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<blockquote data-quote="IcyCool" data-source="post: 2337236" data-attributes="member: 20308"><p>Here is what the Savage Species rules have to say on estimating Level Adjustment:</p><p></p><p><strong>Unbalanced Ability Scores</strong>: The Ability Score Equivalencies table on page 173 in the DMG shows how to balance ability scores. A monster that does not follow those rules gains at least a +1 level adjustment. A higher level adjustment is appropriate if the monster's ability score bonuses (especially strength or con modifiers) are particularly high. Not having a Constitution score is actually a benefit, since a monster without one can ignore most effects requiring a Fortitude save.</p><p></p><p><strong>Size</strong>: A Large creature gets no level adjustment for size. Its level adjustment is based on reach instead.</p><p></p><p><strong>Natural Armor Bonus</strong>: N/A</p><p></p><p><strong>Speed</strong>: N/A</p><p></p><p><strong>Natural Weapons</strong>: N/A</p><p></p><p><strong>Reach</strong>: Beyond 5 feet, every additional 5 feet of reach is worth an additional +1 level adjustment. A monster with a 10ft reach gets +1 level adjustment. A monster with a 15ft reach gets +2 level adjustment.</p><p></p><p><strong>Skills and Feats</strong>: A monster with three or more racial bonuses on skill checks gets a +1 level adjustment. Likewise, two or more bonus feats because of race gain the creature a +1 level adjustment.</p><p></p><p><strong>Special Attacks and Special Qualities</strong>: The trickiest features of level adjustment, these features require special thought. A long list of features does not automatically grant a level adjustment, since monsters can generally only use one special attack per round. A single feature is not always worth a level adjustment, since characters of the standard races can often achieve the same result through their class features, magic items, or spells. In general, a special attack or special quality that a character of a standard race cannot duplicate is worth a +1 level adjustment. Below are several specific examples to illustrate how to assign level adjustments to creatures in the introductory category.</p><p><em>Ability Score Damage</em>: Worth a +1 unless affected ability score is Con, then worth a +2</p><p><em>Blindsight</em>: +1 level adjustment</p><p><em>Poison</em>: +1 level adjustment, unless poison affects Con, then +2</p><p><em>Scent</em>: +1 level adjustment</p><p><em>Spell Like Abilities</em>: If a creature can use any spell-like ability at will, then it gets a +1 level adjustment</p><p><em>Spellcasting Ability</em>: If a creature can cast spells at a higher level than its hit dice, then it gets a +1 level adjustment.</p><p><em>Spell Resistance</em>: +1 level adjustment</p><p><em>Resistance to Energy</em>: +0.5 per energy type, rounded up. So one or two resistances is worth a +1 level adjustment, 3 or 4 is worth +2, etc.</p><p></p><p>As you are using Racial Hit Dice, I would offer the following conversion into LA. Each Racial Hit Dice is the equivalent +0.5 LA. Therefore, you could replace the 2 Racial Hit Dice with a +1 LA and it should be roughly equivalent. Of course, you could always keep the Racial Hit Dice instead.</p><p></p><p>After all of this is done, you apply the acid test. Which is to say, you put together a character with a class level (which is favored by the ability bonuses the race gets) using a base race (human is fine) and a build using this race to compare, and increase or reduce the LA until the choice between the two is no longer a clear-cut one.</p><p></p><p>So, according to the above, your race should have the following:</p><p></p><p><strong>Unbalanced Ability Scores</strong> - I'm tempted to go with a +2 just for this, but let's go with +1.</p><p><strong>Reach</strong> - +1 for reach.</p><p><strong>Skill and Feats</strong> - +1 for the two bonus feats.</p><p><strong>Special Attacks and Special Qualities</strong> - Your free overchanneling at will would count for a +1, IMO.</p><p></p><p>So that's a total of +4, or with my suggestion about Racial Hit Dice, 2 RHD +3 LA. Now, it doesn't really seem playable (or worth) that much. So a reduction is in order. As I don't have my books on me to create the characters, I can't go any farther than this. Perhaps if we had an ECL 20 human psychic warrior and ECL 20 Kri'Loroth psychic warrior to compare this might help.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2337236, member: 20308"] Here is what the Savage Species rules have to say on estimating Level Adjustment: [b]Unbalanced Ability Scores[/b]: The Ability Score Equivalencies table on page 173 in the DMG shows how to balance ability scores. A monster that does not follow those rules gains at least a +1 level adjustment. A higher level adjustment is appropriate if the monster's ability score bonuses (especially strength or con modifiers) are particularly high. Not having a Constitution score is actually a benefit, since a monster without one can ignore most effects requiring a Fortitude save. [b]Size[/b]: A Large creature gets no level adjustment for size. Its level adjustment is based on reach instead. [b]Natural Armor Bonus[/b]: N/A [b]Speed[/b]: N/A [b]Natural Weapons[/b]: N/A [b]Reach[/b]: Beyond 5 feet, every additional 5 feet of reach is worth an additional +1 level adjustment. A monster with a 10ft reach gets +1 level adjustment. A monster with a 15ft reach gets +2 level adjustment. [b]Skills and Feats[/b]: A monster with three or more racial bonuses on skill checks gets a +1 level adjustment. Likewise, two or more bonus feats because of race gain the creature a +1 level adjustment. [b]Special Attacks and Special Qualities[/b]: The trickiest features of level adjustment, these features require special thought. A long list of features does not automatically grant a level adjustment, since monsters can generally only use one special attack per round. A single feature is not always worth a level adjustment, since characters of the standard races can often achieve the same result through their class features, magic items, or spells. In general, a special attack or special quality that a character of a standard race cannot duplicate is worth a +1 level adjustment. Below are several specific examples to illustrate how to assign level adjustments to creatures in the introductory category. [i]Ability Score Damage[/i]: Worth a +1 unless affected ability score is Con, then worth a +2 [i]Blindsight[/i]: +1 level adjustment [i]Poison[/i]: +1 level adjustment, unless poison affects Con, then +2 [i]Scent[/i]: +1 level adjustment [i]Spell Like Abilities[/i]: If a creature can use any spell-like ability at will, then it gets a +1 level adjustment [i]Spellcasting Ability[/i]: If a creature can cast spells at a higher level than its hit dice, then it gets a +1 level adjustment. [i]Spell Resistance[/i]: +1 level adjustment [i]Resistance to Energy[/i]: +0.5 per energy type, rounded up. So one or two resistances is worth a +1 level adjustment, 3 or 4 is worth +2, etc. As you are using Racial Hit Dice, I would offer the following conversion into LA. Each Racial Hit Dice is the equivalent +0.5 LA. Therefore, you could replace the 2 Racial Hit Dice with a +1 LA and it should be roughly equivalent. Of course, you could always keep the Racial Hit Dice instead. After all of this is done, you apply the acid test. Which is to say, you put together a character with a class level (which is favored by the ability bonuses the race gets) using a base race (human is fine) and a build using this race to compare, and increase or reduce the LA until the choice between the two is no longer a clear-cut one. So, according to the above, your race should have the following: [b]Unbalanced Ability Scores[/b] - I'm tempted to go with a +2 just for this, but let's go with +1. [b]Reach[/b] - +1 for reach. [b]Skill and Feats[/b] - +1 for the two bonus feats. [b]Special Attacks and Special Qualities[/b] - Your free overchanneling at will would count for a +1, IMO. So that's a total of +4, or with my suggestion about Racial Hit Dice, 2 RHD +3 LA. Now, it doesn't really seem playable (or worth) that much. So a reduction is in order. As I don't have my books on me to create the characters, I can't go any farther than this. Perhaps if we had an ECL 20 human psychic warrior and ECL 20 Kri'Loroth psychic warrior to compare this might help. [/QUOTE]
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