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*Pathfinder & Starfinder
New race: The Sylvani. And a racial Prestige Class(Edited again)
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<blockquote data-quote="Beholder Bob" data-source="post: 1440686" data-attributes="member: 12866"><p><span style="color: Yellow">..It is not a spell-like ability in the mechanical sense.</span></p><p></p><p>But it still allows the ability to act as if under the spell. In my book, it is the same thing for power level evaluation.</p><p></p><p><span style="color: Yellow">...Accept that it isnt. One facet out of 3 is.</span></p><p></p><p>Again, let us not debate AC source bonuses. All I am saying is that the 2 points of dex is (IN MY OPINION) equal to +2 natural armor. Natural armor is aweful good and will stack with worn armor. You may not think it equal, but for arguments sake, I assume you do think it is valuable. Per the savage species book, natural armor makes this a +1 ecl race to begin with! I do not agree with the book - but do share its opinion that natural armor sure is neat!</p><p></p><p><span style="color: Yellow">...According to the guidlines a bonus to Wis is balanced by a penalty to Dex. </span> </p><p></p><p>No PC race in the core has a mental modifier in the core book. At the very least, consider it as valuable as a bonus to str for evaluating it. A race with a bonus to a spell casting stat would need to oppose it by double, +2 wis, -2 dex & cha, for example.</p><p></p><p><span style="color: Yellow">...point is, they dont actualy have the spell...they are able to communicate with them.</span></p><p></p><p>I understand your point, but they still gain an impressive ability. I do not argue the logic for giving it to them - but remember that it is THE EQUIVELENT of a 3rd/4th lv spell. Do not call it a spell ability - fine, but they still produce the same results (except better - they can not have it foiled by anti-magic, not that this will matter)</p><p></p><p><span style="color: Yellow">...what about them makes you think they'd have any negative effects at +0?</span></p><p></p><p>This race gets: +2 wis/-2 dex, Low Light Vision, +2, +1 caster level with a small number of spells, the ability to communicate with plants, and a bonus to 3 skills.</p><p></p><p>The stat mod is not balanced, natural armor sure is nice, the ability to speak with plants at will w/no limit is great - any one of these could be worked into a race and be balanced - but you give them far to much.</p><p></p><p><span style="color: Yellow">...And lets compare more fully to some other races for a moment.</span></p><p></p><p>Lets not - I'm fully aware of what the races get.</p><p></p><p><span style="color: Yellow">...Does my race really seem that much more powerful than those 3?</span></p><p>Yes. Its my opinion - and you would get the same results if you plugged this fellow into savage species. Now, I do not think this race is as powerful as that system would suggest, and I think you could cut it back to make it a +0 ecl.</p><p></p><p><span style="color: Yellow">...Why play a Fighter as anything but a half-orc?</span></p><p></p><p>as per my example - 1/2 orc great w/str, but human gets the bonus feat and can thus fill into feat chain quickly, but dwarf is just plain tough and great for bull rush, saves, & HP, but elf is great with ranged combat. Each race offers the fighter a good niche in one of the many ways a fighter can focus.</p><p></p><p><span style="color: Yellow">...Why play a Bard as anything but a Gnome?</span></p><p></p><p>Because the human is a great skill monkey, but the 1/2 elf is great in social skills, but an elf is good dex (these guys need ac help), yada yada</p><p></p><p><span style="color: Yellow">...There is a very easy answer to all of thease questions though. People will play the class and race they WANT to play.</span></p><p></p><p>Ah, this I agree with.</p><p></p><p><span style="color: Yellow">...Thats why in Arcana Unearthed Monte Cook abandoned that crap...</span></p><p></p><p>Actually, they still use a balanced method for the races. The spell casting stat is treated as rather valuable - equal to str for balancing the race.</p><p></p><p>I like your race and the logic in its development.</p><p>I do think the race is over-powered.</p><p>I did respond to your question about evaluating it.</p><p>You do not have to agree with me - many do not.</p><p>I think the goal of +0 ecl races is a worthy goal.</p><p></p><p>Now - if my feedback is not helpful and you do not want to hear more of the same, I'll stop responding to this thread. This is your thread - let me know what you want.</p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1440686, member: 12866"] [COLOR=Yellow]..It is not a spell-like ability in the mechanical sense.[/COLOR] But it still allows the ability to act as if under the spell. In my book, it is the same thing for power level evaluation. [COLOR=Yellow]...Accept that it isnt. One facet out of 3 is.[/COLOR] Again, let us not debate AC source bonuses. All I am saying is that the 2 points of dex is (IN MY OPINION) equal to +2 natural armor. Natural armor is aweful good and will stack with worn armor. You may not think it equal, but for arguments sake, I assume you do think it is valuable. Per the savage species book, natural armor makes this a +1 ecl race to begin with! I do not agree with the book - but do share its opinion that natural armor sure is neat! [COLOR=Yellow]...According to the guidlines a bonus to Wis is balanced by a penalty to Dex. [/COLOR] No PC race in the core has a mental modifier in the core book. At the very least, consider it as valuable as a bonus to str for evaluating it. A race with a bonus to a spell casting stat would need to oppose it by double, +2 wis, -2 dex & cha, for example. [COLOR=Yellow]...point is, they dont actualy have the spell...they are able to communicate with them.[/COLOR] I understand your point, but they still gain an impressive ability. I do not argue the logic for giving it to them - but remember that it is THE EQUIVELENT of a 3rd/4th lv spell. Do not call it a spell ability - fine, but they still produce the same results (except better - they can not have it foiled by anti-magic, not that this will matter) [COLOR=Yellow]...what about them makes you think they'd have any negative effects at +0?[/COLOR] This race gets: +2 wis/-2 dex, Low Light Vision, +2, +1 caster level with a small number of spells, the ability to communicate with plants, and a bonus to 3 skills. The stat mod is not balanced, natural armor sure is nice, the ability to speak with plants at will w/no limit is great - any one of these could be worked into a race and be balanced - but you give them far to much. [COLOR=Yellow]...And lets compare more fully to some other races for a moment.[/COLOR] Lets not - I'm fully aware of what the races get. [COLOR=Yellow]...Does my race really seem that much more powerful than those 3?[/COLOR] Yes. Its my opinion - and you would get the same results if you plugged this fellow into savage species. Now, I do not think this race is as powerful as that system would suggest, and I think you could cut it back to make it a +0 ecl. [COLOR=Yellow]...Why play a Fighter as anything but a half-orc?[/COLOR] as per my example - 1/2 orc great w/str, but human gets the bonus feat and can thus fill into feat chain quickly, but dwarf is just plain tough and great for bull rush, saves, & HP, but elf is great with ranged combat. Each race offers the fighter a good niche in one of the many ways a fighter can focus. [COLOR=Yellow]...Why play a Bard as anything but a Gnome?[/COLOR] Because the human is a great skill monkey, but the 1/2 elf is great in social skills, but an elf is good dex (these guys need ac help), yada yada [COLOR=Yellow]...There is a very easy answer to all of thease questions though. People will play the class and race they WANT to play.[/COLOR] Ah, this I agree with. [COLOR=Yellow]...Thats why in Arcana Unearthed Monte Cook abandoned that crap...[/COLOR] Actually, they still use a balanced method for the races. The spell casting stat is treated as rather valuable - equal to str for balancing the race. I like your race and the logic in its development. I do think the race is over-powered. I did respond to your question about evaluating it. You do not have to agree with me - many do not. I think the goal of +0 ecl races is a worthy goal. Now - if my feedback is not helpful and you do not want to hear more of the same, I'll stop responding to this thread. This is your thread - let me know what you want. [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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New race: The Sylvani. And a racial Prestige Class(Edited again)
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