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<blockquote data-quote="Turtlejay" data-source="post: 5058094" data-attributes="member: 70267"><p>The tail end or our "Heroes of Fallcrest" campaign had one of the DM's creating a hexmap of the Nentir Vale. He settled on avoiding a hard number for the size of the hexed, and it was just 'a day's travel'. I like this approach. It is easy for the party to gather around the map and guess which way will be faster (assuming travel goes smoothly. . .which we all know it won't). It makes random encounters simpler. Sizes larger than a day's travel would work, if you wanted to say. . .have a story arc take place in a hex. With the hex being a known size, it would not take *too* much work to make a template map that 'zooms in' and provides more detail for your 40 mile wide hex. Also, assuming your heroes can make the kind of speed that folks on the Oregon Trail made, one hex is about two day's travel.</p><p> </p><p>The upside of having the hexes be a specific size is it is easier to alter travel times due to difficult terrain (swamps, mountains). Not necissarily my cup of tea, but some folks dig it.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5058094, member: 70267"] The tail end or our "Heroes of Fallcrest" campaign had one of the DM's creating a hexmap of the Nentir Vale. He settled on avoiding a hard number for the size of the hexed, and it was just 'a day's travel'. I like this approach. It is easy for the party to gather around the map and guess which way will be faster (assuming travel goes smoothly. . .which we all know it won't). It makes random encounters simpler. Sizes larger than a day's travel would work, if you wanted to say. . .have a story arc take place in a hex. With the hex being a known size, it would not take *too* much work to make a template map that 'zooms in' and provides more detail for your 40 mile wide hex. Also, assuming your heroes can make the kind of speed that folks on the Oregon Trail made, one hex is about two day's travel. The upside of having the hexes be a specific size is it is easier to alter travel times due to difficult terrain (swamps, mountains). Not necissarily my cup of tea, but some folks dig it. Jay [/QUOTE]
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