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General Tabletop Discussion
*Pathfinder & Starfinder
New race: The Sylvani. And a racial Prestige Class(Edited again)
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<blockquote data-quote="Beholder Bob" data-source="post: 1438799" data-attributes="member: 12866"><p>I assume he meant speak w/plants, a 3rd lv druid spell, 4th lv bard.</p><p></p><p></p><p>MY assumption here is that the race gets one penalty (-2 dex) which is negated by a bonus. It is no good vs touch, but stacks with worn armor & there when you are flat footed. I'm not debating if one type of ac is better then another - rather I'm noting that the weakness of the race is offset.</p><p></p><p></p><p>They gain a bonus to wisdom (a spell stat rarely touched due to its power) which is better then the feat that 'sorta of' boosts a spell stat. The reason it is worth noting is that it has been considered 'hands-off' to boost spell cast stats - so doing so is pretty potent. The reason PC's consider the feat is for the bonus spells. This fellow gets that, the DC bonus +1 (which is now an additional feat), as well as the skill mods. Again, it is only a +2 to stat, like you pointed out with STR, but the impact on a system where it was considered too potent to allow is certainly notable. The STR mod effects hit/dmg, but is considered less dangerous then modifing the spell stats by the designers - worth a thought.</p><p>I'd not allow it, but that is just my perspective! Note - A fellow with spell prodigy feat could start out with a 22 WIS for bonus spells! Certainly nasty. Just a 20 wisdom gives him +2 1st lv spells a day (if I remember correctly) - also a very nice boost!</p><p></p><p></p><p>Well, it is a 3rd/4th lv spell - so it should be worth more then just flavor. I use it for spying, tracking, gather info, and to gain history of an area - but that is just my druid. It is not fireball, death spell, chain-o-lightning, etc, but a good info gather spell - and now with unlimited uses.</p><p></p><p></p><p>Well - the ability to speak to burrowing animals is nice - but not as nice as plants. 1) burrowing animals tend to be underground in burrows - not out scouting. 2) paranoid people will be cautious if they notice an animal following them or out of place, but who worries about the cypress tree you made your evil plans under? 3) if gnomes gained unlimited speak with all animals, that would have been a big problem - but they didn't.</p><p></p><p>And in comparing your race to the standard ones - you give them natural armor - a very cool ability! I can see it with a race w/out needing a +1 ECL, but with the other facets it is (for me) too powerful.</p><p></p><p></p><p>From my perspective: gnome & halfling offer a size bonus to hide, but halfling and elf offer dex, but elf offers good weapons and perception bonuses, but orc offers the ability to put extra muscle into my rogue activies, but dwarf has special focus in stonework that boosts my work and are more likely to survive that poison needle trap, but the human is a great skill monkey and w/bonus feat. A rogue falls into so many catagories, all these races work great for it. A human, elf, dwarf, and 1/2 orc - which makes the best fighter: depends on the build you want. But what race makes the best druid - I'd say your race does, hands down. The only build they would not excell at is an archer druid - but since they do not get the bow, it is an unlikely problem.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1438799, member: 12866"] I assume he meant speak w/plants, a 3rd lv druid spell, 4th lv bard. MY assumption here is that the race gets one penalty (-2 dex) which is negated by a bonus. It is no good vs touch, but stacks with worn armor & there when you are flat footed. I'm not debating if one type of ac is better then another - rather I'm noting that the weakness of the race is offset. They gain a bonus to wisdom (a spell stat rarely touched due to its power) which is better then the feat that 'sorta of' boosts a spell stat. The reason it is worth noting is that it has been considered 'hands-off' to boost spell cast stats - so doing so is pretty potent. The reason PC's consider the feat is for the bonus spells. This fellow gets that, the DC bonus +1 (which is now an additional feat), as well as the skill mods. Again, it is only a +2 to stat, like you pointed out with STR, but the impact on a system where it was considered too potent to allow is certainly notable. The STR mod effects hit/dmg, but is considered less dangerous then modifing the spell stats by the designers - worth a thought. I'd not allow it, but that is just my perspective! Note - A fellow with spell prodigy feat could start out with a 22 WIS for bonus spells! Certainly nasty. Just a 20 wisdom gives him +2 1st lv spells a day (if I remember correctly) - also a very nice boost! Well, it is a 3rd/4th lv spell - so it should be worth more then just flavor. I use it for spying, tracking, gather info, and to gain history of an area - but that is just my druid. It is not fireball, death spell, chain-o-lightning, etc, but a good info gather spell - and now with unlimited uses. Well - the ability to speak to burrowing animals is nice - but not as nice as plants. 1) burrowing animals tend to be underground in burrows - not out scouting. 2) paranoid people will be cautious if they notice an animal following them or out of place, but who worries about the cypress tree you made your evil plans under? 3) if gnomes gained unlimited speak with all animals, that would have been a big problem - but they didn't. And in comparing your race to the standard ones - you give them natural armor - a very cool ability! I can see it with a race w/out needing a +1 ECL, but with the other facets it is (for me) too powerful. From my perspective: gnome & halfling offer a size bonus to hide, but halfling and elf offer dex, but elf offers good weapons and perception bonuses, but orc offers the ability to put extra muscle into my rogue activies, but dwarf has special focus in stonework that boosts my work and are more likely to survive that poison needle trap, but the human is a great skill monkey and w/bonus feat. A rogue falls into so many catagories, all these races work great for it. A human, elf, dwarf, and 1/2 orc - which makes the best fighter: depends on the build you want. But what race makes the best druid - I'd say your race does, hands down. The only build they would not excell at is an archer druid - but since they do not get the bow, it is an unlikely problem. [/QUOTE]
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New race: The Sylvani. And a racial Prestige Class(Edited again)
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