the noted bonus on weapon damage rolls. [B]Kathos Traits:[/B] +2 racial bonus to Balance, Move Silently and Listen checks. +2 racial bonus to Handle Animal, Ride and wild empathy checks when dealing with felines. - [I]Sonic Vulnerability:[/I] Kathos suffer a –2 penalty to saves against sonic and sound-based attacks. [B]Low-light Vision:[/B] A Kathos can see twice as far as a human in poor lighting conditions. [B]Swift Tracker:[/B] An Outrider can move at his normal speed while following tracks and take only a -5 penalty, he takes a -10 penalty when moving at twice norma speed while tracking. [B]Wild Empathy:[/B] The Outrider can use the same mechanism as it is used with Diplomacy, but with animals, the roll made to modify the animal's attitude is 1d20+21. [B]Woodland Stride:[/B] The Outrider may move through natural undergrowth at his normal speed without taking damage or any other impairment. [COLOR=YellowGreen]*[/COLOR]Variant Ranger, no spells, a free feat at each level at which it would get access to a new spell level. [COLOR=Red](CW)[/COLOR]: From Complete Warrior [COLOR=Blue](B)[/COLOR]: Ranger Combat Style or Bonus Feat [COLOR=Sienna](R)[/COLOR]: Racial feat. [COLOR=YellowGreen](V)[/COLOR]: Variant Ranger Bonus Feat [/sblock] [sblock=Dire Tiger] [U][B]Dire Tiger[/B][/U] [B]Large Animal [/B] [B]HD:[/B] 16d8+48 ([B]hp[/B] 120) [B]Initiative:[/B] +2; [B]Speed:[/B] 40 ft. (8 squares) [B]AC:[/B] 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15; [B]Base Atack/Grapple:[/B] +12/+24 [B]Atack:[/B] Claw +20 melee (2d4+8); Full Atk 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4); [B]Space/Reach:[/B] 10 ft./5 ft. [B]SA:[/B] Improved grab, pounce, rake 2d4+4 [B]SQ:[/B] low-light vision, scent [B]Saves:[/B] Fort +13, Ref +12, Will +11; [B]Abilities:[/B] Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 [B]Skills:[/B] Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 [B]Feats:[/B] Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) [B]Challenge Rating:[/B] 8 [I]Possessions:[/I] Saddle, Mwk. Bite and Bridle [B]Improved Grab(Ex):[/B] To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake [B]Pounce(Ex):[/B] If a dire tiger charges, it can make a full attack, including two rake attacks [B]Rake(Ex):[/B] Attack bonus +18 melee, damage 2d4+4 [B]Skills:[/B] Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [/sblock] [/QUOTE]
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