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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
New Release: Single-Class Synergy, Volume 2: Singular Specialists
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<blockquote data-quote="Timespike" data-source="post: 9689433" data-attributes="member: 29665"><p>Yes, there will be future installments. I intend to cover the 13 classes in the adventurer's guide, the artificer, and the following third-party classes: bloodblade, champion, elementalist, esper, gunslinger, scholar, sentinel, warcaster, wielder, witch. Possibly some more, too, depending on what comes out. The next one I have planned covers the adept, druid, and herald from the AG and the champion and witch from third-party sources. The next two after that will have either 2 first-party and 3 third-party classes or 3 first-party and 2 third-party ones; I've got an equal number of both on the list and will be doing these in batches of 5 (or maybe 6, if Steampunkette does well on her Martial Artistry stretch goals and publishes the blackguard and swordmage classes). If the line does well enough and there's interest, I may also do the VRC classes.</p><p></p><p></p><p>Maybe? It depends on a couple of factors; most notably how well the individual installments do commercially. If they do wind up as part of a collection, it'll probably be with some other yet-to-be-determined material. I don't have firm plans for that right now; the big project I'm working on is Forgotten Vault: Unlocked, and I think after that I'll probably do Multiclasser's Manual, Volume 3 as the next large release. Once those are done, that's the point at which these would be most likely to wind up in a compilation of some kind.</p><p></p><p></p><p>In broad strokes, they're all "half feats" which give an ASI to a single ability score and then come with a additional benefits that feed into the class's core flavor and power fantasy.</p><p></p><p>The esper gets extra benefits when maintaining their psionic focus. The ranger moves faster and gets bonuses to Survival, can learn the languages of other wilderness dwellers, and eventually can choose one of three minor magical effects that tie to the wilderness. The scholar learns even more stuff - more proficiencies, more expertise dice, and eventually a chance to get uses of Measure Twice, Cut Once back before leveling. The warlock and wielder are both pretty variable; it depends on your pact boon (for the warlock) or bonded artifact (for the wielder) what specific benefits you get.</p></blockquote><p></p>
[QUOTE="Timespike, post: 9689433, member: 29665"] Yes, there will be future installments. I intend to cover the 13 classes in the adventurer's guide, the artificer, and the following third-party classes: bloodblade, champion, elementalist, esper, gunslinger, scholar, sentinel, warcaster, wielder, witch. Possibly some more, too, depending on what comes out. The next one I have planned covers the adept, druid, and herald from the AG and the champion and witch from third-party sources. The next two after that will have either 2 first-party and 3 third-party classes or 3 first-party and 2 third-party ones; I've got an equal number of both on the list and will be doing these in batches of 5 (or maybe 6, if Steampunkette does well on her Martial Artistry stretch goals and publishes the blackguard and swordmage classes). If the line does well enough and there's interest, I may also do the VRC classes. Maybe? It depends on a couple of factors; most notably how well the individual installments do commercially. If they do wind up as part of a collection, it'll probably be with some other yet-to-be-determined material. I don't have firm plans for that right now; the big project I'm working on is Forgotten Vault: Unlocked, and I think after that I'll probably do Multiclasser's Manual, Volume 3 as the next large release. Once those are done, that's the point at which these would be most likely to wind up in a compilation of some kind. In broad strokes, they're all "half feats" which give an ASI to a single ability score and then come with a additional benefits that feed into the class's core flavor and power fantasy. The esper gets extra benefits when maintaining their psionic focus. The ranger moves faster and gets bonuses to Survival, can learn the languages of other wilderness dwellers, and eventually can choose one of three minor magical effects that tie to the wilderness. The scholar learns even more stuff - more proficiencies, more expertise dice, and eventually a chance to get uses of Measure Twice, Cut Once back before leveling. The warlock and wielder are both pretty variable; it depends on your pact boon (for the warlock) or bonded artifact (for the wielder) what specific benefits you get. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
New Release: Single-Class Synergy, Volume 2: Singular Specialists
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