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<blockquote data-quote="Thanlis" data-source="post: 5122921" data-attributes="member: 6011"><p>The key here is that it's player choice. This is probably going to be the biggest source of dissonance. I think if I were trying to do hexcrawling, I'd ask my players to agree to forfeit their choice -- or more specifically, allow me to choose for them. This isn't against the rules, but does require the players to be on board with the concept.</p><p></p><p>Then again, they presumably already are since they've signed up for a hexcrawl, right?</p><p></p><p>Other notes -- I wouldn't limit myself to one MYRE per hex. If a hex has two encounters in it, you might want more experience points to work with for each encounter than a MYRE provides.</p><p></p><p>Also, it's worth asking why you're shoehorning a hexcrawl into LFR. When I think about it for the local Western March style hexcrawl, it's because one of the players has been a little worried the campaign will die and he doesn't want to lose his investment in his character. But the only real win from the player point of view is that they can pick their characters up and go play in higher level LFR games somewhere down the line. </p><p></p><p>From the DM point of view, it's just additional bookkeeping. If all you want is the DM rewards, you can sanction your home games as non-LFR games and still get ship tiles and Dark Sun boxes and so on.</p><p></p><p>I think it'd be more useful and interesting to merge the two if you had an existing LFR player base and you wanted to do a hex crawl with them. I.e., it's a tool for going from LFR to hexcrawl, not necessarily the other way around. The Glen Burnie, MD drow campaign is a good example of this, although it's not a hex crawl -- the architects are using the LFR framework to run a more traditional campaign for LFR players, and it's working very well.</p></blockquote><p></p>
[QUOTE="Thanlis, post: 5122921, member: 6011"] The key here is that it's player choice. This is probably going to be the biggest source of dissonance. I think if I were trying to do hexcrawling, I'd ask my players to agree to forfeit their choice -- or more specifically, allow me to choose for them. This isn't against the rules, but does require the players to be on board with the concept. Then again, they presumably already are since they've signed up for a hexcrawl, right? Other notes -- I wouldn't limit myself to one MYRE per hex. If a hex has two encounters in it, you might want more experience points to work with for each encounter than a MYRE provides. Also, it's worth asking why you're shoehorning a hexcrawl into LFR. When I think about it for the local Western March style hexcrawl, it's because one of the players has been a little worried the campaign will die and he doesn't want to lose his investment in his character. But the only real win from the player point of view is that they can pick their characters up and go play in higher level LFR games somewhere down the line. From the DM point of view, it's just additional bookkeeping. If all you want is the DM rewards, you can sanction your home games as non-LFR games and still get ship tiles and Dark Sun boxes and so on. I think it'd be more useful and interesting to merge the two if you had an existing LFR player base and you wanted to do a hex crawl with them. I.e., it's a tool for going from LFR to hexcrawl, not necessarily the other way around. The Glen Burnie, MD drow campaign is a good example of this, although it's not a hex crawl -- the architects are using the LFR framework to run a more traditional campaign for LFR players, and it's working very well. [/QUOTE]
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