Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New races vs core races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beholder Bob" data-source="post: 1173936" data-attributes="member: 12866"><p></p><p></p><p>1st: Thank you for giving it a look. Feedback like this is great!!</p><p></p><p>2nd: the above 1/2 orc suggestions would have +2-1-1+1.5 (I've upgraded the value of darkvision 30'=+1, 60'=+3/2, not that you could know since I didn't post that), +1, +9/2 (the choose any feat humans gain is +3/2, since it equals a feat and also gives the player flexibility to choose) or 7. You could replace the above example, by dropping power attack and a bonus feat to get 2 bonus feats, giving you +2-1-1+1.5+3=4.5. And I have to agree. 2 Bonus feats is way too good. I have to limit it to the purchase of 1, at the very least.</p><p></p><p>3rd: I have always seen humans as medium/weak, but with 2 great options - flexibility in skills and feats (due to bonuses), and since humans are the dominant race, you are part of the majority 80% of the time. Now, that is dependent on the game, but it was part of the perception that shaped my score values. Perhaps I should re-do the score value of +1 any feat to +2 feat equivelent - that is the primary reason I prefer to play humans. Hmmm.</p><p></p><p>4th: See below.</p><p>• Astorians Cosmopolitan feat <strong>(This is the one I was afraid was too good)</strong></p><p>• Kelben 2 ranks Survival</p><p>+2 save Vs poison & disease </p><p>Last extra day w/out food prior penalty</p><p>• Trymemnia use of any 1 martial weapon (exotic if all martial) <strong>Also this one</strong></p><p>• Tursten +2 save Vs enchantments</p><p>2 ranks Vocation: sailor or swimming</p><p>Hold breath as if CON = CON+2</p><p>• Whelkurst +1 HP at 1st LV <strong>This I thought was fairly mild.</strong></p><p>Minimum of 2 HP/LV <strong>This means a roll of 1 on a HD, it becomes a 2. How is this a problem? Are you concerned with wizard/sorcerer abuse?</strong></p><p></p><p>In general, humans are perceived as equal to the other races by you. Any of the above not imbalance the human in your view? I'm hoping to make some slight difference between humans w/out dictating what they do with their bonus feat. I could add a slight weakness to each....</p><p></p><p>5th) below is the scoring I am using for the races</p><p></p><p>+1 +1 physical or mental statistic</p><p>-½ -1 mental statistic</p><p>-1 -1 physical statistic</p><p>+/-1 for +/- 10’ move, (medium and large move 30’, small 20’)</p><p>+/-½ for +/- 5' move, as above</p><p>+1/4 skills available as class skills do to race (each)</p><p>+1/4 each +1 to a skill roll</p><p>+1/2 low light vision</p><p>+1 dark vision 30’</p><p>+3/2 dark vision 60’</p><p>+1/4 reduce vision or hearing penalty for range in ½</p><p>+1/4 every language beyond your racial tongue known</p><p>-1/2 no race class</p><p>+1/4 2 or 3 race classes</p><p>+1/2 4+ race class, or the ‘any’ option per humans</p><p>+3/2 4+HD SR</p><p>+1/4 for SR +2 up to 10 (so SR 10+HD = 3/2+3/4 = 9/4 = 2 ¼) </p><p>+1/2 for SR +2 up to 20 (so SR 20+HD = 5/2+9/4 = 19/4 = 4 ¾)</p><p>+1 10’ clumsy flight (fey example, cost ½ due to additional req)</p><p>+1/2 every +10’ or 1 step up in flight quality (poor, clumsy, etc.)</p><p>+1 spell like ability, 1st level, 1/day OR know 2 0th level, use 2+(INT mod)/day</p><p>+1/2 each additional use</p><p>+1/4 natural attack, d4 or less</p><p>+1 treat one size larger for grapple, trip, and bull-rush.</p><p>+1 scent</p><p>+1 plant form, per uprooted, 1/day, but only 1 form possible</p><p>+1/4 each additional form available.</p><p>+1/2 creature type provides limited immunity (giant, fey)</p><p>+3/2 creature type provides excellent immunity (undead)</p><p>+3/4 +4 SP at 1st +1 SP each level > 1st</p><p>+3/2 1 extra feat at 1st, your choice from list of 10+ feats</p><p><strong>CHANGE ABOVE TO +2 (?????)</strong></p><p>+1/2 +2 save Vs (poison & disease) or (enchantments), (death effects), (compulsion)</p><p>+0 Last extra day w/out food prior penalty</p><p>+0 Hold breath as if CON = CON+2</p><p>+1 use of any 1 martial weapon (exotic if know all martial)</p><p>+1 +1 HP at 1st LV, Minimum of 2 HP/LV</p><p>+3/4 Heal +1 HP/day of rest</p><p>+3/4 +1 saves Vs (magic) or (non-magic)</p><p>-1/4 Run is x4 unless on all fours (free action to get on all fours, but move action to rise)</p><p>-1/2 Run is x3 unless on all fours (free action to get on all fours, but move action to rise)</p><p></p><p>Cool! Thank you for the feedback (and more would be loved!). How about the flavor texts?</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1173936, member: 12866"] [SIZE=1][/SIZE] 1st: Thank you for giving it a look. Feedback like this is great!! 2nd: the above 1/2 orc suggestions would have +2-1-1+1.5 (I've upgraded the value of darkvision 30'=+1, 60'=+3/2, not that you could know since I didn't post that), +1, +9/2 (the choose any feat humans gain is +3/2, since it equals a feat and also gives the player flexibility to choose) or 7. You could replace the above example, by dropping power attack and a bonus feat to get 2 bonus feats, giving you +2-1-1+1.5+3=4.5. And I have to agree. 2 Bonus feats is way too good. I have to limit it to the purchase of 1, at the very least. 3rd: I have always seen humans as medium/weak, but with 2 great options - flexibility in skills and feats (due to bonuses), and since humans are the dominant race, you are part of the majority 80% of the time. Now, that is dependent on the game, but it was part of the perception that shaped my score values. Perhaps I should re-do the score value of +1 any feat to +2 feat equivelent - that is the primary reason I prefer to play humans. Hmmm. 4th: See below. • Astorians Cosmopolitan feat [B](This is the one I was afraid was too good)[/B] • Kelben 2 ranks Survival +2 save Vs poison & disease Last extra day w/out food prior penalty • Trymemnia use of any 1 martial weapon (exotic if all martial) [B]Also this one[/B] • Tursten +2 save Vs enchantments 2 ranks Vocation: sailor or swimming Hold breath as if CON = CON+2 • Whelkurst +1 HP at 1st LV [B]This I thought was fairly mild.[/B] Minimum of 2 HP/LV [B]This means a roll of 1 on a HD, it becomes a 2. How is this a problem? Are you concerned with wizard/sorcerer abuse?[/B] In general, humans are perceived as equal to the other races by you. Any of the above not imbalance the human in your view? I'm hoping to make some slight difference between humans w/out dictating what they do with their bonus feat. I could add a slight weakness to each.... 5th) below is the scoring I am using for the races +1 +1 physical or mental statistic -½ -1 mental statistic -1 -1 physical statistic +/-1 for +/- 10’ move, (medium and large move 30’, small 20’) +/-½ for +/- 5' move, as above +1/4 skills available as class skills do to race (each) +1/4 each +1 to a skill roll +1/2 low light vision +1 dark vision 30’ +3/2 dark vision 60’ +1/4 reduce vision or hearing penalty for range in ½ +1/4 every language beyond your racial tongue known -1/2 no race class +1/4 2 or 3 race classes +1/2 4+ race class, or the ‘any’ option per humans +3/2 4+HD SR +1/4 for SR +2 up to 10 (so SR 10+HD = 3/2+3/4 = 9/4 = 2 ¼) +1/2 for SR +2 up to 20 (so SR 20+HD = 5/2+9/4 = 19/4 = 4 ¾) +1 10’ clumsy flight (fey example, cost ½ due to additional req) +1/2 every +10’ or 1 step up in flight quality (poor, clumsy, etc.) +1 spell like ability, 1st level, 1/day OR know 2 0th level, use 2+(INT mod)/day +1/2 each additional use +1/4 natural attack, d4 or less +1 treat one size larger for grapple, trip, and bull-rush. +1 scent +1 plant form, per uprooted, 1/day, but only 1 form possible +1/4 each additional form available. +1/2 creature type provides limited immunity (giant, fey) +3/2 creature type provides excellent immunity (undead) +3/4 +4 SP at 1st +1 SP each level > 1st +3/2 1 extra feat at 1st, your choice from list of 10+ feats [B]CHANGE ABOVE TO +2 (?????)[/B] +1/2 +2 save Vs (poison & disease) or (enchantments), (death effects), (compulsion) +0 Last extra day w/out food prior penalty +0 Hold breath as if CON = CON+2 +1 use of any 1 martial weapon (exotic if know all martial) +1 +1 HP at 1st LV, Minimum of 2 HP/LV +3/4 Heal +1 HP/day of rest +3/4 +1 saves Vs (magic) or (non-magic) -1/4 Run is x4 unless on all fours (free action to get on all fours, but move action to rise) -1/2 Run is x3 unless on all fours (free action to get on all fours, but move action to rise) Cool! Thank you for the feedback (and more would be loved!). How about the flavor texts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New races vs core races
Top