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<blockquote data-quote="thalmin" data-source="post: 5274545" data-attributes="member: 662"><p><strong>Cleric Powers</strong></p><p></p><p>Following has been added to first post</p><p> </p><p>And last because there are so many and nobody asked me for them, Cleric Powers.</p><p> </p><p></p><p>Cleric Utility:</p><ul> <li data-xf-list-type="ul">Healing Word: as 4e</li> </ul><p>Cleric Attack 1 At-Will: (note: damage given instead of (W) because player could not choose weapon)</p><ul> <li data-xf-list-type="ul">Blessing of Wrath: Melee, vs AC, d8+WIS, Effect: one ally within 5 gains (CON) bonus to damage against target.</li> <li data-xf-list-type="ul">Blessing of Battle: Melee, vs AC, d8+WIS, Effect: you or 1 ally in 5 gains resist (CON) to all damage</li> <li data-xf-list-type="ul">Storm Hammer: Melee, vs FORT, d8+WIS, Special: When charging can be used in plaace of melee basic attack.</li> <li data-xf-list-type="ul">Brand of the Sun: Melee, vs AC, d8+WIS, Effect: You and each ally in 5 gain 2 temp HP</li> </ul><p>Cleric Attack 1 Encounter:</p><ul> <li data-xf-list-type="ul">Echoes of Thunder: Melee, vs AC, 2d8+WIS, Effect: Whenever you or ally hits target in next turn attack deals 3 extra damage</li> <li data-xf-list-type="ul">Sun Burst: Close burst 1, Target enemies, vs WILL, d8, Effect: you and allies in burst gain 5 temp HP and can make saves</li> </ul><p>Cleric Utility 1 Encounter:</p><ul> <li data-xf-list-type="ul">Storm Surge: Minor, Close burst 2, you or ally in burst, first hit within turn does 4 extra damage</li> <li data-xf-list-type="ul">Soothing Light: minor, close burst 2, you or ally, target makes save with +2</li> </ul><p>Cleric Attack 1 Daily:</p><ul> <li data-xf-list-type="ul">Nimbus of Holy Shielding: Close burst 2, Target each enemy, vs WILL, d10+WIS, Effect: Allies in 2 gain +2 to all defenses encounter</li> <li data-xf-list-type="ul">Lesser Aspect of Wrath: Melee, vs AC, d8+WIS, Effect: you gain 10 temp HP, +1 to attacks, all enemies that end adjacent take (CON) damage for encounter</li> <li data-xf-list-type="ul">Levy of Judgement: Melee, vs AC, 2d8+WIS, Miss 1/2, Effect: once during encounter one ally missing target, you can use free action to allow ally to reroll.</li> </ul><p>Cleric Utility 2 Daily:</p><ul> <li data-xf-list-type="ul">Bless: minor, close burst 20, you and allies, Effect: +1 to attacks for encounter.</li> <li data-xf-list-type="ul">Shield of Faith: minor, close burst 5, you and allies, Effect: +2 to AC for encounter</li> <li data-xf-list-type="ul">Resurgent Strength: minor, close burst 3, you or one ally, target spends healing surge and target gains +4 to damage for turn.</li> </ul></blockquote><p></p>
[QUOTE="thalmin, post: 5274545, member: 662"] [b]Cleric Powers[/b] Following has been added to first post And last because there are so many and nobody asked me for them, Cleric Powers. Cleric Utility: [LIST] [*]Healing Word: as 4e [/LIST]Cleric Attack 1 At-Will: (note: damage given instead of (W) because player could not choose weapon) [LIST] [*]Blessing of Wrath: Melee, vs AC, d8+WIS, Effect: one ally within 5 gains (CON) bonus to damage against target. [*]Blessing of Battle: Melee, vs AC, d8+WIS, Effect: you or 1 ally in 5 gains resist (CON) to all damage [*]Storm Hammer: Melee, vs FORT, d8+WIS, Special: When charging can be used in plaace of melee basic attack. [*]Brand of the Sun: Melee, vs AC, d8+WIS, Effect: You and each ally in 5 gain 2 temp HP [/LIST]Cleric Attack 1 Encounter: [LIST] [*]Echoes of Thunder: Melee, vs AC, 2d8+WIS, Effect: Whenever you or ally hits target in next turn attack deals 3 extra damage [*]Sun Burst: Close burst 1, Target enemies, vs WILL, d8, Effect: you and allies in burst gain 5 temp HP and can make saves [/LIST]Cleric Utility 1 Encounter: [LIST] [*]Storm Surge: Minor, Close burst 2, you or ally in burst, first hit within turn does 4 extra damage [*]Soothing Light: minor, close burst 2, you or ally, target makes save with +2 [/LIST]Cleric Attack 1 Daily: [LIST] [*]Nimbus of Holy Shielding: Close burst 2, Target each enemy, vs WILL, d10+WIS, Effect: Allies in 2 gain +2 to all defenses encounter [*]Lesser Aspect of Wrath: Melee, vs AC, d8+WIS, Effect: you gain 10 temp HP, +1 to attacks, all enemies that end adjacent take (CON) damage for encounter [*]Levy of Judgement: Melee, vs AC, 2d8+WIS, Miss 1/2, Effect: once during encounter one ally missing target, you can use free action to allow ally to reroll. [/LIST]Cleric Utility 2 Daily: [LIST] [*]Bless: minor, close burst 20, you and allies, Effect: +1 to attacks for encounter. [*]Shield of Faith: minor, close burst 5, you and allies, Effect: +2 to AC for encounter [*]Resurgent Strength: minor, close burst 3, you or one ally, target spends healing surge and target gains +4 to damage for turn. [/LIST] [/QUOTE]
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