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<blockquote data-quote="Beholder Bob" data-source="post: 1150308" data-attributes="member: 12866"><p>Each race is going to have a full write up for its social and physical makeup, but I am not finished with it yet. I've already decided to rescind the firearm proficiency of the goblins, I can not see these guys training as children with the pistol (per the elf excuse for bow/sword familiarity). I haven't decided yet what to replace it with. Note: my plans include removing: elf, orc, dwarf, gnome, halfling, gnoll, and merfolk from the standard roster of races. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p>Below is an un-edited excerpt for the goblin/hobgoblin race.</p><p></p><p></p><p>KANAN<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"> KANITE CULTURE: The Kanites, a mostly Goblin culture, is a matriarchy merchant cabal experiencing an explosive growth of science. Prior to this, their culture was a primitive society ruled by strength (the Hobgoblins) – but the development of sciences has negated most of the importance of physical size and strength, putting the emphasis on intelligence and guile. The society has switched from a martial to merchant stance.</p> <p style="text-align: center"> Merchants fill the political positions, bribing and manipulating others to claim power, with the merchants voting every 10 years to fill the positions. Law is still determined and judged per tribal custom, with some few laws from the merchant rulers (almost all pertaining to the workings of merchants). Several tribal laws still favor size over brain, allowing challenges to combat to settle matters, although the challenged chooses the type of combat.</p> <p style="text-align: center"> Leadership is by either sex, but tradition has the wealth and the family name pass on the mother’s side. Hobgoblins use to fill the leadership structure, but are now almost entirely limited to the military. The military used to be of prime importance, but now is considered equal to that of trade, military companies are now equated to a merchant house. Since Hobgoblins have lost status, the military prowess of hobgoblins has begun to be exaggerated with acts of machismo and bragging.</p> <p style="text-align: center"> Kanite technology has risen meteorically, going from cart to steam, and minimal alchemy to gunpowder in 42 years. The majority of Kanite cities are primitive, with afterthought touches of modern convenience spliced on awkwardly. While capable of the new technology, the Kanite’s are new to it, making innovations and mistakes that those with more experience would have missed or avoided.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1150308, member: 12866"] Each race is going to have a full write up for its social and physical makeup, but I am not finished with it yet. I've already decided to rescind the firearm proficiency of the goblins, I can not see these guys training as children with the pistol (per the elf excuse for bow/sword familiarity). I haven't decided yet what to replace it with. Note: my plans include removing: elf, orc, dwarf, gnome, halfling, gnoll, and merfolk from the standard roster of races. :eek: Below is an un-edited excerpt for the goblin/hobgoblin race. KANAN[CENTER] KANITE CULTURE: The Kanites, a mostly Goblin culture, is a matriarchy merchant cabal experiencing an explosive growth of science. Prior to this, their culture was a primitive society ruled by strength (the Hobgoblins) – but the development of sciences has negated most of the importance of physical size and strength, putting the emphasis on intelligence and guile. The society has switched from a martial to merchant stance. Merchants fill the political positions, bribing and manipulating others to claim power, with the merchants voting every 10 years to fill the positions. Law is still determined and judged per tribal custom, with some few laws from the merchant rulers (almost all pertaining to the workings of merchants). Several tribal laws still favor size over brain, allowing challenges to combat to settle matters, although the challenged chooses the type of combat. Leadership is by either sex, but tradition has the wealth and the family name pass on the mother’s side. Hobgoblins use to fill the leadership structure, but are now almost entirely limited to the military. The military used to be of prime importance, but now is considered equal to that of trade, military companies are now equated to a merchant house. Since Hobgoblins have lost status, the military prowess of hobgoblins has begun to be exaggerated with acts of machismo and bragging. Kanite technology has risen meteorically, going from cart to steam, and minimal alchemy to gunpowder in 42 years. The majority of Kanite cities are primitive, with afterthought touches of modern convenience spliced on awkwardly. While capable of the new technology, the Kanite’s are new to it, making innovations and mistakes that those with more experience would have missed or avoided.[/CENTER] [/QUOTE]
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