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*Pathfinder & Starfinder
New race: The Sylvani. And a racial Prestige Class(Edited again)
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<blockquote data-quote="Merlion" data-source="post: 1445320" data-attributes="member: 10397"><p>Ok first right off the bat i want to say I really apreciate your feedback, its polite, and detailed, and you actualy give extensive reasons for your opnions. However, I do disagree on numerous points, but i dont want you to take my responses negatively, because they are not meant so.</p><p></p><p>and so I move last to the race that was first...and has proved must problematic.</p><p></p><p></p><p> </p><p></p><p>As I've mentioned in the other threads, they get a Dex penalty because to me Dex is the oposite of Wisdom, and I feel that it is a balanced trade and am unlikely to change it.</p><p></p><p></p><p> </p><p></p><p>I wouldnt really mind a 20 ft speed for them, as it fits in with the idea that their body structure is not as high in the mobility deparment as most.</p><p></p><p></p><p> </p><p></p><p>Again its something every non-human race (except halflings, which it could be argued are little more than mini-humans) gets, so I dont see any reason not to have them have it.</p><p></p><p> </p><p></p><p>Well, if I give them +1 NA, then it and the Dex penalty AC component just cancel them out, and the NA becomes pretty much meaningless. Its either +2, or replace the NA with another defense bonus or bonuses that reflect their woody nature.</p><p></p><p> </p><p></p><p>I really, really dont understand how this is so powerful. its a 3rd/4th level spell, but as we all know all spells of a given level arent entirely equal. if I gave them unlimited Barskin or Dispel Magic or something I could see it, but this?</p><p> Your last suggestion doesnt really work because other than plant creatures, plants are considered objects and cannot be communicated with.</p><p> If I was to change it it would be something like this: The can concentrate for say a round, up to 3 times a day, and after concentrating they can communicate with plants for say 10 minutes. Something like that. The ability is integral to their nature, and limiting it to much makes it something else. the ability isnt really even supposed to be supernatural in nature...its just part of their oneness with plants.</p><p></p><p></p><p> </p><p></p><p>That seems pretty obvious to me. I dont like to put what I call "idiot warnings" into my work..at least not untill the last draft. Although your right that their should be some sort of Plant descriptor. In the final draft I will list the spells it affects.</p><p></p><p></p><p> </p><p></p><p>the Sense Motive is just another way of representing their perceptive nature. i want them to be the extremely hard to fool aware of deceptions types.</p><p> Survival, as you say is pretty logical given their nature.</p><p></p><p> </p><p></p><p>Hmmm...some sort of "forest sense" is rather intriguing...</p><p></p><p></p><p> </p><p></p><p>I dont really care about favored class as such because I find the whole mechanic of multiclassing XP penalty/facored class silly and stupid. However, no other class really makes as much sense for them as druid.</p><p> Humans and Half Elves already have plenty of reason to go druid...the fact that there are players who want to play human or half elven druids.</p><p></p><p></p><p> </p><p></p><p>I may decide to revise/replace the speak with plants and NA. will fix the Plant Affinity so the idiots can understand it. See no reason to change the skill bonuses. Forest Sense sounds interesting..</p></blockquote><p></p>
[QUOTE="Merlion, post: 1445320, member: 10397"] Ok first right off the bat i want to say I really apreciate your feedback, its polite, and detailed, and you actualy give extensive reasons for your opnions. However, I do disagree on numerous points, but i dont want you to take my responses negatively, because they are not meant so. and so I move last to the race that was first...and has proved must problematic. As I've mentioned in the other threads, they get a Dex penalty because to me Dex is the oposite of Wisdom, and I feel that it is a balanced trade and am unlikely to change it. I wouldnt really mind a 20 ft speed for them, as it fits in with the idea that their body structure is not as high in the mobility deparment as most. Again its something every non-human race (except halflings, which it could be argued are little more than mini-humans) gets, so I dont see any reason not to have them have it. Well, if I give them +1 NA, then it and the Dex penalty AC component just cancel them out, and the NA becomes pretty much meaningless. Its either +2, or replace the NA with another defense bonus or bonuses that reflect their woody nature. I really, really dont understand how this is so powerful. its a 3rd/4th level spell, but as we all know all spells of a given level arent entirely equal. if I gave them unlimited Barskin or Dispel Magic or something I could see it, but this? Your last suggestion doesnt really work because other than plant creatures, plants are considered objects and cannot be communicated with. If I was to change it it would be something like this: The can concentrate for say a round, up to 3 times a day, and after concentrating they can communicate with plants for say 10 minutes. Something like that. The ability is integral to their nature, and limiting it to much makes it something else. the ability isnt really even supposed to be supernatural in nature...its just part of their oneness with plants. That seems pretty obvious to me. I dont like to put what I call "idiot warnings" into my work..at least not untill the last draft. Although your right that their should be some sort of Plant descriptor. In the final draft I will list the spells it affects. the Sense Motive is just another way of representing their perceptive nature. i want them to be the extremely hard to fool aware of deceptions types. Survival, as you say is pretty logical given their nature. Hmmm...some sort of "forest sense" is rather intriguing... I dont really care about favored class as such because I find the whole mechanic of multiclassing XP penalty/facored class silly and stupid. However, no other class really makes as much sense for them as druid. Humans and Half Elves already have plenty of reason to go druid...the fact that there are players who want to play human or half elven druids. I may decide to revise/replace the speak with plants and NA. will fix the Plant Affinity so the idiots can understand it. See no reason to change the skill bonuses. Forest Sense sounds interesting.. [/QUOTE]
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New race: The Sylvani. And a racial Prestige Class(Edited again)
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