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Community
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New races vs core races
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<blockquote data-quote="CRGreathouse" data-source="post: 1174024" data-attributes="member: 474"><p>I'm glad you're oen to feedback. Deciding the relative powers of races is hard, much harder than figuring out accurate CRs for monsters -- and that's not easy by any standards.</p><p></p><p>I have to admit, I have more background testing CRs than I do ECLs, but I think that my experience can still help out.</p><p></p><p></p><p></p><p>I used the numbers you had before, including the 1.5 feat-units per bonus feat -- but without your new numbers, I came to a different power level. The changes improve it, I think... I'l have to look over them carefully.</p><p></p><p>You might want to compare your numbers with Upper Krust's new CR/ECL/EL document. Here's how his numbers translate into your system (not that I agree with all of his numbers):</p><p></p><p>Dwarf 3.8</p><p>Elf 2.7</p><p>Gnome 2.7</p><p>Half-Elf 2.9</p><p>Halfling 3.6</p><p>Half-Orc 0</p><p>Human 2.3</p><p></p><p>They're actually not too different from your numbers. At least someone else agrees with your numbers (in terms of magnitude and rank, if not exact feat worth).</p><p></p><p>I don't think that the Trymemnia are that much better than your otehr human races, though I still think that humans are too strong to be given extra abilities without ECL. They get 1 point of extra damage a round for a fighter types, and a miniscule chance of extra damage for others who aren't likely to enter melee. Weapon proficiency isn't as good as a standard feat.</p><p></p><p>Astorians are stronger, certainly too strong for my tastes, but perhaps less powerful than some of the others. An extra class skill isn't earthshattering for most characters; ditto the bonus. (It's powerful for those with bad skill lists and weak for others.)</p><p></p><p>Whelkurst and Kelben strike me as the strongest. The whelkurst bonus varies by Hit Die type, of course -- +6 hit points for d4, but only +2 for a d12. Still, it makes a difference, especially for low-Con wizards. I have a wizard who's about to have Con 7 from his age penalty, and this would mean a lot to him, roughly a 60% increase. Granted, that's an extreme case...</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 1174024, member: 474"] I'm glad you're oen to feedback. Deciding the relative powers of races is hard, much harder than figuring out accurate CRs for monsters -- and that's not easy by any standards. I have to admit, I have more background testing CRs than I do ECLs, but I think that my experience can still help out. I used the numbers you had before, including the 1.5 feat-units per bonus feat -- but without your new numbers, I came to a different power level. The changes improve it, I think... I'l have to look over them carefully. You might want to compare your numbers with Upper Krust's new CR/ECL/EL document. Here's how his numbers translate into your system (not that I agree with all of his numbers): Dwarf 3.8 Elf 2.7 Gnome 2.7 Half-Elf 2.9 Halfling 3.6 Half-Orc 0 Human 2.3 They're actually not too different from your numbers. At least someone else agrees with your numbers (in terms of magnitude and rank, if not exact feat worth). I don't think that the Trymemnia are that much better than your otehr human races, though I still think that humans are too strong to be given extra abilities without ECL. They get 1 point of extra damage a round for a fighter types, and a miniscule chance of extra damage for others who aren't likely to enter melee. Weapon proficiency isn't as good as a standard feat. Astorians are stronger, certainly too strong for my tastes, but perhaps less powerful than some of the others. An extra class skill isn't earthshattering for most characters; ditto the bonus. (It's powerful for those with bad skill lists and weak for others.) Whelkurst and Kelben strike me as the strongest. The whelkurst bonus varies by Hit Die type, of course -- +6 hit points for d4, but only +2 for a d12. Still, it makes a difference, especially for low-Con wizards. I have a wizard who's about to have Con 7 from his age penalty, and this would mean a lot to him, roughly a 60% increase. Granted, that's an extreme case... [/QUOTE]
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