Note: This is still a work in progress. This is just what I have so far.
The Deathborn
The Undeath Plague made irreversible physical changes in the survivors, and some of them bred true. Deathborn are descendants of those who survived the Plague.
Personality:
Physical Description: The majority of Deathborn have black hair, black eyes, and pale skin. Some bloodlines have platinum white hair, yellowish or grayish skin, and/or pale blue or grey eyes. The original Deathborn came from all races, but over time three main physical builds have become predominant: human-like, dwarf-like, and elf-like. They have their own unique racial traits, but the remnants of their racial origins remain.
Relations: The Deathborn were the majority of the surviving population in the regions blighted by the Undeath Plague, especially in areas that were hit by repeated outbreaks of the Plague. The Deathborn are naturally immune to the plague, being descended from survivors of the original, most virulent outbreak. Several of the original Deathborn were of noble families, and attracted other survivors themselves, eventually forming the current Deathborn families. They are known for valuing their privacy, and various rumors abound of that occurs behind closed doors in the family compounds, especially when it comes to the D’guls.
Alignment: Usually neutral, but can be any alignment
Religion: Most revere the God of the Undead, but through the efforts of various holy men, many have converted to other religions.
Language: They speak common, and the languages that were common in the region before the Undeath Plague
Adventurers:
Deathborn Racial Traits:
Heritage of Unlife: Over time, the Deathborn racial traits diversified along distinct family lines. Each Deathborn family has a type of undead that they resemble most, and they have traits based on that type of undead. When they die, they frequently reanimate as that form of undead, and sometimes retain their intellect.
D’Osseus: +2 Dex, -2 Int,
--Unfeeling Flesh (Ex): DR 5/ bludgeoning
--Unusually gaunt, hairless, sunken eyes.
--The D’Osseus are the footsoldiers of the Deathborn families. Frequently used as guards, archers, and messengers. Very few have the drive to rise to a higher position, but it happens more frequently than with the D’Zumbi family.
D’Zumbi: +2 Str, +2 Con, -2 Int, -2 Dex,
--Deadened Nerves (Ex): DR 5/Lethal, Energy Resistance 5/Lethal
--Heavyset, grayish skin, dull eyes. Many have dwarf-like builds.
--The D’Zumbi are the shock troopers of the Deathborn families. Their resistance to pain is legendary; as is their willingness to carry out any order they are given. When not pressed into military service, they tend to fall into the more menial and labor intensive tasks.
D’Gul: +2 Con, -2 Wis,
--The Hunger Does Not Rest (Ex): Immunity to paralysis caused by an undead ability or necromancy spell.
--Jaundiced skin, elongated tongue, coal black eyes. Many have dwarf-like builds.
--D’Guls are plagued by a constant undercurrent of hunger that makes them impatient and irritable. Sometimes this hunger expresses itself in bizarre or disgusting ways.
--The D’Gul are drawn to the bureaucracy of the Deathborn families. Many are tax collectors, moneylenders, lawyers, and clerks. They say that losing themselves in books and numbers makes the hunger easier to ignore. In the military they often become commanders of squads of D’Osseus or D’Zumbi, but rarely rise higher in rank, being prone to bloodlust in battle.
D’Geist: Blur for a number of rounds per day equal to character level.
--The D’Geist most often serve as scouts or spies.
D’Umbra: Immunity to Strength damage from an undead source.
--Dark skin
D’Strigoi : -2 Con, +2 Cha, Charm Person 1/day
Racial Feats: Spider Climb 1/day, Gaseous Form 1/day, Summon Nature’s Ally III 1/day (only to summon dire rats, wolves, or dire bats),
--Red-tinged eyes, fangs, pointed ears. Many have elf-like builds.
The Deathborn
The Undeath Plague made irreversible physical changes in the survivors, and some of them bred true. Deathborn are descendants of those who survived the Plague.
Personality:
Physical Description: The majority of Deathborn have black hair, black eyes, and pale skin. Some bloodlines have platinum white hair, yellowish or grayish skin, and/or pale blue or grey eyes. The original Deathborn came from all races, but over time three main physical builds have become predominant: human-like, dwarf-like, and elf-like. They have their own unique racial traits, but the remnants of their racial origins remain.
Relations: The Deathborn were the majority of the surviving population in the regions blighted by the Undeath Plague, especially in areas that were hit by repeated outbreaks of the Plague. The Deathborn are naturally immune to the plague, being descended from survivors of the original, most virulent outbreak. Several of the original Deathborn were of noble families, and attracted other survivors themselves, eventually forming the current Deathborn families. They are known for valuing their privacy, and various rumors abound of that occurs behind closed doors in the family compounds, especially when it comes to the D’guls.
Alignment: Usually neutral, but can be any alignment
Religion: Most revere the God of the Undead, but through the efforts of various holy men, many have converted to other religions.
Language: They speak common, and the languages that were common in the region before the Undeath Plague
Adventurers:
Deathborn Racial Traits:
- Heritage of Unlife (See below)
- Medium Size
- Base Speed: 30 Feet
- Darkvision
- +1 on Save DC’s for any necromancy spell (or spell-like ability) they might cast.
- +2 on saves vs mind affecting spells or effects.
- Turn/Rebuke vulnerability: When exposed to a Turn Undead attempt they must make a Fort save or be stunned for 1 round. Save DC = ½ cleric turning level (or equivalent) + clerics Cha modifier. When exposed to a Rebuke Undead attempt, they must make a Will save or be affected as if by the Command spell. DC = half the clerics rebuking level (or equivalent) + the clerics Cha modifier.
- Favored Class: Necromancer
Heritage of Unlife: Over time, the Deathborn racial traits diversified along distinct family lines. Each Deathborn family has a type of undead that they resemble most, and they have traits based on that type of undead. When they die, they frequently reanimate as that form of undead, and sometimes retain their intellect.
D’Osseus: +2 Dex, -2 Int,
--Unfeeling Flesh (Ex): DR 5/ bludgeoning
--Unusually gaunt, hairless, sunken eyes.
--The D’Osseus are the footsoldiers of the Deathborn families. Frequently used as guards, archers, and messengers. Very few have the drive to rise to a higher position, but it happens more frequently than with the D’Zumbi family.
D’Zumbi: +2 Str, +2 Con, -2 Int, -2 Dex,
--Deadened Nerves (Ex): DR 5/Lethal, Energy Resistance 5/Lethal
--Heavyset, grayish skin, dull eyes. Many have dwarf-like builds.
--The D’Zumbi are the shock troopers of the Deathborn families. Their resistance to pain is legendary; as is their willingness to carry out any order they are given. When not pressed into military service, they tend to fall into the more menial and labor intensive tasks.
D’Gul: +2 Con, -2 Wis,
--The Hunger Does Not Rest (Ex): Immunity to paralysis caused by an undead ability or necromancy spell.
--Jaundiced skin, elongated tongue, coal black eyes. Many have dwarf-like builds.
--D’Guls are plagued by a constant undercurrent of hunger that makes them impatient and irritable. Sometimes this hunger expresses itself in bizarre or disgusting ways.
--The D’Gul are drawn to the bureaucracy of the Deathborn families. Many are tax collectors, moneylenders, lawyers, and clerks. They say that losing themselves in books and numbers makes the hunger easier to ignore. In the military they often become commanders of squads of D’Osseus or D’Zumbi, but rarely rise higher in rank, being prone to bloodlust in battle.
D’Geist: Blur for a number of rounds per day equal to character level.
- Racial feats: Hidden Step – Invisibility instead of blur, Ghost Walk (requires Hidden Step) – Incorporeal for a number of rounds per day equal to character level, Crossing Over (requires Ghost Walk) – Ethereal for a number of rounds per day equal to character level. Rounds do not have to be consecutive for any ability.
--The D’Geist most often serve as scouts or spies.
D’Umbra: Immunity to Strength damage from an undead source.
--Dark skin
D’Strigoi : -2 Con, +2 Cha, Charm Person 1/day
Racial Feats: Spider Climb 1/day, Gaseous Form 1/day, Summon Nature’s Ally III 1/day (only to summon dire rats, wolves, or dire bats),
--Red-tinged eyes, fangs, pointed ears. Many have elf-like builds.
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