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<blockquote data-quote="Kurtomatic" data-source="post: 5125701" data-attributes="member: 85486"><p>Windjammer, looking at your nifty terrain encounter charts, I do not see <strong>moor</strong>. The proximity of the High Moor to Loudwater has me looking at this region in some detail. I'm currently looking through older source material for all the adventure sites I can find, both canon and non (Legacy of the Green Regent, etc.); I'm finding a lot of stuff in the Moor.</p><p></p><p>So, just in case you are interested, and don't already have access to <em>Eliminster's Ecologies Appendix II</em>, here is an example 2E encounter table to work from. (Please note the term <em>abomination </em>in this context simply refers to non-native creatures, and not a creature type or keyword.)</p><p></p><p><strong>The Central Moorlands</strong> <em>1d8+1d12</em></p><p></p><p style="margin-left: 20px">2 Leucrotta</p> <p style="margin-left: 20px">3 Troll</p> <p style="margin-left: 20px">4 Swamp ferret</p> <p style="margin-left: 20px">5 Thornslingers</p> <p style="margin-left: 20px">6 Giant sundew</p> <p style="margin-left: 20px">7 Snapper fungus</p> <p style="margin-left: 20px">8 Moor rat (near marshes) or rabbit (elsewhere)</p> <p style="margin-left: 20px">9 wolf</p> <p style="margin-left: 20px">10 Sheep</p> <p style="margin-left: 20px">11 Raven</p> <p style="margin-left: 20px">12 Goblin (more likely in the west), hobgoblin ( more likely in the south and east), or human (more likely in the north and east)</p> <p style="margin-left: 20px">13 Goat</p> <p style="margin-left: 20px">14 Pony or horse (roll 1d4: 1-3=pony, 4=horse)</p> <p style="margin-left: 20px">15 Kobold or ogre (roll 1-4=kobold, 5-6=ogre)</p> <p style="margin-left: 20px">16 Ankheg</p> <p style="margin-left: 20px">17 Will o’ wisp</p> <p style="margin-left: 20px">18 Abishai or other abomination (roll 1d6: 1-4=abishai with type chosen by the DM, 5-6= roll on Central Moorland Abomination Table)</p> <p style="margin-left: 20px">19 Kestrel (in warm months) or owl (in cold months)</p> <p style="margin-left: 20px">20 Falcon or buzzard (equal chances). A buzzard indicates nearby carrion.</p><p></p><p><strong>Central Moorland Abomination Table</strong> <em>2d4</em></p><p></p><p style="margin-left: 20px">2 Neogi</p> <p style="margin-left: 20px">3 Baatezu (DM chooses type; no abishai)</p> <p style="margin-left: 20px">4 Dragon (choose type by location)</p> <p style="margin-left: 20px">5 Adventurers</p> <p style="margin-left: 20px">6 Undead (roll 1d6: 1-3=wight, 4-6=DM's choice)</p> <p style="margin-left: 20px">7 Other High Moor abomination (DM's choice)</p> <p style="margin-left: 20px">8 DM's choice (not native to High Moor)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 5125701, member: 85486"] Windjammer, looking at your nifty terrain encounter charts, I do not see [B]moor[/B]. The proximity of the High Moor to Loudwater has me looking at this region in some detail. I'm currently looking through older source material for all the adventure sites I can find, both canon and non (Legacy of the Green Regent, etc.); I'm finding a lot of stuff in the Moor. So, just in case you are interested, and don't already have access to [I]Eliminster's Ecologies Appendix II[/I], here is an example 2E encounter table to work from. (Please note the term [I]abomination [/I]in this context simply refers to non-native creatures, and not a creature type or keyword.) [B]The Central Moorlands[/B] [I]1d8+1d12[/I] [INDENT]2 Leucrotta 3 Troll 4 Swamp ferret 5 Thornslingers 6 Giant sundew 7 Snapper fungus 8 Moor rat (near marshes) or rabbit (elsewhere) 9 wolf 10 Sheep 11 Raven 12 Goblin (more likely in the west), hobgoblin ( more likely in the south and east), or human (more likely in the north and east) 13 Goat 14 Pony or horse (roll 1d4: 1-3=pony, 4=horse) 15 Kobold or ogre (roll 1-4=kobold, 5-6=ogre) 16 Ankheg 17 Will o’ wisp 18 Abishai or other abomination (roll 1d6: 1-4=abishai with type chosen by the DM, 5-6= roll on Central Moorland Abomination Table) 19 Kestrel (in warm months) or owl (in cold months) 20 Falcon or buzzard (equal chances). A buzzard indicates nearby carrion.[/INDENT] [B]Central Moorland Abomination Table[/B] [I]2d4[/I] [INDENT]2 Neogi 3 Baatezu (DM chooses type; no abishai) 4 Dragon (choose type by location) 5 Adventurers 6 Undead (roll 1d6: 1-3=wight, 4-6=DM's choice) 7 Other High Moor abomination (DM's choice) 8 DM's choice (not native to High Moor)[/INDENT] B-) [/QUOTE]
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