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<blockquote data-quote="Xythlord" data-source="post: 1587221" data-attributes="member: 14212"><p>I just wanted to chime in here and say hello (or oy!). Have you considered looking at FFG's Wildscape, which has everything you are looking for. To quote a passage regarding Rangers: <em>"In the core rules, rangers can currently select from a pair of weapon styles: archery or two-weapon fighting. This section presents rules for building variant ragners, giving you more options for ranger styles. It also gives you alternate rules for ranger characters who lack access to magical spells. These ruels build on the concept of ranger styles by giving more abilities to each option in exchange for this class's casting ability." </em> </p><p></p><p>Some of the example styles they have introduced (not all are weapon related).</p><p></p><p>Two-Handed Fighting (2-Handed Defense, Sweeping Attack, Ferocious Blow)</p><p>Explorer (Frontiersman, Frontier Emissary, Alert Fighter).</p><p>Lorekeeper (Master Herbalist, Healing Hands, Lore of Beast and Blade)</p><p>Outrider (Horseman, Scout, Rough Rider)</p><p>Ranger Knight (Ranger Squire, Ranger Knight, Ranger Lord)</p><p>Slayer (Stalker, Marauder, Death Dealer)</p><p>Spear Fighter (Agile Spear Fighter, Precise Spear Fighter, Redoubtable....)</p><p></p><p>In addition they have expanded the lists for players who wish to have a ranger who does not cast spellss by taking those same styles above along with Archery and Two-Weapon Fighting and added additional abilities at 12th, 14th, 16th and 18th, thereby making the ranger more desirable to a player up to the higher levels. </p><p></p><p>There is also some great feats for a ranger that i have to mention, including Improved Track, Ear to the Ground, and Greater Track (I would especially like to say how much I like Imrpoved Track and Ear to the Ground.....allows you to replicate the Strider tracking feat from LotR:Two Towers).</p><p></p><p>The rest of the book is divided into sections detailing the different terrains and thier hazards/monsters, ending finally with weather.</p><p></p><p>All in All a great book for those who like to set their adventures outdoors.</p><p></p><p>Xyth</p></blockquote><p></p>
[QUOTE="Xythlord, post: 1587221, member: 14212"] I just wanted to chime in here and say hello (or oy!). Have you considered looking at FFG's Wildscape, which has everything you are looking for. To quote a passage regarding Rangers: [I]"In the core rules, rangers can currently select from a pair of weapon styles: archery or two-weapon fighting. This section presents rules for building variant ragners, giving you more options for ranger styles. It also gives you alternate rules for ranger characters who lack access to magical spells. These ruels build on the concept of ranger styles by giving more abilities to each option in exchange for this class's casting ability." [/I] Some of the example styles they have introduced (not all are weapon related). Two-Handed Fighting (2-Handed Defense, Sweeping Attack, Ferocious Blow) Explorer (Frontiersman, Frontier Emissary, Alert Fighter). Lorekeeper (Master Herbalist, Healing Hands, Lore of Beast and Blade) Outrider (Horseman, Scout, Rough Rider) Ranger Knight (Ranger Squire, Ranger Knight, Ranger Lord) Slayer (Stalker, Marauder, Death Dealer) Spear Fighter (Agile Spear Fighter, Precise Spear Fighter, Redoubtable....) In addition they have expanded the lists for players who wish to have a ranger who does not cast spellss by taking those same styles above along with Archery and Two-Weapon Fighting and added additional abilities at 12th, 14th, 16th and 18th, thereby making the ranger more desirable to a player up to the higher levels. There is also some great feats for a ranger that i have to mention, including Improved Track, Ear to the Ground, and Greater Track (I would especially like to say how much I like Imrpoved Track and Ear to the Ground.....allows you to replicate the Strider tracking feat from LotR:Two Towers). The rest of the book is divided into sections detailing the different terrains and thier hazards/monsters, ending finally with weather. All in All a great book for those who like to set their adventures outdoors. Xyth [/QUOTE]
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