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*Pathfinder & Starfinder
New Races: Half-Nymph, Half-Nixie, and Half-Pixie
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<blockquote data-quote="Quip" data-source="post: 1111965" data-attributes="member: 3816"><p>I'm on a roll!</p><p></p><p>I've touched up the half-nymph class, and created both the half-nixie and half-pixie races. Hope you like them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p>The Half-Nymph</p><p></p><p>• Cha +2, Str -2, Con -2</p><p></p><p>• Medium: As Medium creatures, Half-Nymphs have no special bonuses or penalties due to their size. </p><p></p><p>• Half-Nymph base land speed is 30 feet. </p><p></p><p>• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.</p><p></p><p>• Low-Light Vision: A half-nymph can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p></p><p>• +1 racial bonus on Listen, Search, and Spot checks.</p><p></p><p>• Elven Blood: For all effects related to race, a half-nymph is considered an elf.</p><p></p><p>• Fey Blood: For all effects related to race, a half-nymph is considered a fey.</p><p></p><p>• Automatic Languages: Common, Elven and Sylvan. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, and Orc</p><p></p><p>• Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she recieves a +2 bonus to the check.</p><p></p><p>• Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3/day.</p><p></p><p>• Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a half-nymph must succeed at a Fortitude save (DC 10 + Cha modifier) or suffer a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action.</p><p></p><p>• Favored Class: Druid. A multiclass half-nymph’s druid class does not count when determining whether she takes an experience point penalty.</p><p></p><p></p><p></p><p></p><p>Half-Nixie (aka River Halfling)</p><p></p><p>Small Humanoid (Aquatic)</p><p></p><p>• +2 Dex, +2 Cha, -4 Str, -2 Con</p><p></p><p>• Small: As a Small creature, a half-nixie gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a </p><p></p><p>Medium character.</p><p></p><p>• Speed: 20 ft, swim 30 ft</p><p></p><p>• Halfling Blood: For all effects related to race, a half-nixie is considered a halfling.</p><p></p><p>• Fey Blood: For all effects related to race, a half-nixie is considered a fey.</p><p></p><p>• Low-Light Vision: A half-nixie can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p></p><p>• Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she recieves a +2 bonus to the check.</p><p></p><p>• Amphibious: Although half-nixies are aquatic, they can survive indefinitely on land.</p><p></p><p>• Skills: A half-nixie has a +2 racial bonus to all swim checks, plus an additional +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </p><p></p><p>• A half-nixie recieves a +1 bonus to all listen and move silently checks, these bonuses double when in water. The half-nixie also gains a +3 bonus to hide checks when in water.</p><p></p><p>• Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier.</p><p></p><p>• Automatic Languages: Common, Halfling and Sylvan. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc, and Aquan.</p><p></p><p>• Favored Class: Ranger. A multiclass half-nixie’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p></p><p></p><p></p><p></p><p>Half-Pixie (aka Tree Gnome)</p><p></p><p>• Dex +4, Str -4</p><p></p><p>• Small: As a Small creature, a half-pixie gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p></p><p>• Half-Pixie base land speed is 20 feet. </p><p></p><p>• Gnome Blood: For all effects related to race, a half-nixie is considered a gnome.</p><p></p><p>• Fey Blood: For all effects related to race, a half-nixie is considered a fey.</p><p></p><p>• Low-Light Vision: A half-pixie can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p></p><p>• +1 racial bonus on saving throws against illusions.</p><p></p><p>• Skills: Half-Pixies have a +2 racial bonus on Listen checks, and a +1 racial bonus on Search, Spot and Craft (Alchemy) checks.</p><p></p><p>• Enduring Invisiblity: Half-Pixies who have invisibiliy or greater invisibility cast on them benifit from twice the normal duration.</p><p></p><p>• Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation. Caster level 1st; save DC 10 + half-pixie’s Cha modifier + spell level.</p><p></p><p>• Special Arrows: A half-pixie who gains the craft magic arms and armor feat can create special Memory Loss and Sleep arrows if they meet the requirements. </p><p></p><p>• Automatic Languages: Common, Gnome, Sylvan. Bonus Languages: Elven, Halfling.</p><p></p><p>• Favored Class: Sorceror. A multiclass half-pixie’s sorceror class does not count when determining whether he takes an experience point penalty</p><p></p><p></p><p>Pixie Arrows: (Need some help here)</p><p></p><p>Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.</p><p>Strong enchantment; CL ??th; Craft Magic Arms and Armor, Pixie blood, Feeblemind; Price ??? gp + ??? XP.</p><p></p><p></p><p>Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.</p><p>Moderate enchantment; CL ??th; Craft Magic Arms and Armor, Pixie blood, Symbol of Sleep; Price ??? gp + ??? XP.</p></blockquote><p></p>
[QUOTE="Quip, post: 1111965, member: 3816"] I'm on a roll! I've touched up the half-nymph class, and created both the half-nixie and half-pixie races. Hope you like them. :) The Half-Nymph • Cha +2, Str -2, Con -2 • Medium: As Medium creatures, Half-Nymphs have no special bonuses or penalties due to their size. • Half-Nymph base land speed is 30 feet. • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. • Low-Light Vision: A half-nymph can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +1 racial bonus on Listen, Search, and Spot checks. • Elven Blood: For all effects related to race, a half-nymph is considered an elf. • Fey Blood: For all effects related to race, a half-nymph is considered a fey. • Automatic Languages: Common, Elven and Sylvan. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, and Orc • Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she recieves a +2 bonus to the check. • Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3/day. • Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a half-nymph must succeed at a Fortitude save (DC 10 + Cha modifier) or suffer a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action. • Favored Class: Druid. A multiclass half-nymph’s druid class does not count when determining whether she takes an experience point penalty. Half-Nixie (aka River Halfling) Small Humanoid (Aquatic) • +2 Dex, +2 Cha, -4 Str, -2 Con • Small: As a Small creature, a half-nixie gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. • Speed: 20 ft, swim 30 ft • Halfling Blood: For all effects related to race, a half-nixie is considered a halfling. • Fey Blood: For all effects related to race, a half-nixie is considered a fey. • Low-Light Vision: A half-nixie can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she recieves a +2 bonus to the check. • Amphibious: Although half-nixies are aquatic, they can survive indefinitely on land. • Skills: A half-nixie has a +2 racial bonus to all swim checks, plus an additional +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. • A half-nixie recieves a +1 bonus to all listen and move silently checks, these bonuses double when in water. The half-nixie also gains a +3 bonus to hide checks when in water. • Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier. • Automatic Languages: Common, Halfling and Sylvan. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc, and Aquan. • Favored Class: Ranger. A multiclass half-nixie’s ranger class does not count when determining whether she takes an experience point penalty for multiclassing. Half-Pixie (aka Tree Gnome) • Dex +4, Str -4 • Small: As a Small creature, a half-pixie gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. • Half-Pixie base land speed is 20 feet. • Gnome Blood: For all effects related to race, a half-nixie is considered a gnome. • Fey Blood: For all effects related to race, a half-nixie is considered a fey. • Low-Light Vision: A half-pixie can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. • +1 racial bonus on saving throws against illusions. • Skills: Half-Pixies have a +2 racial bonus on Listen checks, and a +1 racial bonus on Search, Spot and Craft (Alchemy) checks. • Enduring Invisiblity: Half-Pixies who have invisibiliy or greater invisibility cast on them benifit from twice the normal duration. • Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation. Caster level 1st; save DC 10 + half-pixie’s Cha modifier + spell level. • Special Arrows: A half-pixie who gains the craft magic arms and armor feat can create special Memory Loss and Sleep arrows if they meet the requirements. • Automatic Languages: Common, Gnome, Sylvan. Bonus Languages: Elven, Halfling. • Favored Class: Sorceror. A multiclass half-pixie’s sorceror class does not count when determining whether he takes an experience point penalty Pixie Arrows: (Need some help here) Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle. Strong enchantment; CL ??th; Craft Magic Arms and Armor, Pixie blood, Feeblemind; Price ??? gp + ??? XP. Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus. Moderate enchantment; CL ??th; Craft Magic Arms and Armor, Pixie blood, Symbol of Sleep; Price ??? gp + ??? XP. [/QUOTE]
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New Races: Half-Nymph, Half-Nixie, and Half-Pixie
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