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<blockquote data-quote="Wayside" data-source="post: 939168" data-attributes="member: 8394"><p>Not at all! I mean this in a very serious way. In the little world that is ENWorld, right and wrong are facts. Several posters, in decrying what they perceived as moral relativism in Drawmack's original rant, factually did wrong in this little ENWorld. So, I don't think they're evil, I think any kind of labeling in this context is going to be far more complex process than that.</p><p></p><p>The conflicting agendas of different groups that all hold themselves to be in the right is very much of interest to me in my game; as I said, the use of the alignment mechanic does not preclude this, but building in a spectrum where right and wrong are absolute does.</p><p></p><p>In D&D good is a principle that can be discovered and pursued, but evil is not. Hence, I prefer to have many competing goods, because this makes the game more dynamic as far as that aspect of the game is concerned (there are already many competing evils because, well, that's the nature of evil).</p><p></p><p>Also I just found it funny that the absolutists kicked themselves in their own buttocks by making those comments in a forum where it was factually wrong to do so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p></blockquote><p></p>
[QUOTE="Wayside, post: 939168, member: 8394"] Not at all! I mean this in a very serious way. In the little world that is ENWorld, right and wrong are facts. Several posters, in decrying what they perceived as moral relativism in Drawmack's original rant, factually did wrong in this little ENWorld. So, I don't think they're evil, I think any kind of labeling in this context is going to be far more complex process than that. The conflicting agendas of different groups that all hold themselves to be in the right is very much of interest to me in my game; as I said, the use of the alignment mechanic does not preclude this, but building in a spectrum where right and wrong are absolute does. In D&D good is a principle that can be discovered and pursued, but evil is not. Hence, I prefer to have many competing goods, because this makes the game more dynamic as far as that aspect of the game is concerned (there are already many competing evils because, well, that's the nature of evil). Also I just found it funny that the absolutists kicked themselves in their own buttocks by making those comments in a forum where it was factually wrong to do so :D . [/QUOTE]
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