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*Pathfinder & Starfinder
New race: The Sylvani. And a racial Prestige Class(Edited again)
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<blockquote data-quote="Merlion" data-source="post: 1441134" data-attributes="member: 10397"><p>The only problems I have with your feedback is sidestepping things like this</p><p></p><p> </p><p></p><p>and keeping saying that things are your opnion (which I know) and not really giving the reasons behind the opnion (what I am interested in).</p><p></p><p>moving on..</p><p></p><p> </p><p></p><p>I'm not debating the AC source bonuses. You keep saying that the natural armor bonus negates the Dex penalty. It doesnt. It ofsets the Armor Class factor of the Dex penalty...one out of 3 things the dex penalty affects.</p><p></p><p> </p><p></p><p>Not according to the Dungeon Master guide. The mental ability scores are very important...but only for certain classes. The physical ability scores...especialy Con and Dex, can be very useful for any class...whereas Wisdom isnt all that great for a fighter (accept for will saves). Dex adds to : AC, Reflex saves, many skill, ranged attack rolls. Wisdom adds to spellcasting for 2 prime casters and 2 minor casters, will saves, and some skills.</p><p></p><p> </p><p></p><p>I think we're just going to have to disagree on this. I dont see it as being all that powerful. I'd say its about on par with Gnomes getting a free Spell Focus and Arcane Defense deal with a school of magic.</p><p></p><p></p><p> </p><p></p><p>Well, lets compare (and no copping out this time) </p><p> You've stated my races abilities...now lets compare to some of the others..</p><p></p><p>take Elves. +2 Dex -2 Con Low Light bision. Immunity to all magical sleep effects. +2 to saves against a school of magic. The secret door detection ability. 6 free weapon proficiencies. And bonuses to 3 skills.</p><p></p><p></p><p>Take the Gnome. -2 Str +2 Con+1 to hit and +1 AC, +4 to hide from small size. Spell Focus (Ilusion). Low-light vision. +2 to saves against a school of magic. an additional +1 to attack against 4 species. +4 to AC against a creature type. 1 free exotic weapon proficiency. A bonus with 2 skills. and of course, 3 free cantrips once each per day..Dancing Lights, Ghost Sound, and Prestidigitation</p><p></p><p></p><p>Halfling: +2 Dex -2 Str +1 to hit and AC, +4 hide due to small size. +1 to all saving throws. Additional +2 to saves against fear. +1 bonus to hit with thrown weapons and slings (essentialy Weapon Focus with several weapons). And a bonus to 4 skills.</p><p></p><p>and lets look at the dwarf to</p><p>+2 Con -2 Cha</p><p>Darkvision. Move at their full speed in any armor. +2 to checks to notice unusual stonework. Getting a free check to notice any unusual or hidden stonework by merely passing within 10 feet of it. Find stone traps as though a rogue. Always know depth underground. 2 free exotic weapon profs. +4 bonus to resist trip and bull rush. +2 to saves against poisons. +2 saves against <strong>all spells and spell like abilities</strong> . +1 to hit against 4 species. +4 dodge bonus to AC against a creature type. And a bonus too 2 skills.</p><p></p><p>Again..does my race really seem to get drasticaly more than any of those? Of course you did answer the question:</p><p></p><p> </p><p></p><p>But not why, which is what I want to know.</p><p></p><p></p><p> </p><p></p><p>That same arguement can be made for any and all race/class combinations..same with mine. Fort instance, one could want an Elven druid because of the Dex for AC and the free weapon profs (especialy now since in 3.5 druids can use whatever weapons without losing their powers) and the sensory skill bonuses. </p><p></p><p></p><p> </p><p></p><p>well the human thing especialy can be said of all classes. A Druid can certainly benefit from an extra feat and skill points.</p><p></p><p></p><p> </p><p></p><p>Faen get an Int bonus, and they get a Str penalty..like every other Small race I've ever seen. Verrik get +2 Wis/-2 Cha. My point was, in AU Monte Cook abandoned the idea that basic +0 races shouldnt have mental stat bonuses because it will make them "the best" for a given spellcasting class.</p><p> As near as I can tell, the stats are pretty much equal...some are just better for some classes than others...although the physical stats..especialy Dex and Con, are quute useful for all.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1441134, member: 10397"] The only problems I have with your feedback is sidestepping things like this and keeping saying that things are your opnion (which I know) and not really giving the reasons behind the opnion (what I am interested in). moving on.. I'm not debating the AC source bonuses. You keep saying that the natural armor bonus negates the Dex penalty. It doesnt. It ofsets the Armor Class factor of the Dex penalty...one out of 3 things the dex penalty affects. Not according to the Dungeon Master guide. The mental ability scores are very important...but only for certain classes. The physical ability scores...especialy Con and Dex, can be very useful for any class...whereas Wisdom isnt all that great for a fighter (accept for will saves). Dex adds to : AC, Reflex saves, many skill, ranged attack rolls. Wisdom adds to spellcasting for 2 prime casters and 2 minor casters, will saves, and some skills. I think we're just going to have to disagree on this. I dont see it as being all that powerful. I'd say its about on par with Gnomes getting a free Spell Focus and Arcane Defense deal with a school of magic. Well, lets compare (and no copping out this time) You've stated my races abilities...now lets compare to some of the others.. take Elves. +2 Dex -2 Con Low Light bision. Immunity to all magical sleep effects. +2 to saves against a school of magic. The secret door detection ability. 6 free weapon proficiencies. And bonuses to 3 skills. Take the Gnome. -2 Str +2 Con+1 to hit and +1 AC, +4 to hide from small size. Spell Focus (Ilusion). Low-light vision. +2 to saves against a school of magic. an additional +1 to attack against 4 species. +4 to AC against a creature type. 1 free exotic weapon proficiency. A bonus with 2 skills. and of course, 3 free cantrips once each per day..Dancing Lights, Ghost Sound, and Prestidigitation Halfling: +2 Dex -2 Str +1 to hit and AC, +4 hide due to small size. +1 to all saving throws. Additional +2 to saves against fear. +1 bonus to hit with thrown weapons and slings (essentialy Weapon Focus with several weapons). And a bonus to 4 skills. and lets look at the dwarf to +2 Con -2 Cha Darkvision. Move at their full speed in any armor. +2 to checks to notice unusual stonework. Getting a free check to notice any unusual or hidden stonework by merely passing within 10 feet of it. Find stone traps as though a rogue. Always know depth underground. 2 free exotic weapon profs. +4 bonus to resist trip and bull rush. +2 to saves against poisons. +2 saves against [B]all spells and spell like abilities[/B] . +1 to hit against 4 species. +4 dodge bonus to AC against a creature type. And a bonus too 2 skills. Again..does my race really seem to get drasticaly more than any of those? Of course you did answer the question: But not why, which is what I want to know. That same arguement can be made for any and all race/class combinations..same with mine. Fort instance, one could want an Elven druid because of the Dex for AC and the free weapon profs (especialy now since in 3.5 druids can use whatever weapons without losing their powers) and the sensory skill bonuses. well the human thing especialy can be said of all classes. A Druid can certainly benefit from an extra feat and skill points. Faen get an Int bonus, and they get a Str penalty..like every other Small race I've ever seen. Verrik get +2 Wis/-2 Cha. My point was, in AU Monte Cook abandoned the idea that basic +0 races shouldnt have mental stat bonuses because it will make them "the best" for a given spellcasting class. As near as I can tell, the stats are pretty much equal...some are just better for some classes than others...although the physical stats..especialy Dex and Con, are quute useful for all. [/QUOTE]
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New race: The Sylvani. And a racial Prestige Class(Edited again)
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