Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Realms = Old School
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vartan" data-source="post: 5059446" data-attributes="member: 26155"><p>I disagree: as a DM, my approach to campaign design and my group's approach to play is the same under 4E rules as it was under 2E. The designers--as always--present a playstyle "template" in the rulebooks, but that hasn't stopped us from playing a different sort of game. </p><p></p><p>While running 4E I've had to adjust my DM-ing style with regards to combat: the system assumes that PCs will use their combat resources over the course of multiple battles between extended rest, and I tend to run less combat-intensive D&D campaigns, so I'm still learning how to design challenging battles in 4E.</p><p></p><p>That being said, every system I've ever run has required me to make similar adjustments, so I don't feel like 4E's ruleset has made my job harder than did BECMI, 2E or 3E. The 4E rules also offer a lot of conveniences that were absent from those editions and, on the balance, I feel like it gives us more of the tools we need to run our style of D&D campaign than did previous editions.</p><p></p><p>I think that your perception of "one-wayism" in 4E design is just as present in the design of any edition of D&D (or any other RPG, for that matter) and that any gaming group can use those rules in the service of any campaign style they can imagine.</p></blockquote><p></p>
[QUOTE="Vartan, post: 5059446, member: 26155"] I disagree: as a DM, my approach to campaign design and my group's approach to play is the same under 4E rules as it was under 2E. The designers--as always--present a playstyle "template" in the rulebooks, but that hasn't stopped us from playing a different sort of game. While running 4E I've had to adjust my DM-ing style with regards to combat: the system assumes that PCs will use their combat resources over the course of multiple battles between extended rest, and I tend to run less combat-intensive D&D campaigns, so I'm still learning how to design challenging battles in 4E. That being said, every system I've ever run has required me to make similar adjustments, so I don't feel like 4E's ruleset has made my job harder than did BECMI, 2E or 3E. The 4E rules also offer a lot of conveniences that were absent from those editions and, on the balance, I feel like it gives us more of the tools we need to run our style of D&D campaign than did previous editions. I think that your perception of "one-wayism" in 4E design is just as present in the design of any edition of D&D (or any other RPG, for that matter) and that any gaming group can use those rules in the service of any campaign style they can imagine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Realms = Old School
Top