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General Tabletop Discussion
*Pathfinder & Starfinder
New race: The Sylvani. And a racial Prestige Class(Edited again)
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<blockquote data-quote="Merlion" data-source="post: 1439320" data-attributes="member: 10397"><p>They have a permanent capability to communicate with plants that happens to work mechanicaly like the spell for convience sake. It is not a spell-like ability in the mechanical sense.</p><p></p><p></p><p> </p><p></p><p>Accept that it isnt. One facet out of 3 is.</p><p></p><p></p><p> </p><p></p><p>First: Spellcasting Prodigy is not a core feat, its an FR feat, and considered by many overpowered...because it does with a feat what is supposed to be done through statistic modifications. Therefore it is, to me, mostly irrelevent to this discussion.</p><p> Second...most of the material has actualy indicated that a bonus to Str is more powerful than one to one of the mind stats...in the guidlines in the DMG it gives "tradeoffs" for ability adjustments, and generaly recomends giving penalties to 2 stats to compensate for a bonus to Str...( a la the half orc) with no such warning about the mind stats. According to the guidlines a bonus to Wis is balanced by a penalty to Dex.</p><p></p><p> </p><p></p><p> </p><p></p><p>I would consider any animal-speaking ability more potent overall simply because animals are in fact mobile..plants generaly are not. The point is, they dont actualy have the spell..it represents the fact that since they are halfway plants themselves, they are able to communicate with them. Making it once/day pretty much kills that, to me at least.</p><p></p><p> </p><p></p><p>Why? what about them makes you think they'd have any negative effects at +0?</p><p> And lets compare more fully to some other races for a moment. This race gets: Low Light Vision, +1 Natural Armor (effectively since they have the dex penalty), +1 caster level with a small number of spells, the ability to communicate with plants, and a bonus to 3 skills.</p><p> Now take Elves. Low Light bision. Immunity to all magical sleep effects. +2 to saves against a school of magic. The secret door detection ability. 6 free weapon proficiencies. And bonuses to 3 skills.</p><p> Take the Gnome. +1 to hit and +1 AC, +4 to hide from small size. Spell Focus (Ilusion). Low-light vision. +2 to saves against a school of magic. an additional +1 to attack against 4 species. +4 to AC against a creature type. 1 free exotic weapon proficiency. A bonus with 2 skills. : Edit : and of course, 3 free cantrips once each per day..Dancing Lights, Ghost Sound, and Prestidigitation</p><p> Halfling: +1 to hit and AC, +4 hide due to small size. +1 to all saving throws. Additional +2 to saves against fear. +1 bonus to hit with thrown weapons and slings (essentialy Weapon Focus with several weapons). And a bonus to 4 skills.</p><p></p><p>Does my race really seem that much more powerful than those 3?</p><p></p><p></p><p> </p><p></p><p>Ok new example. Why play a Fighter as anything but a half-orc? Why play a Bard as anything but a Gnome? no base race gets a Cha bonus, and Gnomes get Bard as favored class and many abilities that assist a bard.</p><p> Theres a very easy answer to all of thease questions though. People will play the class and race they WANT to play.</p><p> Thats why in Arcana Unearthed Monte Cook abandoned that crap...theres races that get mind-stat bonuses, physical stat bonuses...mechanicaly, the Faen race makes THE best Magister. But that doesnt mean everyone who wants to play a Magister is going to be a Faen.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1439320, member: 10397"] They have a permanent capability to communicate with plants that happens to work mechanicaly like the spell for convience sake. It is not a spell-like ability in the mechanical sense. Accept that it isnt. One facet out of 3 is. First: Spellcasting Prodigy is not a core feat, its an FR feat, and considered by many overpowered...because it does with a feat what is supposed to be done through statistic modifications. Therefore it is, to me, mostly irrelevent to this discussion. Second...most of the material has actualy indicated that a bonus to Str is more powerful than one to one of the mind stats...in the guidlines in the DMG it gives "tradeoffs" for ability adjustments, and generaly recomends giving penalties to 2 stats to compensate for a bonus to Str...( a la the half orc) with no such warning about the mind stats. According to the guidlines a bonus to Wis is balanced by a penalty to Dex. I would consider any animal-speaking ability more potent overall simply because animals are in fact mobile..plants generaly are not. The point is, they dont actualy have the spell..it represents the fact that since they are halfway plants themselves, they are able to communicate with them. Making it once/day pretty much kills that, to me at least. Why? what about them makes you think they'd have any negative effects at +0? And lets compare more fully to some other races for a moment. This race gets: Low Light Vision, +1 Natural Armor (effectively since they have the dex penalty), +1 caster level with a small number of spells, the ability to communicate with plants, and a bonus to 3 skills. Now take Elves. Low Light bision. Immunity to all magical sleep effects. +2 to saves against a school of magic. The secret door detection ability. 6 free weapon proficiencies. And bonuses to 3 skills. Take the Gnome. +1 to hit and +1 AC, +4 to hide from small size. Spell Focus (Ilusion). Low-light vision. +2 to saves against a school of magic. an additional +1 to attack against 4 species. +4 to AC against a creature type. 1 free exotic weapon proficiency. A bonus with 2 skills. : Edit : and of course, 3 free cantrips once each per day..Dancing Lights, Ghost Sound, and Prestidigitation Halfling: +1 to hit and AC, +4 hide due to small size. +1 to all saving throws. Additional +2 to saves against fear. +1 bonus to hit with thrown weapons and slings (essentialy Weapon Focus with several weapons). And a bonus to 4 skills. Does my race really seem that much more powerful than those 3? Ok new example. Why play a Fighter as anything but a half-orc? Why play a Bard as anything but a Gnome? no base race gets a Cha bonus, and Gnomes get Bard as favored class and many abilities that assist a bard. Theres a very easy answer to all of thease questions though. People will play the class and race they WANT to play. Thats why in Arcana Unearthed Monte Cook abandoned that crap...theres races that get mind-stat bonuses, physical stat bonuses...mechanicaly, the Faen race makes THE best Magister. But that doesnt mean everyone who wants to play a Magister is going to be a Faen. [/QUOTE]
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New race: The Sylvani. And a racial Prestige Class(Edited again)
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