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<blockquote data-quote="IcyCool" data-source="post: 2338157" data-attributes="member: 20308"><p>Actually, what is being said is more along the lines of, "Surgeons require multiple years of medical school before they become skilled." With your response being, "Why? Prove it. Look here, I can give an example of a guy who performed skillful surgery with a pocketknife and no training, so obviously surgeons don't need all that training."</p><p></p><p>That may sound harsh, and it is certainly exaggerated, but I think it might throw things into perspective for you. And the fact that neither side can seem to see the other's viewpoint means that both sides are getting frustrated.</p><p></p><p>When everyone around you thinks one thing and you think another, consider that you may be in the wrong.</p><p></p><p>At any rate, I managed to find an SRD (not sure how reliable it is) and put together a couple of builds. Based on what I see below (acid test), your Kri'Loroth should be either a LA+2, or 2 Racial Hit Dice with +1 LA. That is my opinion, I have shown you my reasons. If you can't accept it or disagree, then I'm sorry, but I have no more to add to this discussion. I can only offer this little bit of advice, try your best to look at your own creations with a critical eye. This is hard, because you want what you create to be usable and cool.</p><p></p><p>Good Luck and Happy Gaming!</p><p></p><p><strong>Comparisons</strong></p><p>I don't really have a lot of experience with Psionics, but I figured I'd use the Psychic Warrior for comparison, as its got Str, Con, and Wis as useful abilities. As your monster benefits from a bonus to all of these, it felt like the best fit for the Acid test. You'll note that the Kri'Loroth is better than the human in everyway (including skills) than the Human, except for Flat-footed AC, and number of powers known. The other human advantage, feats, is tied. So not only is the Kri'Loroth better than the human, it is <strong>at least</strong> as good as the human where the human <strong>should be better</strong>. The Elan and the Elf are thrown in for comparison as well. I used a 30-point buy, and got the stats you see under the human entry. I didn't add ability points for levels, because they would be a wash (the extra point the Human, Elan, and Elf get would have been an odd point and therefore a wash).</p><p></p><p><strong>Kri'Loroth Psychic Warrior 18</strong></p><p>Large Abberation</p><p>Hit Dice: 2d8 + 18d8 +60 (163hp) (Assuming max at first hit-die, 5 hp each hit-die after that)</p><p>Initiative: +2</p><p>Speed: 30ft.</p><p>Armor Class: 11 (+2 Dex, -1 Size), Touch 11, Flat-footed 9</p><p>Base Attack/Grapple: +14/+18</p><p>Attack: +18 melee (Does +4 or +6 damage(2-handed)), +16 ranged</p><p>Full Attack: --</p><p>Space/Reach: 10ft./10ft.</p><p>Special Attacks: --</p><p>Special Qualities: Low-light vision, Naturally Psionic (+20 pp), Psi-ability (Metaphysical Weapon, Inertial Armor, +4 other defensive powers), Weak build.</p><p>Saves: Fort +14, Ref +8, Will +12</p><p>Abilities: Str 18, Dex 14, Con 16, Int 14, Wis 16, Cha 10</p><p>Skills: (Assuming no stat bumps to int) 16 skill points to spend cross-class (as you gave them no class skills for their race) + 72 skill points to spend on class skills</p><p>Feats: 7 regular + 7 fighter or psionic + 2 psionic</p><p>Power Points/day: 150 = 103 + 20 + 27 bonus power points (assuming no Wisdom boost)</p><p>Powers Known: 18</p><p>Maximum Power Level Known: 6th</p><p>------------------------------</p><p></p><p><strong>Human Psychic Warrior 20</strong></p><p>Medium Humanoid</p><p>Hit Dice: 20d8 +40 (143hp) (Assuming max at first hit-die, 5 hp each hit-die after that)</p><p>Initiative: +1</p><p>Speed: 30ft.</p><p>Armor Class: 11 (+1 Dex), Touch 11, Flat-footed 10</p><p>Base Attack/Grapple: +15/+18</p><p>Attack: +18 melee (Does +3 or +4 damage(2-handed)), +16 ranged</p><p>Full Attack: --</p><p>Space/Reach: 5ft./5ft.</p><p>Special Attacks: --</p><p>Special Qualities: --</p><p>Saves: Fort +14, Ref +7, Will +8</p><p>Abilities: Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 8</p><p>Skills: (Assuming no stat bumps to int) 4 skill points for being human + 69 skill points to spend on class skills</p><p>Feats: 7 regular + 8 fighter or psionic + 1 any</p><p>Power Points/day: 147 = 127 + 20 bonus power points (assuming no Wisdom boost)</p><p>Powers Known: 20</p><p>Maximum Power Level Known: 6th</p><p>------------------------------</p><p></p><p><strong>Elan Psychic Warrior 20</strong></p><p>Medium Aberration</p><p>Hit Dice: 20d8 +40 (143hp) (Assuming max at first hit-die, 5 hp each hit-die after that)</p><p>Initiative: +1</p><p>Speed: 30ft.</p><p>Armor Class: 11 (+1 Dex), Touch 11, Flat-footed 10</p><p>Base Attack/Grapple: +15/+18</p><p>Attack: +18 melee (Does +3 or +4 damage(2-handed)), +16 ranged</p><p>Full Attack: --</p><p>Space/Reach: 5ft./5ft.</p><p>Special Attacks: --</p><p>Special Qualities: Naturally Psionic (+20pp), Resistance, Resilience, Repletion</p><p>Saves: Fort +14, Ref +7, Will +8</p><p>Abilities: Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 6</p><p>Skills: (Assuming no stat bumps to int) 69 skill points to spend on class skills</p><p>Feats: 7 regular + 8 fighter or psionic</p><p>Power Points/day: 167 = 127 + 20 + 20 bonus power points (assuming no Wisdom boost)</p><p>Powers Known: 20</p><p>Maximum Power Level Known: 6th</p><p>------------------------------</p><p></p><p><strong>Elf Psychic Warrior 20</strong></p><p>Medium Humanoid</p><p>Hit Dice: 20d8 +20 (123hp) (Assuming max at first hit-die, 5 hp each hit-die after that)</p><p>Initiative: +2</p><p>Speed: 30ft.</p><p>Armor Class: 12 (+2 Dex), Touch 12, Flat-footed 10</p><p>Base Attack/Grapple: +15/+18</p><p>Attack: +18 melee (Does +3 or +4 damage(2-handed)), +17 ranged</p><p>Full Attack: --</p><p>Space/Reach: 5ft./5ft.</p><p>Special Attacks: --</p><p>Special Qualities: Low-light vision, Elf skill and save bonuses, Elf martial training, Immune to magical sleep effects</p><p>Saves: Fort +13, Ref +8, Will +8</p><p>Abilities: Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 8</p><p>Skills: (Assuming no stat bumps to int) 69 skill points to spend on class skills</p><p>Feats: 7 regular + 8 fighter or psionic</p><p>Power Points/day: 147 = 127 + 20 bonus power points (assuming no Wisdom boost)</p><p>Powers Known: 20</p><p>Maximum Power Level Known: 6th</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2338157, member: 20308"] Actually, what is being said is more along the lines of, "Surgeons require multiple years of medical school before they become skilled." With your response being, "Why? Prove it. Look here, I can give an example of a guy who performed skillful surgery with a pocketknife and no training, so obviously surgeons don't need all that training." That may sound harsh, and it is certainly exaggerated, but I think it might throw things into perspective for you. And the fact that neither side can seem to see the other's viewpoint means that both sides are getting frustrated. When everyone around you thinks one thing and you think another, consider that you may be in the wrong. At any rate, I managed to find an SRD (not sure how reliable it is) and put together a couple of builds. Based on what I see below (acid test), your Kri'Loroth should be either a LA+2, or 2 Racial Hit Dice with +1 LA. That is my opinion, I have shown you my reasons. If you can't accept it or disagree, then I'm sorry, but I have no more to add to this discussion. I can only offer this little bit of advice, try your best to look at your own creations with a critical eye. This is hard, because you want what you create to be usable and cool. Good Luck and Happy Gaming! [b]Comparisons[/b] I don't really have a lot of experience with Psionics, but I figured I'd use the Psychic Warrior for comparison, as its got Str, Con, and Wis as useful abilities. As your monster benefits from a bonus to all of these, it felt like the best fit for the Acid test. You'll note that the Kri'Loroth is better than the human in everyway (including skills) than the Human, except for Flat-footed AC, and number of powers known. The other human advantage, feats, is tied. So not only is the Kri'Loroth better than the human, it is [b]at least[/b] as good as the human where the human [b]should be better[/b]. The Elan and the Elf are thrown in for comparison as well. I used a 30-point buy, and got the stats you see under the human entry. I didn't add ability points for levels, because they would be a wash (the extra point the Human, Elan, and Elf get would have been an odd point and therefore a wash). [b]Kri'Loroth Psychic Warrior 18[/b] Large Abberation Hit Dice: 2d8 + 18d8 +60 (163hp) (Assuming max at first hit-die, 5 hp each hit-die after that) Initiative: +2 Speed: 30ft. Armor Class: 11 (+2 Dex, -1 Size), Touch 11, Flat-footed 9 Base Attack/Grapple: +14/+18 Attack: +18 melee (Does +4 or +6 damage(2-handed)), +16 ranged Full Attack: -- Space/Reach: 10ft./10ft. Special Attacks: -- Special Qualities: Low-light vision, Naturally Psionic (+20 pp), Psi-ability (Metaphysical Weapon, Inertial Armor, +4 other defensive powers), Weak build. Saves: Fort +14, Ref +8, Will +12 Abilities: Str 18, Dex 14, Con 16, Int 14, Wis 16, Cha 10 Skills: (Assuming no stat bumps to int) 16 skill points to spend cross-class (as you gave them no class skills for their race) + 72 skill points to spend on class skills Feats: 7 regular + 7 fighter or psionic + 2 psionic Power Points/day: 150 = 103 + 20 + 27 bonus power points (assuming no Wisdom boost) Powers Known: 18 Maximum Power Level Known: 6th ------------------------------ [b]Human Psychic Warrior 20[/b] Medium Humanoid Hit Dice: 20d8 +40 (143hp) (Assuming max at first hit-die, 5 hp each hit-die after that) Initiative: +1 Speed: 30ft. Armor Class: 11 (+1 Dex), Touch 11, Flat-footed 10 Base Attack/Grapple: +15/+18 Attack: +18 melee (Does +3 or +4 damage(2-handed)), +16 ranged Full Attack: -- Space/Reach: 5ft./5ft. Special Attacks: -- Special Qualities: -- Saves: Fort +14, Ref +7, Will +8 Abilities: Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 8 Skills: (Assuming no stat bumps to int) 4 skill points for being human + 69 skill points to spend on class skills Feats: 7 regular + 8 fighter or psionic + 1 any Power Points/day: 147 = 127 + 20 bonus power points (assuming no Wisdom boost) Powers Known: 20 Maximum Power Level Known: 6th ------------------------------ [b]Elan Psychic Warrior 20[/b] Medium Aberration Hit Dice: 20d8 +40 (143hp) (Assuming max at first hit-die, 5 hp each hit-die after that) Initiative: +1 Speed: 30ft. Armor Class: 11 (+1 Dex), Touch 11, Flat-footed 10 Base Attack/Grapple: +15/+18 Attack: +18 melee (Does +3 or +4 damage(2-handed)), +16 ranged Full Attack: -- Space/Reach: 5ft./5ft. Special Attacks: -- Special Qualities: Naturally Psionic (+20pp), Resistance, Resilience, Repletion Saves: Fort +14, Ref +7, Will +8 Abilities: Str 16, Dex 12, Con 14, Int 12, Wis 14, Cha 6 Skills: (Assuming no stat bumps to int) 69 skill points to spend on class skills Feats: 7 regular + 8 fighter or psionic Power Points/day: 167 = 127 + 20 + 20 bonus power points (assuming no Wisdom boost) Powers Known: 20 Maximum Power Level Known: 6th ------------------------------ [b]Elf Psychic Warrior 20[/b] Medium Humanoid Hit Dice: 20d8 +20 (123hp) (Assuming max at first hit-die, 5 hp each hit-die after that) Initiative: +2 Speed: 30ft. Armor Class: 12 (+2 Dex), Touch 12, Flat-footed 10 Base Attack/Grapple: +15/+18 Attack: +18 melee (Does +3 or +4 damage(2-handed)), +17 ranged Full Attack: -- Space/Reach: 5ft./5ft. Special Attacks: -- Special Qualities: Low-light vision, Elf skill and save bonuses, Elf martial training, Immune to magical sleep effects Saves: Fort +13, Ref +8, Will +8 Abilities: Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 8 Skills: (Assuming no stat bumps to int) 69 skill points to spend on class skills Feats: 7 regular + 8 fighter or psionic Power Points/day: 147 = 127 + 20 bonus power points (assuming no Wisdom boost) Powers Known: 20 Maximum Power Level Known: 6th [/QUOTE]
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