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<blockquote data-quote="Wayside" data-source="post: 940762" data-attributes="member: 8394"><p>But it's not good for society to prosecute innocent people. The grocer only thinks he's doing the right thing, the good thing. In reality he's wrong, and doing a bad thing. Some would say that the fact that the grocer is willing to prosecute someone he didn't actually see stealing makes his action evil in this case.</p><p></p><p>Also, I think the fact that there are types of goods tempered by their proximity to law/chaos is just hillarious. The good is not just an end or a means, it is an entire system. Law, neutrality and chaos are ALL going to conflict with the good quite often.</p><p></p><p></p><p></p><p>This makes no sense to me though. They use the law, they aren't actually lawful. In the event of an apocalypse evil people aren't going to be running around trying to reestablish law and order.</p><p></p><p></p><p></p><p>Because the good is an entire system of values. Evil is simply the absence of any value other than selfishness (I'm taking Elder-Basilisk's word for it, I haven't read the PHB since the day it came out). So evil can lead one to do much good. How much evil can good lead one to? You can define evil, you just can't pursue it as an abstract principle, <em>in default D&D</em>. You don't pursue selfishness, you <em>are</em> selfish.</p><p></p><p></p><p></p><p>I assume blood war is Planescape, the other gods you mention are probably the same then. If evil doesn't fight against itself it is only because it's in the potentially competing parties' best interests not to do so (i.e. it probably isn't a zero-sum competition; there are other factors). If two good nations aren't at war, it's because, well, they're good nations.</p><p></p><p>I'm not sure what your example of Kord and Heroneious is supposed to illustrate. Gods in D&D are no more than uber-men. Their relation to the good is the same as any mortal's. There is an absolute good beyond them, and the extent to which they deviate from it is the extent to which they aren't good. This is part of the inconsistency of the default D&D world.</p><p></p><p></p><p></p><p>oh I am. I'm not criticizing anyone just for being an absolutist. That's a personal thing. And I'm not even criticizing the absolutists who commented in a manner that contradicts their own belief (though I found it funny). In fact, the complexity of the issue grabs my attention, and I want that in my game. That's all I'm saying. All those people believe that there is an absolute good, but if we sat down and hashed it out I promise you NONE of them would be able to agree on what that good was. There are countless moral dilemmas that these people would disagree on. I like that.</p></blockquote><p></p>
[QUOTE="Wayside, post: 940762, member: 8394"] But it's not good for society to prosecute innocent people. The grocer only thinks he's doing the right thing, the good thing. In reality he's wrong, and doing a bad thing. Some would say that the fact that the grocer is willing to prosecute someone he didn't actually see stealing makes his action evil in this case. Also, I think the fact that there are types of goods tempered by their proximity to law/chaos is just hillarious. The good is not just an end or a means, it is an entire system. Law, neutrality and chaos are ALL going to conflict with the good quite often. This makes no sense to me though. They use the law, they aren't actually lawful. In the event of an apocalypse evil people aren't going to be running around trying to reestablish law and order. Because the good is an entire system of values. Evil is simply the absence of any value other than selfishness (I'm taking Elder-Basilisk's word for it, I haven't read the PHB since the day it came out). So evil can lead one to do much good. How much evil can good lead one to? You can define evil, you just can't pursue it as an abstract principle, [I]in default D&D[/I]. You don't pursue selfishness, you [I]are[/I] selfish. I assume blood war is Planescape, the other gods you mention are probably the same then. If evil doesn't fight against itself it is only because it's in the potentially competing parties' best interests not to do so (i.e. it probably isn't a zero-sum competition; there are other factors). If two good nations aren't at war, it's because, well, they're good nations. I'm not sure what your example of Kord and Heroneious is supposed to illustrate. Gods in D&D are no more than uber-men. Their relation to the good is the same as any mortal's. There is an absolute good beyond them, and the extent to which they deviate from it is the extent to which they aren't good. This is part of the inconsistency of the default D&D world. oh I am. I'm not criticizing anyone just for being an absolutist. That's a personal thing. And I'm not even criticizing the absolutists who commented in a manner that contradicts their own belief (though I found it funny). In fact, the complexity of the issue grabs my attention, and I want that in my game. That's all I'm saying. All those people believe that there is an absolute good, but if we sat down and hashed it out I promise you NONE of them would be able to agree on what that good was. There are countless moral dilemmas that these people would disagree on. I like that. [/QUOTE]
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