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*Pathfinder & Starfinder
New Race: The Emrudin (With racial prestige class)(Edited)
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<blockquote data-quote="maggot" data-source="post: 1444868" data-attributes="member: 1005"><p>I've followed your other races, but haven't commented yet. I hope to get around to commenting on them all, as I too would like races with bonuses to mental stats.</p><p></p><p>But first, I should say that I'm not comforable with a race that is clearly the best at something and letting role-playing work it out. This is my bias, so take it for what it is worth.</p><p></p><p>For example the Emrudin have +2 INT, so there should be a good "crunchy" reason for someone who plays a wizard to not play an Emrudin. Wizards are about the only class that would bump its INT up in favor of all other stats, so I'd look at that. The Emrudin have -2 STR. Well, most wizards I know could care less about STR. That right there says every wizard is going to look at Emrudin.</p><p></p><p>Wizards could be human for an extra feat and skill points, but I'd say +2 INT is already better than that extra feat and overrides the skill points. If your race is better than human, it might need some tweaking.</p><p></p><p></p><p></p><p>This doesn't seem necessary to me and makes the Emruidn as much better than humans and too much like elves. I'd cut it for something else.</p><p></p><p></p><p></p><p>Seems okay, but I think it would apply more to a +WIS race. Just me maybe. But I don't think this overloads the race much.</p><p></p><p></p><p></p><p>This I like a lot because it does the Emrudin wizard no good, but encourages Emrudin fighters (not a lot, but a little) and other wierd stuff.</p><p></p><p></p><p></p><p>Pretty good. I'd leave off comprehend languages though. Comprehend Languages is very situational and so most sorcerers won't know it and most wizards won't carry it around. Also having comprehend languages available at will (even once per day) seriously removes the need for language skills. I'd go with just Detect Magic and Read Magic. Perhaps another ... Magic cantrip if you can find one.</p><p></p><p>And INT >= 10 isn't much of a restriction for Emrudin with +2 INT (with point buy, I'll always happen). Since these are spell-like abilities, go with CHA >=10.</p><p></p><p></p><p></p><p>This I don't like. Giving the best wizard race a bonus to wizardly things makes them even better at being the best wizard. Plus they are getting +2 to three INT skills that they already are getting +1 to from the +2 INT. Try some other skills, non-wizard, non-int skills, or skip skill entirely.</p><p></p><p></p><p></p><p>Well, since they are the best race at Wizard, might as well make Wizard the favored class. This further removes human as a choice because a Emrudin Wizard/Whatever is just as good as a human Wizard/Whatever. But I don't know what other class you would give them as favored.</p><p></p><p>My advice:</p><p>I'd go for +2 INT, -2 CON. This makes being a Emrudin wizard a tough call. Plus a 6' tall race with a STR penalty is hard to imagine. These albinos are just as strong as humans, but frail.</p><p>Expand knowledge affinity to say all knowledge skills are always class skills.</p><p>Give out Detect Magic 1/day and Read Magic 1/day if CHA >= 10.</p><p>Give out +2 Concentration (offset -2 CON penalty), +2 Move Silently and +2 Hide (they've learned to be stealthy)</p><p>Favored class: Wizard.</p><p>That's pretty a weak race, so I'd be tempted to add back in the Low Light Vision, although that might be too much like elves.</p><p>So I'd add back in "cast divination spells at +1 caster level" and maybe give them +1 on all saves versus magic. Or maybe just the saves thing. That is useful to all classes.</p><p></p><p>Now the Emrudin are okay at other pursuits than wizard, but they are best at the hidden wizardly thing your background shows.</p></blockquote><p></p>
[QUOTE="maggot, post: 1444868, member: 1005"] I've followed your other races, but haven't commented yet. I hope to get around to commenting on them all, as I too would like races with bonuses to mental stats. But first, I should say that I'm not comforable with a race that is clearly the best at something and letting role-playing work it out. This is my bias, so take it for what it is worth. For example the Emrudin have +2 INT, so there should be a good "crunchy" reason for someone who plays a wizard to not play an Emrudin. Wizards are about the only class that would bump its INT up in favor of all other stats, so I'd look at that. The Emrudin have -2 STR. Well, most wizards I know could care less about STR. That right there says every wizard is going to look at Emrudin. Wizards could be human for an extra feat and skill points, but I'd say +2 INT is already better than that extra feat and overrides the skill points. If your race is better than human, it might need some tweaking. This doesn't seem necessary to me and makes the Emruidn as much better than humans and too much like elves. I'd cut it for something else. Seems okay, but I think it would apply more to a +WIS race. Just me maybe. But I don't think this overloads the race much. This I like a lot because it does the Emrudin wizard no good, but encourages Emrudin fighters (not a lot, but a little) and other wierd stuff. Pretty good. I'd leave off comprehend languages though. Comprehend Languages is very situational and so most sorcerers won't know it and most wizards won't carry it around. Also having comprehend languages available at will (even once per day) seriously removes the need for language skills. I'd go with just Detect Magic and Read Magic. Perhaps another ... Magic cantrip if you can find one. And INT >= 10 isn't much of a restriction for Emrudin with +2 INT (with point buy, I'll always happen). Since these are spell-like abilities, go with CHA >=10. This I don't like. Giving the best wizard race a bonus to wizardly things makes them even better at being the best wizard. Plus they are getting +2 to three INT skills that they already are getting +1 to from the +2 INT. Try some other skills, non-wizard, non-int skills, or skip skill entirely. Well, since they are the best race at Wizard, might as well make Wizard the favored class. This further removes human as a choice because a Emrudin Wizard/Whatever is just as good as a human Wizard/Whatever. But I don't know what other class you would give them as favored. My advice: I'd go for +2 INT, -2 CON. This makes being a Emrudin wizard a tough call. Plus a 6' tall race with a STR penalty is hard to imagine. These albinos are just as strong as humans, but frail. Expand knowledge affinity to say all knowledge skills are always class skills. Give out Detect Magic 1/day and Read Magic 1/day if CHA >= 10. Give out +2 Concentration (offset -2 CON penalty), +2 Move Silently and +2 Hide (they've learned to be stealthy) Favored class: Wizard. That's pretty a weak race, so I'd be tempted to add back in the Low Light Vision, although that might be too much like elves. So I'd add back in "cast divination spells at +1 caster level" and maybe give them +1 on all saves versus magic. Or maybe just the saves thing. That is useful to all classes. Now the Emrudin are okay at other pursuits than wizard, but they are best at the hidden wizardly thing your background shows. [/QUOTE]
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New Race: The Emrudin (With racial prestige class)(Edited)
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