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<blockquote data-quote="Szatany" data-source="post: 4522173" data-attributes="member: 21178"><p><strong><span style="font-size: 15px"><span style="color: Green">DRAGONBORN FEATS</span></span></strong></p><p></p><p><strong>DRACONIC VITALITY</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Dragonborn, dragon breath</p><p><strong>Benefit:</strong> When you use dragon breath, you gain 3 temporary hit points.</p><p>At 11th level you gain 6 temporary hit points. At 21st level you gain 9 temporary hit points.</p><p></p><p><strong>DRAKE CLAWSTRIKE</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Dragonborn</p><p><strong>Benefit:</strong> The drake clawstrike racial attack power replaces your dragon breath power.</p><p></p><p></p><p><strong>IRON SCALES</strong> [<em>Paragon</em>]</p><p><strong>Prerequisites:</strong> Dragonborn</p><p><strong>Benefit:</strong> You gain a +1 feat bonus to Fortitude defense and Resist 2 all against attacks that target Fortitude.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: DarkRed">DWARF FEATS</span></span></strong></p><p></p><p><strong>STONECUNNING</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Dwarf</p><p><strong>Benefit:</strong> You gain a +2 bonus to Perception and Thievery checks to detect or interact with traps set in urban or underground areas. You gain a +2 feat bonus to defenses against those traps.</p><p></p><p><strong>WAY OF THE AVENGER</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Dwarf or Wis 13, paladin</p><p><strong>Benefit:</strong> If you score a critical hit with Valiant Strike, you deal damage equal to your Wisdom modifier to all adjacent enemies other than the target.</p><p>If you hit with Holy Strike a target that you hit with Holy Strike at least once since the beginning of your previous turn, you gain +2 bonus to damage.</p><p></p><p><strong>DEEPSIGHT</strong> [<em>Paragon</em>]</p><p><strong>Prerequisites:</strong> Dwarf, Wis 13</p><p><strong>Benefit:</strong> You gain darkvision and can sense your approximate depth underground.</p><p></p><p><strong>STONEFLESH</strong> [<em>Paragon</em>]</p><p><strong>Prerequisites:</strong> Dwarf, Con 15</p><p><strong>Benefit:</strong> The stoneflesh racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it.</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: Blue">ELADRIN FEATS</span></span></strong></p><p></p><p><strong>FOCUSED MIND</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Eladrin</p><p><strong>Benefit:</strong> If a spell you cast triggers an immediate reaction or interrupt attack, you gain a +5 bonus to defenses against that attack.</p><p></p><p><strong>MIND SCREEN</strong> [<em>Paragon</em>]</p><p><em>You shelter your mind with a wall of orderly thoughts.</em></p><p><strong>Prerequisites:</strong> Eladrin</p><p><strong>Benefit:</strong> You gain a +1 feat bonus to Will defense and Resist 2 all against attacks that target Will.</p><p></p><p><strong>ELADRIN HIGH MAGIC</strong> [<em>Epic</em>]</p><p><strong>Prerequisites:</strong> Eladrin, trained in Arcana</p><p><strong>Benefit:</strong> Whenever you score a critical hit with a spell, you gain a +4 feat bonus to attack roll with the next spell you cast until the end of your next turn.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: DarkGreen">ELF FEATS</span></span></strong></p><p></p><p><strong>DEADLY ACCURACY</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Elf</p><p><strong>Benefit:</strong> The deadly accuracy racial utility power replaces your elven accuracy power.</p><p></p><p></p><p><strong>WAY OF THE ARCHER</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Elf or Wis 13, ranger</p><p><strong>Benefit:</strong> When you use Nimble Strike, you can shift 1 square before the attack, and then 1 square after the attack.</p><p>You gain a +2 bonus on attack rolls with Careful Attack if you attack with a bow.</p><p></p><p><strong>ELVEN AIM</strong> [<em>Epic</em>]</p><p><strong>Prerequisites:</strong> Elf, elven accuracy</p><p><strong>Benefit:</strong> If you miss with a re-roll granted by Elven Accuracy, you do not expend the power. You cannot use Elven Accuracy more than once per turn.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: DeepSkyBlue">HALF-ELF FEATS</span></span></strong></p><p></p><p><strong>WAY OF THE DECEPTION</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Half-elf or Con 13, warlock</p><p><strong>Benefit:</strong> Whenever an enemy adjacent to you provokes an opportunity attack, you can attack him with Eldrith Blast instead. You do not provoke opportunity attacks when doing so.</p><p>If you score a critical hit with Eyebite, the target has a penalty equal to your Constitution modifier to attack rolls against you until the beginning of your next turn.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: Purple">HALFLING FEATS</span></span></strong></p><p></p><p><strong>NEED BEFORE GREED</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Halfling, trained in Streetwise</p><p><strong>Benefit:</strong> You gain a +5 feat bonus to ability and skill checks to estimate the gold value of any item and to locate any potential buyers or sellers.</p><p></p><p><strong>WAY OF THE ARTFUL DODGER</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Halfling or Str 13, rogue</p><p><strong>Benefit:</strong> When you use Deft Strike, instead of moving 2 squares you can move a number of squares equal to your Strength modifier.</p><p>You deal Strength modifier damage on a miss with Sly Flourish.</p><p></p><p><strong>SWIFTNESS</strong> [<em>Paragon</em>]</p><p><strong>Prerequisites:</strong> Halfling</p><p><strong>Benefit:</strong> You gain a +1 feat bonus to Reflex defense and Resist 2 all against attacks that target Reflex.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: DimGray">HUMAN FEATS</span></span></strong></p><p></p><p><strong>FLEE!</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Human</p><p><strong>Benefit:</strong> The flee! racial utility power replaces one of your utility powers. The power it replaces must be 2nd level or higher. If you do not yet have a power of 2nd level or higher, you can replace the appropriate power when you gain it.</p><p></p><p></p><p><strong>WAY OF THE BRUTAL SCOUNDREL</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Human or Cha 13, rogue</p><p><strong>Benefit:</strong> If you hit with Riposte Strike's strength attack, you may push the target one square.</p><p>If you hit with Piercing Strike and beat the AC defense as well as Reflex, you gain +1 bonus to damage.</p><p></p><p><strong>WAY OF THE DEFENDER</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Human or Wis 13, paladin</p><p><strong>Benefit:</strong> Whenever you gain temporary hit points from Bolstering Strike, one adjacent ally of your choice gains the same amount of temporary hit points.</p><p>A creature hit with Enfeebling Strike, in addition to the power's normal effects, cannot score a critical hit against your allies until the begninning of your next turn. <em>(A natural 20 is still automatic hit)</em></p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: Red">TIEFLING FEATS</span></span></strong></p><p></p><p><strong>WAY OF THE SCOURGE</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Tiefling or Cha 13, warlock</p><p><strong>Benefit:</strong> Whenever a creature deals damage to you while under the effects of Dire Radiance cast by you, the power deals Charisma modifier damage to the target.</p><p>You ignore Charisma modifier points of fire resistance when you deal damage with Hellish Rebuke.</p><p></p><p><strong>WAY OF THE TWO BLADES</strong> [<em>Heroic</em>]</p><p><strong>Prerequisites:</strong> Tiefling or Wis 13, ranger</p><p><strong>Benefit:</strong> After you attack with Hit and Run, you gain Wisdom modifier feat bonus to defenses against opportunity attacks until the beginning of your next turn.</p><p>You gain a +2 bonus on attack rolls with Careful Attack if you attack with a melee weapon.</p><p></p><p><strong>CHILD OF THE RAGING SUN</strong> [<em>Paragon</em>]</p><p><strong>Prerequisites:</strong> Tiefling</p><p><strong>Benefit:</strong> The child of the raging sun racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it.</p></blockquote><p></p>
[QUOTE="Szatany, post: 4522173, member: 21178"] [B][SIZE="4"][COLOR="Green"]DRAGONBORN FEATS[/COLOR][/SIZE][/B] [B]DRACONIC VITALITY[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Dragonborn, dragon breath [B]Benefit:[/B] When you use dragon breath, you gain 3 temporary hit points. At 11th level you gain 6 temporary hit points. At 21st level you gain 9 temporary hit points. [b]DRAKE CLAWSTRIKE[/b] [[i]Heroic[/i]] [b]Prerequisites:[/b] Dragonborn [b]Benefit:[/b] The drake clawstrike racial attack power replaces your dragon breath power. [B]IRON SCALES[/b] [[I]Paragon[/I]] [b]Prerequisites:[/B] Dragonborn [B]Benefit:[/B] You gain a +1 feat bonus to Fortitude defense and Resist 2 all against attacks that target Fortitude. [B][SIZE="4"][COLOR="DarkRed"]DWARF FEATS[/COLOR][/SIZE][/B] [B]STONECUNNING[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Dwarf [B]Benefit:[/B] You gain a +2 bonus to Perception and Thievery checks to detect or interact with traps set in urban or underground areas. You gain a +2 feat bonus to defenses against those traps. [B]WAY OF THE AVENGER[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Dwarf or Wis 13, paladin [B]Benefit:[/B] If you score a critical hit with Valiant Strike, you deal damage equal to your Wisdom modifier to all adjacent enemies other than the target. If you hit with Holy Strike a target that you hit with Holy Strike at least once since the beginning of your previous turn, you gain +2 bonus to damage. [B]DEEPSIGHT[/b] [[I]Paragon[/I]] [b]Prerequisites:[/B] Dwarf, Wis 13 [B]Benefit:[/B] You gain darkvision and can sense your approximate depth underground. [b]STONEFLESH[/b] [[i]Paragon[/i]] [b]Prerequisites:[/b] Dwarf, Con 15 [b]Benefit:[/b] The stoneflesh racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it. [B][SIZE="4"][COLOR="Blue"]ELADRIN FEATS[/COLOR][/SIZE][/B] [B]FOCUSED MIND[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Eladrin [B]Benefit:[/B] If a spell you cast triggers an immediate reaction or interrupt attack, you gain a +5 bonus to defenses against that attack. [B]MIND SCREEN[/b] [[I]Paragon[/I]] [I]You shelter your mind with a wall of orderly thoughts.[/I] [b]Prerequisites:[/B] Eladrin [B]Benefit:[/B] You gain a +1 feat bonus to Will defense and Resist 2 all against attacks that target Will. [B]ELADRIN HIGH MAGIC[/b] [[I]Epic[/I]] [b]Prerequisites:[/B] Eladrin, trained in Arcana [B]Benefit:[/B] Whenever you score a critical hit with a spell, you gain a +4 feat bonus to attack roll with the next spell you cast until the end of your next turn. [B][SIZE="4"][COLOR="DarkGreen"]ELF FEATS[/COLOR][/SIZE][/B] [b]DEADLY ACCURACY[/b] [[i]Heroic[/i]] [b]Prerequisites:[/b] Elf [b]Benefit:[/b] The deadly accuracy racial utility power replaces your elven accuracy power. [B]WAY OF THE ARCHER[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Elf or Wis 13, ranger [B]Benefit:[/B] When you use Nimble Strike, you can shift 1 square before the attack, and then 1 square after the attack. You gain a +2 bonus on attack rolls with Careful Attack if you attack with a bow. [B]ELVEN AIM[/b] [[I]Epic[/I]] [b]Prerequisites:[/B] Elf, elven accuracy [B]Benefit:[/B] If you miss with a re-roll granted by Elven Accuracy, you do not expend the power. You cannot use Elven Accuracy more than once per turn. [B][SIZE="4"][COLOR="DeepSkyBlue"]HALF-ELF FEATS[/COLOR][/SIZE][/B] [B]WAY OF THE DECEPTION[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Half-elf or Con 13, warlock [B]Benefit:[/B] Whenever an enemy adjacent to you provokes an opportunity attack, you can attack him with Eldrith Blast instead. You do not provoke opportunity attacks when doing so. If you score a critical hit with Eyebite, the target has a penalty equal to your Constitution modifier to attack rolls against you until the beginning of your next turn. [B][SIZE="4"][COLOR="Purple"]HALFLING FEATS[/COLOR][/SIZE][/B] [B]NEED BEFORE GREED[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Halfling, trained in Streetwise [B]Benefit:[/B] You gain a +5 feat bonus to ability and skill checks to estimate the gold value of any item and to locate any potential buyers or sellers. [B]WAY OF THE ARTFUL DODGER[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Halfling or Str 13, rogue [B]Benefit:[/B] When you use Deft Strike, instead of moving 2 squares you can move a number of squares equal to your Strength modifier. You deal Strength modifier damage on a miss with Sly Flourish. [B]SWIFTNESS[/b] [[I]Paragon[/I]] [b]Prerequisites:[/B] Halfling [B]Benefit:[/B] You gain a +1 feat bonus to Reflex defense and Resist 2 all against attacks that target Reflex. [B][SIZE="4"][COLOR="DimGray"]HUMAN FEATS[/COLOR][/SIZE][/B] [b]FLEE![/b] [[i]Heroic[/i]] [b]Prerequisites:[/b] Human [b]Benefit:[/b] The flee! racial utility power replaces one of your utility powers. The power it replaces must be 2nd level or higher. If you do not yet have a power of 2nd level or higher, you can replace the appropriate power when you gain it. [B]WAY OF THE BRUTAL SCOUNDREL[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Human or Cha 13, rogue [B]Benefit:[/B] If you hit with Riposte Strike's strength attack, you may push the target one square. If you hit with Piercing Strike and beat the AC defense as well as Reflex, you gain +1 bonus to damage. [B]WAY OF THE DEFENDER[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Human or Wis 13, paladin [B]Benefit:[/B] Whenever you gain temporary hit points from Bolstering Strike, one adjacent ally of your choice gains the same amount of temporary hit points. A creature hit with Enfeebling Strike, in addition to the power's normal effects, cannot score a critical hit against your allies until the begninning of your next turn. [I](A natural 20 is still automatic hit)[/I] [B][SIZE="4"][COLOR="Red"]TIEFLING FEATS[/COLOR][/SIZE][/B] [B]WAY OF THE SCOURGE[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Tiefling or Cha 13, warlock [B]Benefit:[/B] Whenever a creature deals damage to you while under the effects of Dire Radiance cast by you, the power deals Charisma modifier damage to the target. You ignore Charisma modifier points of fire resistance when you deal damage with Hellish Rebuke. [B]WAY OF THE TWO BLADES[/b] [[I]Heroic[/I]] [b]Prerequisites:[/B] Tiefling or Wis 13, ranger [B]Benefit:[/B] After you attack with Hit and Run, you gain Wisdom modifier feat bonus to defenses against opportunity attacks until the beginning of your next turn. You gain a +2 bonus on attack rolls with Careful Attack if you attack with a melee weapon. [B]CHILD OF THE RAGING SUN[/b] [[I]Paragon[/I]] [b]Prerequisites:[/b] Tiefling [b]Benefit:[/b] The child of the raging sun racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it. [/QUOTE]
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