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General Tabletop Discussion
*Dungeons & Dragons
New Ranger-ish feats for review
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<blockquote data-quote="LightPhoenix" data-source="post: 138837" data-attributes="member: 115"><p>Basically, these were all designed as higher-level feats for a Ranger to take, but a few I realized were more than appropriate for any class to take. I'm looking for constructive comments; I don't care if you say they suck, as long as you provide reasoning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Slayer</strong> </p><p><em>Prerequisites:</em> Favored Enemy, BAB +7</p><p><em>Benefit:</em> A ranger with the Slayer feat does +1d6 damage to his favored enemy per bonus instead of +1. That is, a tenth level ranger would do +3d6 damage to his primary favored enemy instead of +3, +2d6 damage to his secondary FE, and +1d6 to his tertiary FE.</p><p></p><p><strong>Bounty Hunter</strong> </p><p><em>Prerequisites:</em> Favored Enemy, BAB +7</p><p><em>Benefit:</em> A ranger with the Bounty Hunter feat may choose to deal subdual damage to any favored enemy he has, without any penalty.</p><p></p><p><strong>Chameleon</strong> </p><p><em>Prerequisites:</em> Wilderness Lore +10</p><p><em>Benefit:</em> Choose a terrain type as designated in the MM. The character may always take 10 on Hide checks in this terrain. This feat may be taken multiple times, one for each terrain type. </p><p></p><p><strong>Determined Soul</strong> </p><p><em>Prerequisites:</em> Fort Save +7</p><p><em>Benefit:</em> The character may attempt a second saving throw one round later against any effect which causes a Fort save. This does not have any effect against damage-causing effects.</p><p></p><p><strong>Determined Mind</strong> </p><p><em>Prerequisites:</em> Will Save +7</p><p><em>Benefit:</em> The character may attempt a second saving throw one round later against any effect which causes a Will save. This does not have any effect against damage-causing effects.</p><p></p><p><strong>Determined Spirit</strong> </p><p><em>Prerequisites:</em> Reflex Save +7</p><p><em>Benefit:</em> The character may attempt a second saving throw one round later against any effect which causes a Reflex save. This does not have any effect against damage-causing effects.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 138837, member: 115"] Basically, these were all designed as higher-level feats for a Ranger to take, but a few I realized were more than appropriate for any class to take. I'm looking for constructive comments; I don't care if you say they suck, as long as you provide reasoning. :) [B]Slayer[/B] [I]Prerequisites:[/I] Favored Enemy, BAB +7 [I]Benefit:[/I] A ranger with the Slayer feat does +1d6 damage to his favored enemy per bonus instead of +1. That is, a tenth level ranger would do +3d6 damage to his primary favored enemy instead of +3, +2d6 damage to his secondary FE, and +1d6 to his tertiary FE. [B]Bounty Hunter[/B] [I]Prerequisites:[/I] Favored Enemy, BAB +7 [I]Benefit:[/I] A ranger with the Bounty Hunter feat may choose to deal subdual damage to any favored enemy he has, without any penalty. [B]Chameleon[/B] [I]Prerequisites:[/I] Wilderness Lore +10 [I]Benefit:[/I] Choose a terrain type as designated in the MM. The character may always take 10 on Hide checks in this terrain. This feat may be taken multiple times, one for each terrain type. [B]Determined Soul[/B] [I]Prerequisites:[/I] Fort Save +7 [I]Benefit:[/I] The character may attempt a second saving throw one round later against any effect which causes a Fort save. This does not have any effect against damage-causing effects. [B]Determined Mind[/B] [I]Prerequisites:[/I] Will Save +7 [I]Benefit:[/I] The character may attempt a second saving throw one round later against any effect which causes a Will save. This does not have any effect against damage-causing effects. [B]Determined Spirit[/B] [I]Prerequisites:[/I] Reflex Save +7 [I]Benefit:[/I] The character may attempt a second saving throw one round later against any effect which causes a Reflex save. This does not have any effect against damage-causing effects. [/QUOTE]
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