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*Dungeons & Dragons
New raise dead. thoughts?
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<blockquote data-quote="Syunsuke" data-source="post: 6050656" data-attributes="member: 3443"><p>Increasing cost.</p><p>You can raise your friend with 500gp component.</p><p>But if he died again, now you need 1000gp component. Again, 2000gp...</p><p></p><p></p><p>Limited number of times.</p><p>You can be raised only a few times.</p><p></p><p>This gives you good reason to "retire" adventuring. Through years of adventure, you acquired lots of money and fame. But you also experienced death a few times, and you know you cannot be rased anymore. So, you retire adventuring and start more safe life.</p><p>But sometime later, young adventurers (or just kids) visit you to ask help. You hesitate to risk, but go to adventure again with the eventually. And you dies heroically to save youngsters... You might see them as what you are decades ago.</p><p></p><p></p><p>Make it adventure.</p><p>With certain magic, finding dead's soul is not difficult part. But bringing back it to life is another story.</p><p></p><p>If you want to raise your friend, you have to go to dead's' land and come back with his soul. Magic takes care to find the soul, but you and your friend himself have to fight/negotiate against wardens of dead' land. Or go through dungeons.</p><p>This way, dead pc's player can also join the adventure. "Death" in this process means permanent death.</p><p>(You live by the sword, die by the sword. Then you will be raised by the sword.)</p><p></p><p></p><p>Quest.</p><p>When you get raised, you get powerful quest to accomplish. Otherwise, you dies again.</p><p>When you raise someone, you have to ask a favor of a deity(or some powerful being). In return, the deity demand you some task.</p><p>(So, quest can be given to the raised person and/or cleric who used rase dead.)</p></blockquote><p></p>
[QUOTE="Syunsuke, post: 6050656, member: 3443"] Increasing cost. You can raise your friend with 500gp component. But if he died again, now you need 1000gp component. Again, 2000gp... Limited number of times. You can be raised only a few times. This gives you good reason to "retire" adventuring. Through years of adventure, you acquired lots of money and fame. But you also experienced death a few times, and you know you cannot be rased anymore. So, you retire adventuring and start more safe life. But sometime later, young adventurers (or just kids) visit you to ask help. You hesitate to risk, but go to adventure again with the eventually. And you dies heroically to save youngsters... You might see them as what you are decades ago. Make it adventure. With certain magic, finding dead's soul is not difficult part. But bringing back it to life is another story. If you want to raise your friend, you have to go to dead's' land and come back with his soul. Magic takes care to find the soul, but you and your friend himself have to fight/negotiate against wardens of dead' land. Or go through dungeons. This way, dead pc's player can also join the adventure. "Death" in this process means permanent death. (You live by the sword, die by the sword. Then you will be raised by the sword.) Quest. When you get raised, you get powerful quest to accomplish. Otherwise, you dies again. When you raise someone, you have to ask a favor of a deity(or some powerful being). In return, the deity demand you some task. (So, quest can be given to the raised person and/or cleric who used rase dead.) [/QUOTE]
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