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<blockquote data-quote="Ashe" data-source="post: 938103" data-attributes="member: 12229"><p>Fist off, I never said that the character in question had 365 or 3000 bad days in a row, and who said the evil character was constantly helping people. All I was trying to illustrate is that there are shades of grey. No one, I can think of, short of some ficticious characters, ever stick to their alignment 100%. So if it is not an absolute all the time, then what is it? A starting point, that changes as you help develop your character? If it is, why not let the player develop that through proper role-playing. If you are going to play a paladin, or a monk, you know that you will have a code to live up to, and answer to.</p><p></p><p>Concerning your point that paladins are just do gooders without need of deities to function, then how in the heck are they getting spells?!</p><p></p><p>Now I know this would be a contradiction in terms, but what if you had a paladin that prayed to an NE deity? According to the description of NE you are pretty much out for yourself. Well if you go out into the world with YOUR view of good and do what you can to enforce it, aren't you also out for yourself and others with your view?</p><p></p><p>On the other side of extremes, what if I have a paladin with an atheistic view of the world, but at heart is a good person. Now he attains the level in which he can cast clerical spells, how does he get these spells? What higher power is granting them?</p><p></p><p>To me, it just makes no sense.</p><p></p><p>Also this is where the idea of absolute good and absolute evil comes into play. From whose POV is the character or deity evil? From ours? Then yes some of our cultural norms do dictate good and evil, but you mean to tell me that a terrorist honestly thinks he is evil and the people he attacks are good? I don't think so, they think they are in the moral right(good) and we are evil.</p><p></p><p>Just a thought.</p><p></p><p>Now it will probably also be argued that this cannot be argued in terms of extremes I'm just thinking of this in game terms, and finding some potential flaws.</p></blockquote><p></p>
[QUOTE="Ashe, post: 938103, member: 12229"] Fist off, I never said that the character in question had 365 or 3000 bad days in a row, and who said the evil character was constantly helping people. All I was trying to illustrate is that there are shades of grey. No one, I can think of, short of some ficticious characters, ever stick to their alignment 100%. So if it is not an absolute all the time, then what is it? A starting point, that changes as you help develop your character? If it is, why not let the player develop that through proper role-playing. If you are going to play a paladin, or a monk, you know that you will have a code to live up to, and answer to. Concerning your point that paladins are just do gooders without need of deities to function, then how in the heck are they getting spells?! Now I know this would be a contradiction in terms, but what if you had a paladin that prayed to an NE deity? According to the description of NE you are pretty much out for yourself. Well if you go out into the world with YOUR view of good and do what you can to enforce it, aren't you also out for yourself and others with your view? On the other side of extremes, what if I have a paladin with an atheistic view of the world, but at heart is a good person. Now he attains the level in which he can cast clerical spells, how does he get these spells? What higher power is granting them? To me, it just makes no sense. Also this is where the idea of absolute good and absolute evil comes into play. From whose POV is the character or deity evil? From ours? Then yes some of our cultural norms do dictate good and evil, but you mean to tell me that a terrorist honestly thinks he is evil and the people he attacks are good? I don't think so, they think they are in the moral right(good) and we are evil. Just a thought. Now it will probably also be argued that this cannot be argued in terms of extremes I'm just thinking of this in game terms, and finding some potential flaws. [/QUOTE]
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