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New Race: The Aerlhún
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<blockquote data-quote="Sylvaroth" data-source="post: 1709870" data-attributes="member: 20295"><p><strong>Knight Otu</strong> - Thanks for the suggestions.</p><p></p><p><strong>Fly</strong></p><p></p><p>I feel like doing something like this:</p><p></p><p><em>A mixture of the original Fly Supernatural Ability (see below) and the Manifest Zones from the Eberron campaign setting. The idea is that Nénvelya displays the traits of a Manifest Zone, that is it supports and intensifies (among others) flight magic and the the Aerlhún Fly supernatural ability. This is kind of a compromise. In conclusion this means the Aerlhún can fly as long as they are in their realm, but are unable to fly if they leave its boundaries (unless they could later on make use of a regional feat that enables them to fly even when outside of Tjellthalas' temporal realm, displaying the training and development of that ability).</em></p><p><em></em></p><p><em>Fly [Su]: Aerlhún have the ability to fly at a speed of 20 (30?) feet (even if wearing medium or heavy armor, or if carrying a medium or heavy load load). They can descend at double speed, and their manuverability is average. Flying requires only as much concentration as walking, so they can attack or cast spells as normally. A flying Aerlhún can charge but not run, and he cannot carry aloft more weight than its maximum load.</em></p><p></p><p><strong>Light Bones</strong></p><p></p><p>It actually was designed to be their standard weakness but unless inevitable (concearning LA) I don't think double damage would be sensible. The Aerlhún may have light bones (hollow the way a sponge is hollow), but they are not actually THAT fragile.</p><p></p><p><strong>Oversize Weapons</strong></p><p></p><p></p><p></p><p>Sounds good to me. I will give it a thought. Maybe a kind of crystaline coral?</p></blockquote><p></p>
[QUOTE="Sylvaroth, post: 1709870, member: 20295"] [B]Knight Otu[/B] - Thanks for the suggestions. [B]Fly[/B] I feel like doing something like this: [I]A mixture of the original Fly Supernatural Ability (see below) and the Manifest Zones from the Eberron campaign setting. The idea is that Nénvelya displays the traits of a Manifest Zone, that is it supports and intensifies (among others) flight magic and the the Aerlhún Fly supernatural ability. This is kind of a compromise. In conclusion this means the Aerlhún can fly as long as they are in their realm, but are unable to fly if they leave its boundaries (unless they could later on make use of a regional feat that enables them to fly even when outside of Tjellthalas' temporal realm, displaying the training and development of that ability). Fly [Su]: Aerlhún have the ability to fly at a speed of 20 (30?) feet (even if wearing medium or heavy armor, or if carrying a medium or heavy load load). They can descend at double speed, and their manuverability is average. Flying requires only as much concentration as walking, so they can attack or cast spells as normally. A flying Aerlhún can charge but not run, and he cannot carry aloft more weight than its maximum load.[/I] [B]Light Bones[/B] It actually was designed to be their standard weakness but unless inevitable (concearning LA) I don't think double damage would be sensible. The Aerlhún may have light bones (hollow the way a sponge is hollow), but they are not actually THAT fragile. [B]Oversize Weapons[/B] Sounds good to me. I will give it a thought. Maybe a kind of crystaline coral? [/QUOTE]
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