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<blockquote data-quote="Nifft" data-source="post: 1593681" data-attributes="member: 6562"><p>The [Evil]-ness of Assassins is a DM-specific issue, and I wouldn't presume to start that fire fight here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, I'd probably allow it for Neutral Rangers, or any alignment so long as the poison use wasn't "abused" -- alignment being the RESULT of actions, not a straight-jacket that SPECIFIES actions.</p><p></p><p>For example, using poison on an evil poisonous monster -> perfectly fine "good" use. Using poison in melee on a foe who knows that you are using poison -> perfectly fine "neutral" use. Using poison to snipe into a crowd when you don't have Improved Precise Shot -> closing in on "evil". Poisoning the well of a village to kill one guy -> that's "evil".</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1593681, member: 6562"] The [Evil]-ness of Assassins is a DM-specific issue, and I wouldn't presume to start that fire fight here. :) However, I'd probably allow it for Neutral Rangers, or any alignment so long as the poison use wasn't "abused" -- alignment being the RESULT of actions, not a straight-jacket that SPECIFIES actions. For example, using poison on an evil poisonous monster -> perfectly fine "good" use. Using poison in melee on a foe who knows that you are using poison -> perfectly fine "neutral" use. Using poison to snipe into a crowd when you don't have Improved Precise Shot -> closing in on "evil". Poisoning the well of a village to kill one guy -> that's "evil". -- N [/QUOTE]
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